blob: a31d5d61307b020e81d116f5c96c8c0fc4e7d0fd [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@group(1) @binding(0) var arg_0 : texture_depth_2d;
@group(1) @binding(1) var arg_1 : sampler;
fn textureGather_1f7f6b() -> vec4<f32> {
var res : vec4<f32> = textureGather(arg_0, arg_1, vec2<f32>(1.0f), vec2<i32>(1i));
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureGather_1f7f6b();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureGather_1f7f6b();
}
struct VertexOutput {
@builtin(position)
pos : vec4<f32>,
@location(0) @interpolate(flat)
prevent_dce : vec4<f32>,
}
@vertex
fn vertex_main() -> VertexOutput {
var out : VertexOutput;
out.pos = vec4<f32>();
out.prevent_dce = textureGather_1f7f6b();
return out;
}