blob: c917f938549a6edfd0bc6a977a72fdd26cd0cfd2 [file] [log] [blame]
// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/d3d11/PlatformFunctionsD3D11.h"
#include <string>
namespace dawn::native::d3d11 {
PlatformFunctions::PlatformFunctions() = default;
PlatformFunctions::~PlatformFunctions() = default;
MaybeError PlatformFunctions::LoadFunctions() {
DAWN_TRY(Base::LoadFunctions());
DAWN_TRY(LoadD3D11());
return {};
}
MaybeError PlatformFunctions::LoadD3D11() {
#if DAWN_PLATFORM_IS(WINUWP)
d3d11CreateDevice = &D3D11CreateDevice;
#else
std::string error;
if (!mD3D11Lib.Open("d3d11.dll", &error) ||
!mD3D11Lib.GetProc(&d3d11CreateDevice, "D3D11CreateDevice", &error)) {
return DAWN_INTERNAL_ERROR(error.c_str());
}
#endif
return {};
}
} // namespace dawn::native::d3d11