| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/d3d11/ShaderModuleD3D11.h" |
| |
| #include <string> |
| #include <utility> |
| |
| #include "dawn/common/Assert.h" |
| #include "dawn/common/BitSetIterator.h" |
| #include "dawn/common/Log.h" |
| #include "dawn/native/Pipeline.h" |
| #include "dawn/native/TintUtils.h" |
| #include "dawn/native/d3d/D3DCompilationRequest.h" |
| #include "dawn/native/d3d/D3DError.h" |
| #include "dawn/native/d3d11/BackendD3D11.h" |
| #include "dawn/native/d3d11/BindGroupLayoutD3D11.h" |
| #include "dawn/native/d3d11/DeviceD3D11.h" |
| #include "dawn/native/d3d11/PhysicalDeviceD3D11.h" |
| #include "dawn/native/d3d11/PipelineLayoutD3D11.h" |
| #include "dawn/native/d3d11/PlatformFunctionsD3D11.h" |
| #include "dawn/native/d3d11/UtilsD3D11.h" |
| #include "dawn/platform/DawnPlatform.h" |
| #include "dawn/platform/metrics/HistogramMacros.h" |
| #include "dawn/platform/tracing/TraceEvent.h" |
| |
| #include "tint/tint.h" |
| |
| namespace dawn::native::d3d11 { |
| |
| // static |
| ResultOrError<Ref<ShaderModule>> ShaderModule::Create( |
| Device* device, |
| const UnpackedPtr<ShaderModuleDescriptor>& descriptor, |
| ShaderModuleParseResult* parseResult, |
| OwnedCompilationMessages* compilationMessages) { |
| Ref<ShaderModule> module = AcquireRef(new ShaderModule(device, descriptor)); |
| DAWN_TRY(module->Initialize(parseResult, compilationMessages)); |
| return module; |
| } |
| |
| ShaderModule::ShaderModule(Device* device, const UnpackedPtr<ShaderModuleDescriptor>& descriptor) |
| : ShaderModuleBase(device, descriptor) {} |
| |
| MaybeError ShaderModule::Initialize(ShaderModuleParseResult* parseResult, |
| OwnedCompilationMessages* compilationMessages) { |
| ScopedTintICEHandler scopedICEHandler(GetDevice()); |
| return InitializeBase(parseResult, compilationMessages); |
| } |
| |
| ResultOrError<d3d::CompiledShader> ShaderModule::Compile( |
| const ProgrammableStage& programmableStage, |
| SingleShaderStage stage, |
| const PipelineLayout* layout, |
| uint32_t compileFlags, |
| const std::optional<dawn::native::d3d::InterStageShaderVariablesMask>& usedInterstageVariables, |
| const std::optional<tint::PixelLocalOptions>& pixelLocalOptions) { |
| Device* device = ToBackend(GetDevice()); |
| TRACE_EVENT0(device->GetPlatform(), General, "ShaderModuleD3D11::Compile"); |
| DAWN_ASSERT(!IsError()); |
| |
| ScopedTintICEHandler scopedICEHandler(device); |
| const EntryPointMetadata& entryPoint = GetEntryPoint(programmableStage.entryPoint); |
| |
| d3d::D3DCompilationRequest req = {}; |
| req.tracePlatform = UnsafeUnkeyedValue(device->GetPlatform()); |
| req.hlsl.shaderModel = 50; |
| req.hlsl.disableSymbolRenaming = device->IsToggleEnabled(Toggle::DisableSymbolRenaming); |
| req.hlsl.dumpShaders = device->IsToggleEnabled(Toggle::DumpShaders); |
| |
| req.bytecode.hasShaderF16Feature = false; |
| req.bytecode.compileFlags = compileFlags; |
| |
| // D3D11 only supports FXC. |
| req.bytecode.compiler = d3d::Compiler::FXC; |
| req.bytecode.d3dCompile = device->GetFunctions()->d3dCompile; |
| req.bytecode.compilerVersion = D3D_COMPILER_VERSION; |
| DAWN_ASSERT(device->GetDeviceInfo().shaderModel == 50); |
| switch (stage) { |
| case SingleShaderStage::Vertex: |
| req.bytecode.fxcShaderProfile = "vs_5_0"; |
| break; |
| case SingleShaderStage::Fragment: |
| req.bytecode.fxcShaderProfile = "ps_5_0"; |
| break; |
| case SingleShaderStage::Compute: |
| req.bytecode.fxcShaderProfile = "cs_5_0"; |
