|author||Corentin Wallez <email@example.com>||Fri Jan 22 11:31:08 2021 +0000|
|committer||Commit Bot service account <firstname.lastname@example.org>||Fri Jan 22 11:31:08 2021 +0000|
dawn_native: Move beginRenderPass texture usage validation into the encoder In a future CL the PassResourceUsage structure will become a SyncScopeResourceUsage and will be used to validate at each synchronization scope. For separation of concerns, the validation that resource have the correct usage shouldn't be done at the sync scope level but at each entrypoint that uses the resource. The validation tests had missing coverage of usage validation for BeginRenderPass so validation tests are added. (Storage and Sampled are validated at bindgroup creation and already had validation tests) Bug: dawn:635 Change-Id: I36488c2d0222c4799476adf06c1c734989b1a158 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38381 Reviewed-by: Austin Eng <email@example.com> Commit-Queue: Corentin Wallez <firstname.lastname@example.org> Auto-Submit: Corentin Wallez <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.