blob: b0eed02817bc100447a50b5025800215d8efeeab [file] [log] [blame]
struct VertexOutput {
float4 pos;
uint2 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint2 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
uint2 tint_bitcast_from_f16(vector<float16_t, 4> src) {
uint4 r = f32tof16(float4(src));
return uint2(((r.x & 65535u) | ((r.y & 65535u) << 16u)), ((r.z & 65535u) | ((r.w & 65535u) << 16u)));
}
uint2 bitcast_81c5f5() {
vector<float16_t, 4> arg_0 = (float16_t(1.0h)).xxxx;
uint2 res = tint_bitcast_from_f16(arg_0);
return res;
}
void fragment_main() {
prevent_dce.Store2(0u, bitcast_81c5f5());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store2(0u, bitcast_81c5f5());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = bitcast_81c5f5();
VertexOutput v = tint_symbol;
return v;
}
vertex_main_outputs vertex_main() {
VertexOutput v_1 = vertex_main_inner();
VertexOutput v_2 = v_1;
VertexOutput v_3 = v_1;
vertex_main_outputs v_4 = {v_3.prevent_dce, v_2.pos};
return v_4;
}