| break; |
| } |
| |
| const BindingInfoArray& moduleBindingInfo = entryPoint.bindings; |
| |
| tint::hlsl::writer::Bindings bindings; |
| |
| for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) { |
| const BindGroupLayout* bgl = ToBackend(layout->GetBindGroupLayout(group)); |
| const auto& indices = layout->GetBindingIndexInfo()[group]; |
| const BindingGroupInfoMap& moduleGroupBindingInfo = moduleBindingInfo[group]; |
| |
| for (const auto& [binding, shaderBindingInfo] : moduleGroupBindingInfo) { |
| BindingIndex bindingIndex = bgl->GetBindingIndex(binding); |
| tint::BindingPoint srcBindingPoint{static_cast<uint32_t>(group), |
| static_cast<uint32_t>(binding)}; |
| tint::BindingPoint dstBindingPoint{0u, indices[bindingIndex]}; |
| auto* const bufferBindingInfo = |
| std::get_if<BufferBindingInfo>(&shaderBindingInfo.bindingInfo); |
| |
| if (bufferBindingInfo) { |
| switch (bufferBindingInfo->type) { |
| case wgpu::BufferBindingType::Uniform: |
| bindings.uniform.emplace( |
| srcBindingPoint, tint::hlsl::writer::binding::Uniform{ |
| dstBindingPoint.group, dstBindingPoint.binding}); |
| break; |
| case kInternalStorageBufferBinding: |
| case wgpu::BufferBindingType::Storage: |
| case wgpu::BufferBindingType::ReadOnlyStorage: |
| bindings.storage.emplace( |
| srcBindingPoint, tint::hlsl::writer::binding::Storage{ |
| dstBindingPoint.group, dstBindingPoint.binding}); |
| break; |
| case wgpu::BufferBindingType::Undefined: |
| DAWN_UNREACHABLE(); |
| break; |
| } |
| } else if (std::holds_alternative<SamplerBindingInfo>(shaderBindingInfo.bindingInfo)) { |
| bindings.sampler.emplace( |
| srcBindingPoint, tint::hlsl::writer::binding::Sampler{dstBindingPoint.group, |
| dstBindingPoint.binding}); |
| } else if (std::holds_alternative<TextureBindingInfo>(shaderBindingInfo.bindingInfo)) { |
| bindings.texture.emplace( |
| srcBindingPoint, tint::hlsl::writer::binding::Texture{dstBindingPoint.group, |
| dstBindingPoint.binding}); |
| } else if (std::holds_alternative<StorageTextureBindingInfo>( |
| shaderBindingInfo.bindingInfo)) { |
| bindings.storage_texture.emplace( |
| srcBindingPoint, tint::hlsl::writer::binding::StorageTexture{ |
| dstBindingPoint.group, dstBindingPoint.binding}); |
| } else if (std::holds_alternative<ExternalTextureBindingInfo>( |
| shaderBindingInfo.bindingInfo)) { |
| const auto& etBindingMap = bgl->GetExternalTextureBindingExpansionMap(); |
| const auto& expansion = etBindingMap.find(binding); |
| DAWN_ASSERT(expansion != etBindingMap.end()); |
| |
| const auto& bindingExpansion = expansion->second; |
| tint::hlsl::writer::binding::BindingInfo plane0{ |
| 0u, indices[bgl->GetBindingIndex(bindingExpansion.plane0)]}; |
| tint::hlsl::writer::binding::BindingInfo plane1{ |
| 0u, indices[bgl->GetBindingIndex(bindingExpansion.plane1)]}; |
| tint::hlsl::writer::binding::BindingInfo metadata{ |
| 0u, indices[bgl->GetBindingIndex(bindingExpansion.params)]}; |
| bindings.external_texture.emplace( |
| srcBindingPoint, |
| tint::hlsl::writer::binding::ExternalTexture{metadata, plane0, plane1}); |
| } |
| } |
| } |
| |
| std::optional<tint::ast::transform::SubstituteOverride::Config> substituteOverrideConfig; |
| if (!programmableStage.metadata->overrides.empty()) { |
| substituteOverrideConfig = BuildSubstituteOverridesTransformConfig(programmableStage); |
| } |
| |
| auto tintProgram = GetTintProgram(); |
| req.hlsl.inputProgram = &(tintProgram->program); |
