blob: 40c0cfb18ab17fb0452a27ad8b7beb2d0dfdc7cd [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
uniform highp isampler2D t_s;
void tint_symbol() {
ivec4 res = textureGather(t_s, vec2(0.0f), 2);
}
void main() {
tint_symbol();
return;
}