blob: d0049630bbf3bef67e00aaa0a4f81eaae110c0da [file] [log] [blame]
// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/d3d11/ComputePipelineD3D11.h"
#include <memory>
#include <utility>
#include "dawn/native/CreatePipelineAsyncEvent.h"
#include "dawn/native/d3d/D3DError.h"
#include "dawn/native/d3d11/DeviceD3D11.h"
#include "dawn/native/d3d11/ShaderModuleD3D11.h"
#include "dawn/native/d3d11/UtilsD3D11.h"
namespace dawn::native::d3d11 {
// static
Ref<ComputePipeline> ComputePipeline::CreateUninitialized(
Device* device,
const UnpackedPtr<ComputePipelineDescriptor>& descriptor) {
return AcquireRef(new ComputePipeline(device, descriptor));
}
ComputePipeline::~ComputePipeline() = default;
MaybeError ComputePipeline::InitializeImpl() {
Device* device = ToBackend(GetDevice());
uint32_t compileFlags = 0;
if (!device->IsToggleEnabled(Toggle::UseDXC) &&
!device->IsToggleEnabled(Toggle::FxcOptimizations)) {
compileFlags |= D3DCOMPILE_OPTIMIZATION_LEVEL0;
}
if (device->IsToggleEnabled(Toggle::EmitHLSLDebugSymbols)) {
compileFlags |= D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
}
// Tint does matrix multiplication expecting row major matrices
compileFlags |= D3DCOMPILE_PACK_MATRIX_ROW_MAJOR;
const ProgrammableStage& programmableStage = GetStage(SingleShaderStage::Compute);
if (programmableStage.module->GetStrictMath().value_or(
!device->IsToggleEnabled(Toggle::D3DDisableIEEEStrictness))) {
compileFlags |= D3DCOMPILE_IEEE_STRICTNESS;
}
d3d::CompiledShader compiledShader;
DAWN_TRY_ASSIGN(compiledShader, ToBackend(programmableStage.module)
->Compile(programmableStage, SingleShaderStage::Compute,
ToBackend(GetLayout()), compileFlags));
DAWN_TRY(CheckHRESULT(device->GetD3D11Device()->CreateComputeShader(
compiledShader.shaderBlob.Data(), compiledShader.shaderBlob.Size(),
nullptr, &mComputeShader),
"D3D11 create compute shader"));
SetLabelImpl();
return {};
}
void ComputePipeline::SetLabelImpl() {
SetDebugName(ToBackend(GetDevice()), mComputeShader.Get(), "Dawn_ComputePipeline", GetLabel());
}
void ComputePipeline::ApplyNow(const ScopedSwapStateCommandRecordingContext* commandContext) {
auto* d3dDeviceContext = commandContext->GetD3D11DeviceContext4();
d3dDeviceContext->CSSetShader(mComputeShader.Get(), nullptr, 0);
}
bool ComputePipeline::UsesNumWorkgroups() const {
return GetStage(SingleShaderStage::Compute).metadata->usesNumWorkgroups;
}
} // namespace dawn::native::d3d11