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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/d3d11/BackendD3D11.h"
#include <memory>
#include <utility>
#include "dawn/common/Log.h"
#include "dawn/native/ChainUtils.h"
#include "dawn/native/D3D11Backend.h"
#include "dawn/native/Instance.h"
#include "dawn/native/d3d/D3DError.h"
#include "dawn/native/d3d11/PhysicalDeviceD3D11.h"
#include "dawn/native/d3d11/PlatformFunctionsD3D11.h"
namespace dawn::native::d3d11 {
namespace {
MaybeError ValidateRequestOptions(const UnpackedPtr<RequestAdapterOptions>& options,
ComPtr<IDXGIAdapter>* dxgiAdapter,
ComPtr<ID3D11Device>* d3d11Device) {
auto* d3d11DeviceOption = options.Get<RequestAdapterOptionsD3D11Device>();
if (!d3d11DeviceOption) {
return {};
}
DAWN_INVALID_IF(!d3d11DeviceOption->device,
"RequestAdapterOptionsD3D11Device::device is null.");
ComPtr<ID3D11Multithread> d3d11Multithread;
DAWN_TRY(CheckHRESULT(d3d11DeviceOption->device.As(&d3d11Multithread),
"D3D11: Get ID3D11Multithread"));
DAWN_INVALID_IF(!d3d11Multithread->GetMultithreadProtected(),
"Multithread protection is not enabled.");
ComPtr<IDXGIDevice> dxgiDevice;
DAWN_TRY(CheckHRESULT(d3d11DeviceOption->device.As(&dxgiDevice), "D3D11: Get IDXGIDevice"));
ComPtr<IDXGIAdapter> adapter;
DAWN_TRY(CheckHRESULT(dxgiDevice->GetAdapter(&adapter), "D3D11: Get IDXGIAdapter"));
DXGI_ADAPTER_DESC adapterDesc;
DAWN_TRY(CheckHRESULT(adapter->GetDesc(&adapterDesc), "D3D11: IDXGIAdapter::GetDesc()"));
if (auto* luidOptions = options.Get<d3d::RequestAdapterOptionsLUID>()) {
DAWN_INVALID_IF(
memcmp(&adapterDesc.AdapterLuid, &luidOptions->adapterLUID, sizeof(LUID)) != 0,
"RequestAdapterOptionsLUID and RequestAdapterOptionsD3D11Device don't match.");
}
*dxgiAdapter = std::move(adapter);
*d3d11Device = d3d11DeviceOption->device;
return {};
}
} // namespace
Backend::Backend(InstanceBase* instance) : Base(instance, wgpu::BackendType::D3D11) {}
MaybeError Backend::Initialize() {
auto functions = std::make_unique<PlatformFunctions>();
DAWN_TRY(functions->LoadFunctions());
DAWN_TRY(Base::Initialize(std::move(functions)));
return {};
}
const PlatformFunctions* Backend::GetFunctions() const {
return static_cast<const PlatformFunctions*>(Base::GetFunctions());
}
std::vector<Ref<PhysicalDeviceBase>> Backend::DiscoverPhysicalDevices(
const UnpackedPtr<RequestAdapterOptions>& options) {
if (options->forceFallbackAdapter) {
return {};
}
FeatureLevel featureLevel =
options->compatibilityMode ? FeatureLevel::Compatibility : FeatureLevel::Core;
ComPtr<IDXGIAdapter> dxgiAdapter;
ComPtr<ID3D11Device> d3d11Device;
if (GetInstance()->ConsumedError(ValidateRequestOptions(options, &dxgiAdapter, &d3d11Device))) {
return {};
}
if (d3d11Device) {
Ref<PhysicalDeviceBase> physicalDevice;
if (GetInstance()->ConsumedErrorAndWarnOnce(
CreatePhysicalDevice(std::move(dxgiAdapter), std::move(d3d11Device)),
&physicalDevice) ||
!physicalDevice->SupportsFeatureLevel(featureLevel)) {
return {};
}
return {std::move(physicalDevice)};
}
return Base::DiscoverPhysicalDevices(options);
}
ResultOrError<Ref<PhysicalDeviceBase>> Backend::CreatePhysicalDeviceFromIDXGIAdapter(
ComPtr<IDXGIAdapter> dxgiAdapter) {
return CreatePhysicalDevice(std::move(dxgiAdapter), /*d3d11Device=*/{});
}
ResultOrError<Ref<PhysicalDeviceBase>> Backend::CreatePhysicalDevice(
ComPtr<IDXGIAdapter> dxgiAdapter,
ComPtr<ID3D11Device> d3d11Device) {
ComPtr<IDXGIAdapter3> dxgiAdapter3;
DAWN_TRY(CheckHRESULT(dxgiAdapter.As(&dxgiAdapter3), "DXGIAdapter retrieval"));
Ref<PhysicalDevice> physicalDevice =
AcquireRef(new PhysicalDevice(this, std::move(dxgiAdapter3), std::move(d3d11Device)));
DAWN_TRY(physicalDevice->Initialize());
return {std::move(physicalDevice)};
}
BackendConnection* Connect(InstanceBase* instance) {
Backend* backend = new Backend(instance);
if (instance->ConsumedError(backend->Initialize())) {
delete backend;
return nullptr;
}
return backend;
}
} // namespace dawn::native::d3d11