blob: ec1deed52411f4ffd67c630eec44c1834b82d97f [file] [log] [blame]
// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/d3d11/DeviceInfoD3D11.h"
#include <utility>
#include "dawn/native/d3d/D3DError.h"
#include "dawn/native/d3d11/PlatformFunctionsD3D11.h"
namespace dawn::native::d3d11 {
ResultOrError<DeviceInfo> GatherDeviceInfo(IDXGIAdapter3* adapter,
const ComPtr<ID3D11Device>& device) {
DeviceInfo info = {};
D3D11_FEATURE_DATA_D3D11_OPTIONS2 options2;
DAWN_TRY(CheckHRESULT(
device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS2, &options2, sizeof(options2)),
"D3D11_FEATURE_D3D11_OPTIONS2"));
info.isUMA = options2.UnifiedMemoryArchitecture;
info.supportsROV = options2.ROVsSupported;
info.shaderModel = 50;
// Profiles are always <stage>s_<minor>_<major> so we build the s_<minor>_major and add
// it to each of the stage's suffix.
info.shaderProfiles[SingleShaderStage::Vertex] = L"vs_5_0";
info.shaderProfiles[SingleShaderStage::Fragment] = L"ps_5_0";
info.shaderProfiles[SingleShaderStage::Compute] = L"cs_5_0";
// Runtime of the created texture (D3D11 device) and OpenSharedHandle runtime (Dawn's
// D3D12 device) must agree on resource sharing capability. For NV12 formats, D3D11
// requires at-least D3D11_SHARED_RESOURCE_TIER_2 support.
// https://docs.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_shared_resource_tier
D3D11_FEATURE_DATA_D3D11_OPTIONS5 featureOptions5{};
DAWN_TRY(CheckHRESULT(device->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS5,
&featureOptions5, sizeof(featureOptions5)),
"D3D11_FEATURE_D3D11_OPTIONS5"));
info.supportsSharedResourceCapabilityTier2 =
featureOptions5.SharedResourceTier >= D3D11_SHARED_RESOURCE_TIER_2;
DXGI_ADAPTER_DESC adapterDesc;
DAWN_TRY(CheckHRESULT(adapter->GetDesc(&adapterDesc), "IDXGIAdapter3::GetDesc"));
info.dedicatedVideoMemory = adapterDesc.DedicatedVideoMemory;
info.sharedSystemMemory = adapterDesc.SharedSystemMemory;
return std::move(info);
}
} // namespace dawn::native::d3d11