| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
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| // this software without specific prior written permission. |
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| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
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| |
| #ifndef SRC_DAWN_NATIVE_D3D11_BINDGROUPTRACKERD3D11_H_ |
| #define SRC_DAWN_NATIVE_D3D11_BINDGROUPTRACKERD3D11_H_ |
| |
| #include <vector> |
| |
| #include "dawn/native/BindGroupTracker.h" |
| #include "dawn/native/d3d/d3d_platform.h" |
| #include "partition_alloc/pointers/raw_ptr.h" |
| |
| namespace dawn::native::d3d11 { |
| |
| class ScopedSwapStateCommandRecordingContext; |
| |
| // We need convert WebGPU bind slot to d3d11 bind slot according a map in PipelineLayout, so we |
| // cannot inherit BindGroupTrackerGroups. Currently we arrange all the RTVs and UAVs when calling |
| // OMSetRenderTargetsAndUnorderedAccessViews() with below rules: |
| // - RTVs from the first register (r0) |
| // - UAVs in bind groups |
| // - Pixel Local Storage UAVs |
| class BindGroupTracker : public BindGroupTrackerBase</*CanInheritBindGroups=*/true, uint64_t> { |
| public: |
| BindGroupTracker(const ScopedSwapStateCommandRecordingContext* commandContext, |
| bool isRenderPass, |
| std::vector<ComPtr<ID3D11UnorderedAccessView>> pixelLocalStorageUAVs = {}); |
| ~BindGroupTracker(); |
| MaybeError Apply(); |
| |
| private: |
| MaybeError ApplyBindGroup(BindGroupIndex index); |
| void UnApplyBindGroup(BindGroupIndex index); |
| |
| raw_ptr<const ScopedSwapStateCommandRecordingContext> mCommandContext; |
| const bool mIsRenderPass; |
| const wgpu::ShaderStage mVisibleStages; |
| // All the pixel local storage UAVs |
| const std::vector<ComPtr<ID3D11UnorderedAccessView>> mPixelLocalStorageUAVs; |
| }; |
| |
| } // namespace dawn::native::d3d11 |
| |
| #endif // SRC_DAWN_NATIVE_D3D11_BINDGROUPTRACKERD3D11_H_ |