commit | 7434b2c67d9a4cb9bfbf50304d6af42d2195df4d | [log] [tgz] |
---|---|---|
author | Bryan Bernhart <bryan.bernhart@intel.com> | Wed Apr 22 23:57:30 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Wed Apr 22 23:57:30 2020 +0000 |
tree | 64f1c815d81851fd5226163dded521204e324167 | |
parent | 96c4019214e0b2d7c0843eacf96398a6a1198d1f [diff] |
D3D12: Enable sub-allocation for RTV/DSV heaps. Uses the staging descriptor allocator to enable sub-allocation for RTV/DSVs. This change also simplifies CPU descriptor heap management for render-passes: - Allocating slot-by-slot removes extra attachment pass. - No need for the slower direct allocation allocator. - Move RP creation of view handles into RP builder. BUG=dawn:155 Change-Id: I508492a2e56a897bf8c85f9a45cd13f62fa0a2ef Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20042 Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.