| #version 310 es |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| vec4 va = vec4(0.0f); |
| vec4 a = degrees(va); |
| vec4 vb = vec4(1.0f); |
| vec4 b = degrees(vb); |
| vec4 vc = vec4(1.0f, 2.0f, 3.0f, 4.0f); |
| vec4 c = degrees(vc); |
| vec3 vd = vec3(0.0f); |
| vec3 d = degrees(vd); |
| vec3 ve = vec3(1.0f); |
| vec3 e = degrees(ve); |
| vec3 vf = vec3(1.0f, 2.0f, 3.0f); |
| vec3 f = degrees(vf); |
| vec2 vg = vec2(0.0f); |
| vec2 g = degrees(vg); |
| vec2 vh = vec2(1.0f); |
| vec2 h = degrees(vh); |
| vec2 vi = vec2(1.0f, 2.0f); |
| vec2 i = degrees(vi); |
| float vj = 1.0f; |
| float j = degrees(vj); |
| float vk = 2.0f; |
| float k = degrees(vk); |
| float vl = 3.0f; |
| float l = degrees(vl); |
| } |