commit | 72ba3039eb24f833462526c1c2d46c3a1462247a | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Fri Jan 07 09:19:08 2022 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Jan 07 09:19:08 2022 +0000 |
tree | a5363b70d9cb606912dbfa73be38290b97076464 | |
parent | c3a4666eeabf5cf797bd67ae4fba0c0766a7aabb [diff] |
dawn_node: Fix default adapter selection The Null adapter was always being used when no backend override was specified, instead of the platform's default adapter. Change-Id: I3d8ae62aacda1309a141c3ca39d6e03252fc5e94 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75700 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.