| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
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| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
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| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D11_QUERYSETD3D11_H_ |
| #define SRC_DAWN_NATIVE_D3D11_QUERYSETD3D11_H_ |
| |
| #include <vector> |
| |
| #include "dawn/native/QuerySet.h" |
| #include "dawn/native/d3d/d3d_platform.h" |
| |
| namespace dawn::native::d3d11 { |
| |
| class Device; |
| class Buffer; |
| class ScopedSwapStateCommandRecordingContext; |
| |
| class QuerySet final : public QuerySetBase { |
| public: |
| static ResultOrError<Ref<QuerySet>> Create(Device* device, |
| const QuerySetDescriptor* descriptor); |
| |
| void BeginQuery(ID3D11DeviceContext* d3d11DeviceContext, uint32_t query); |
| void EndQuery(ID3D11DeviceContext* d3d11DeviceContext, uint32_t query); |
| MaybeError Resolve(const ScopedSwapStateCommandRecordingContext* commandContext, |
| uint32_t firstQuery, |
| uint32_t queryCount, |
| Buffer* destination, |
| uint64_t offset); |
| |
| private: |
| using QuerySetBase::QuerySetBase; |
| |
| ~QuerySet() override = default; |
| MaybeError Initialize(); |
| |
| // Dawn API |
| void DestroyImpl() override; |
| void SetLabelImpl() override; |
| |
| std::vector<ComPtr<ID3D11Predicate>> mPredicates; |
| }; |
| |
| } // namespace dawn::native::d3d11 |
| |
| #endif // SRC_DAWN_NATIVE_D3D11_QUERYSETD3D11_H_ |