| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D11_BUFFERD3D11_H_ |
| #define SRC_DAWN_NATIVE_D3D11_BUFFERD3D11_H_ |
| |
| #include <limits> |
| #include <memory> |
| |
| #include "dawn/native/Buffer.h" |
| #include "dawn/native/d3d/d3d_platform.h" |
| #include "partition_alloc/pointers/raw_ptr.h" |
| |
| namespace dawn::native::d3d11 { |
| |
| class Device; |
| class ScopedCommandRecordingContext; |
| |
| class Buffer : public BufferBase { |
| public: |
| static ResultOrError<Ref<Buffer>> Create(Device* device, |
| const UnpackedPtr<BufferDescriptor>& descriptor, |
| const ScopedCommandRecordingContext* commandContext, |
| bool allowUploadBufferEmulation = true); |
| |
| MaybeError EnsureDataInitialized(const ScopedCommandRecordingContext* commandContext); |
| MaybeError EnsureDataInitializedAsDestination( |
| const ScopedCommandRecordingContext* commandContext, |
| uint64_t offset, |
| uint64_t size); |
| MaybeError EnsureDataInitializedAsDestination( |
| const ScopedCommandRecordingContext* commandContext, |
| const CopyTextureToBufferCmd* copy); |
| |
| // Dawn API |
| void SetLabelImpl() override; |
| |
| ID3D11Buffer* GetD3D11ConstantBuffer() const { return mD3d11ConstantBuffer.Get(); } |
| ID3D11Buffer* GetD3D11NonConstantBuffer() const { return mD3d11NonConstantBuffer.Get(); } |
| // Mark the mD3d11NonConstantBuffer is mutated by shaders, if mD3d11ConstantBuffer exists, |
| // it will be synced with mD3d11NonConstantBuffer before binding it to the constant buffer slot. |
| void MarkMutated(); |
| // Update content of the mD3d11ConstantBuffer from mD3d11NonConstantBuffer if needed. |
| void EnsureConstantBufferIsUpdated(const ScopedCommandRecordingContext* commandContext); |
| ResultOrError<ComPtr<ID3D11ShaderResourceView>> CreateD3D11ShaderResourceView( |
| uint64_t offset, |
| uint64_t size) const; |
| ResultOrError<ComPtr<ID3D11UnorderedAccessView1>> CreateD3D11UnorderedAccessView1( |
| uint64_t offset, |
| uint64_t size) const; |
| MaybeError Clear(const ScopedCommandRecordingContext* commandContext, |
| uint8_t clearValue, |
| uint64_t offset, |
| uint64_t size); |
| MaybeError Write(const ScopedCommandRecordingContext* commandContext, |
| uint64_t offset, |
| const void* data, |
| size_t size); |
| |
| static MaybeError Copy(const ScopedCommandRecordingContext* commandContext, |
| Buffer* source, |
| uint64_t sourceOffset, |
| size_t size, |
| Buffer* destination, |
| uint64_t destinationOffset); |
| |
| // Actually map the buffer when its last usage serial has passed. |
| MaybeError FinalizeMap(ScopedCommandRecordingContext* commandContext, |
| ExecutionSerial completedSerial); |
| |
| class ScopedMap : public NonCopyable { |
| public: |
| // Map buffer and return a ScopedMap object. If the buffer is not mappable, |
| // scopedMap.GetMappedData() will return nullptr. |
| static ResultOrError<ScopedMap> Create(const ScopedCommandRecordingContext* commandContext, |
| Buffer* buffer); |
| |
| ScopedMap(); |
| ~ScopedMap(); |
| |
| ScopedMap(ScopedMap&& other); |
| ScopedMap& operator=(ScopedMap&& other); |
| |
| uint8_t* GetMappedData() const; |
| |
| void Reset(); |
| |
| private: |
| ScopedMap(const ScopedCommandRecordingContext* commandContext, |
| Buffer* buffer, |
| bool needsUnmap); |
| |
| raw_ptr<const ScopedCommandRecordingContext> mCommandContext = nullptr; |
| raw_ptr<Buffer> mBuffer = nullptr; |
| // Whether the buffer needs to be unmapped when the ScopedMap object is destroyed. |
| bool mNeedsUnmap = false; |
| }; |
| |
| protected: |
| using BufferBase::BufferBase; |
| |
| ~Buffer() override; |
| |
| virtual MaybeError InitializeInternal(); |
| |
| virtual MaybeError MapInternal(const ScopedCommandRecordingContext* commandContext); |
| virtual void UnmapInternal(const ScopedCommandRecordingContext* commandContext); |
| |
| // Clear the buffer without checking if the buffer is initialized. |
| virtual MaybeError ClearInternal(const ScopedCommandRecordingContext* commandContext, |
| uint8_t clearValue, |
| uint64_t offset = 0, |
| uint64_t size = 0); |
| |
| virtual uint8_t* GetUploadData(); |
| |
| raw_ptr<uint8_t, AllowPtrArithmetic> mMappedData = nullptr; |
| |
| private: |
| MaybeError Initialize(bool mappedAtCreation, |
| const ScopedCommandRecordingContext* commandContext); |
| MaybeError MapAsyncImpl(wgpu::MapMode mode, size_t offset, size_t size) override; |
| void UnmapImpl() override; |
| void DestroyImpl() override; |
| bool IsCPUWritableAtCreation() const override; |
| MaybeError MapAtCreationImpl() override; |
| void* GetMappedPointer() override; |
| |
| MaybeError InitializeToZero(const ScopedCommandRecordingContext* commandContext); |
| // Write the buffer without checking if the buffer is initialized. |
| MaybeError WriteInternal(const ScopedCommandRecordingContext* commandContext, |
| uint64_t bufferOffset, |
| const void* data, |
| size_t size); |
| // Copy the buffer without checking if the buffer is initialized. |
| static MaybeError CopyInternal(const ScopedCommandRecordingContext* commandContext, |
| Buffer* source, |
| uint64_t sourceOffset, |
| size_t size, |
| Buffer* destination, |
| uint64_t destinationOffset); |
| // The buffer object for constant buffer usage. |
| ComPtr<ID3D11Buffer> mD3d11ConstantBuffer; |
| // The buffer object for non-constant buffer usages(e.g. storage buffer, vertex buffer, etc.) |
| ComPtr<ID3D11Buffer> mD3d11NonConstantBuffer; |
| bool mConstantBufferIsUpdated = true; |
| ExecutionSerial mMapReadySerial = kMaxExecutionSerial; |
| }; |
| |
| } // namespace dawn::native::d3d11 |
| |
| #endif // SRC_DAWN_NATIVE_D3D11_BUFFERD3D11_H_ |