blob: 45dcd9d4c5b6950fc23ed2640dc338a90fee5717 [file] [log] [blame]
// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_D3D11_BACKENDD3D11_H_
#define SRC_DAWN_NATIVE_D3D11_BACKENDD3D11_H_
#include <vector>
#include "dawn/native/d3d/BackendD3D.h"
namespace dawn::native::d3d11 {
class PlatformFunctions;
class Backend : public d3d::Backend {
public:
explicit Backend(InstanceBase* instance);
MaybeError Initialize();
const PlatformFunctions* GetFunctions() const;
std::vector<Ref<PhysicalDeviceBase>> DiscoverPhysicalDevices(
const UnpackedPtr<RequestAdapterOptions>& options) override;
protected:
ResultOrError<Ref<PhysicalDeviceBase>> CreatePhysicalDeviceFromIDXGIAdapter(
ComPtr<IDXGIAdapter> dxgiAdapter) override;
private:
ResultOrError<Ref<PhysicalDeviceBase>> CreatePhysicalDevice(ComPtr<IDXGIAdapter> dxgiAdapter,
ComPtr<ID3D11Device> d3d11Device);
using Base = d3d::Backend;
};
} // namespace dawn::native::d3d11
#endif // SRC_DAWN_NATIVE_D3D11_BACKENDD3D11_H_