| req.hlsl.entryPointName = programmableStage.entryPoint.c_str(); |
| req.hlsl.stage = stage; |
| // Put the firstIndex into the internally reserved group and binding to avoid conflicting with |
| // any existing bindings. |
| req.hlsl.firstIndexOffsetRegisterSpace = PipelineLayout::kReservedConstantsBindGroupIndex; |
| req.hlsl.firstIndexOffsetShaderRegister = PipelineLayout::kFirstIndexOffsetBindingNumber; |
| // Remap to the desired space and binding, [0, kFirstIndexOffsetConstantBufferSlot]. |
| { |
| tint::BindingPoint srcBindingPoint{req.hlsl.firstIndexOffsetRegisterSpace, |
| req.hlsl.firstIndexOffsetShaderRegister}; |
| // D3D11 (HLSL SM5.0) doesn't support spaces, so we have to put the firstIndex in the |
| // default space(0) |
| tint::BindingPoint dstBindingPoint{0u, PipelineLayout::kFirstIndexOffsetConstantBufferSlot}; |
| |
| bindings.uniform.emplace( |
| srcBindingPoint, |
| tint::hlsl::writer::binding::Uniform{dstBindingPoint.group, dstBindingPoint.binding}); |
| } |
| |
| req.hlsl.substituteOverrideConfig = std::move(substituteOverrideConfig); |
| |
| const CombinedLimits& limits = device->GetLimits(); |
| req.hlsl.limits = LimitsForCompilationRequest::Create(limits.v1); |
| |
| req.hlsl.tintOptions.disable_robustness = !device->IsRobustnessEnabled(); |
| req.hlsl.tintOptions.disable_workgroup_init = |
| device->IsToggleEnabled(Toggle::DisableWorkgroupInit); |
| req.hlsl.tintOptions.bindings = std::move(bindings); |
| |
| if (entryPoint.usesNumWorkgroups) { |
| // D3D11 (HLSL SM5.0) doesn't support spaces, so we have to put the numWorkgroups in the |
| // default space(0) |
| req.hlsl.tintOptions.root_constant_binding_point = |
| tint::BindingPoint{0, PipelineLayout::kNumWorkgroupsConstantBufferSlot}; |
| } |
| |
| if (stage == SingleShaderStage::Vertex) { |
| // Now that only vertex shader can have interstage outputs. |
| // Pass in the actually used interstage locations for tint to potentially truncate unused |
| // outputs. |
| if (usedInterstageVariables.has_value()) { |
| req.hlsl.tintOptions.interstage_locations = *usedInterstageVariables; |
| } |
| req.hlsl.tintOptions.truncate_interstage_variables = true; |
| } else if (stage == SingleShaderStage::Fragment) { |
| if (pixelLocalOptions.has_value()) { |
| req.hlsl.tintOptions.pixel_local_options = *pixelLocalOptions; |
| } |
| } |
| |
| // TODO(dawn:1705): do we need to support it? |
| req.hlsl.tintOptions.polyfill_reflect_vec2_f32 = false; |
| |
| // D3D11 doesn't support shader model 6+ features |
| req.hlsl.tintOptions.polyfill_dot_4x8_packed = true; |
| req.hlsl.tintOptions.polyfill_pack_unpack_4x8 = true; |
| |
| CacheResult<d3d::CompiledShader> compiledShader; |
| MaybeError compileError = [&]() -> MaybeError { |
| DAWN_TRY_LOAD_OR_RUN(compiledShader, device, std::move(req), d3d::CompiledShader::FromBlob, |
| d3d::CompileShader, "D3D11.CompileShader"); |
| return {}; |
| }(); |
| |
| if (device->IsToggleEnabled(Toggle::DumpShaders)) { |
| d3d::DumpFXCCompiledShader(device, *compiledShader, compileFlags); |
| } |
| |
| if (compileError.IsError()) { |
| return {compileError.AcquireError()}; |
| } |
| |
| device->GetBlobCache()->EnsureStored(compiledShader); |
| |
| // Clear the hlslSource. It is only used for logging and should not be used |
| // outside of the compilation. |
| d3d::CompiledShader result = compiledShader.Acquire(); |
| result.hlslSource = std::string(); |
| |
| return result; |
| } |
| |
| } // namespace dawn::native::d3d11 |