| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "dawn/native/d3d11/SharedTextureMemoryD3D11.h" |
| |
| #include <utility> |
| |
| #include "dawn/common/Log.h" |
| |
| #include "dawn/native/D3D11Backend.h" |
| #include "dawn/native/d3d/D3DError.h" |
| #include "dawn/native/d3d/KeyedMutex.h" |
| #include "dawn/native/d3d/UtilsD3D.h" |
| #include "dawn/native/d3d11/DeviceD3D11.h" |
| #include "dawn/native/d3d11/TextureD3D11.h" |
| |
| namespace dawn::native::d3d11 { |
| |
| namespace { |
| |
| ResultOrError<SharedTextureMemoryProperties> PropertiesFromD3D11Texture( |
| Device* device, |
| ID3D11Texture2D* d3d11Texture) { |
| D3D11_TEXTURE2D_DESC desc; |
| d3d11Texture->GetDesc(&desc); |
| DAWN_INVALID_IF(desc.ArraySize != 1, "Resource ArraySize (%d) was not 1", desc.ArraySize); |
| DAWN_INVALID_IF(desc.MipLevels != 1, "Resource MipLevels (%d) was not 1", desc.MipLevels); |
| DAWN_INVALID_IF(desc.SampleDesc.Count != 1, "Resource SampleDesc.Count (%d) was not 1", |
| desc.SampleDesc.Count); |
| |
| const CombinedLimits& limits = device->GetLimits(); |
| DAWN_INVALID_IF(desc.Width > limits.v1.maxTextureDimension2D, |
| "Resource Width (%u) exceeds maxTextureDimension2D (%u).", desc.Width, |
| limits.v1.maxTextureDimension2D); |
| DAWN_INVALID_IF(desc.Height > limits.v1.maxTextureDimension2D, |
| "Resource Height (%u) exceeds maxTextureDimension2D (%u).", desc.Height, |
| limits.v1.maxTextureDimension2D); |
| |
| SharedTextureMemoryProperties properties; |
| properties.size = {static_cast<uint32_t>(desc.Width), static_cast<uint32_t>(desc.Height), 1}; |
| |
| DAWN_TRY_ASSIGN(properties.format, d3d::FromUncompressedColorDXGITextureFormat(desc.Format)); |
| |
| // The usages that the underlying D3D11 texture supports are partially |
| // dependent on its creation flags. Note that the SharedTextureMemory |
| // frontend takes care of stripping out any usages that are not supported |
| // for `format`. |
| wgpu::TextureUsage textureBindingUsage = (desc.BindFlags & D3D11_BIND_SHADER_RESOURCE) |
| ? wgpu::TextureUsage::TextureBinding |
| : wgpu::TextureUsage::None; |
| wgpu::TextureUsage storageBindingUsage = (desc.BindFlags & D3D11_BIND_UNORDERED_ACCESS) |
| ? wgpu::TextureUsage::StorageBinding |
| : wgpu::TextureUsage::None; |
| wgpu::TextureUsage renderAttachmentUsage = (desc.BindFlags & D3D11_BIND_RENDER_TARGET) |
| ? wgpu::TextureUsage::RenderAttachment |
| : wgpu::TextureUsage::None; |
| |
| properties.usage = wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst | |
| textureBindingUsage | storageBindingUsage | renderAttachmentUsage; |
| return properties; |
| } |
| |
| } // namespace |
| |
| // static |
| ResultOrError<Ref<SharedTextureMemory>> SharedTextureMemory::Create( |
| Device* device, |
| const char* label, |
| const SharedTextureMemoryDXGISharedHandleDescriptor* descriptor) { |
| DAWN_INVALID_IF(descriptor->handle == nullptr, "shared HANDLE is missing."); |
| |
| ComPtr<ID3D11Resource> d3d11Resource; |
| DAWN_TRY(CheckHRESULT(device->GetD3D11Device5()->OpenSharedResource1( |
| descriptor->handle, IID_PPV_ARGS(&d3d11Resource)), |
| "D3D11 open shared handle")); |
| |
| D3D11_RESOURCE_DIMENSION type; |
| d3d11Resource->GetType(&type); |
| DAWN_INVALID_IF(type != D3D11_RESOURCE_DIMENSION_TEXTURE2D, |
| "Resource type (%d) was not Texture2D", type); |
| |
| ComPtr<ID3D11Texture2D> d3d11Texture; |
| DAWN_TRY( |
| CheckHRESULT(d3d11Resource.As(&d3d11Texture), "Cannot get ID3D11Texture2D from texture")); |
| |
| SharedTextureMemoryProperties properties; |
| DAWN_TRY_ASSIGN(properties, PropertiesFromD3D11Texture(device, d3d11Texture.Get())); |
| |
| auto result = |
| AcquireRef(new SharedTextureMemory(device, label, properties, std::move(d3d11Resource))); |
| result->Initialize(); |
| return result; |
| } |
| |
| // static |
| ResultOrError<Ref<SharedTextureMemory>> SharedTextureMemory::Create( |
| Device* device, |
| const char* label, |
| const SharedTextureMemoryD3D11Texture2DDescriptor* descriptor) { |
| DAWN_INVALID_IF(!descriptor->texture, "D3D11 texture is missing."); |
| |
| ComPtr<ID3D11Resource> d3d11Resource; |
| DAWN_TRY(CheckHRESULT(descriptor->texture.As(&d3d11Resource), |
| "Cannot get ID3D11Resource from texture")); |
| |
| ComPtr<ID3D11Device> textureDevice; |
| d3d11Resource->GetDevice(textureDevice.GetAddressOf()); |
| DAWN_INVALID_IF(textureDevice.Get() != device->GetD3D11Device(), |
| "The D3D11 device of the texture and the D3D11 device of %s must be same.", |
| device); |
| |
| SharedTextureMemoryProperties properties; |
| DAWN_TRY_ASSIGN(properties, PropertiesFromD3D11Texture(device, descriptor->texture.Get())); |
| |
| auto result = |
| AcquireRef(new SharedTextureMemory(device, label, properties, std::move(d3d11Resource))); |
| result->Initialize(); |
| return result; |
| } |
| |
| SharedTextureMemory::SharedTextureMemory(Device* device, |
| const char* label, |
| SharedTextureMemoryProperties properties, |
| ComPtr<ID3D11Resource> resource) |
| : d3d::SharedTextureMemory(device, label, properties), mResource(std::move(resource)) { |
| ComPtr<IDXGIKeyedMutex> dxgiKeyedMutex; |
| mResource.As(&dxgiKeyedMutex); |
| if (dxgiKeyedMutex) { |
| mKeyedMutex = AcquireRef(new d3d::KeyedMutex(device, std::move(dxgiKeyedMutex))); |
| } |
| } |
| |
| void SharedTextureMemory::DestroyImpl() { |
| mKeyedMutex = nullptr; |
| mResource = nullptr; |
| } |
| |
| ID3D11Resource* SharedTextureMemory::GetD3DResource() const { |
| return mResource.Get(); |
| } |
| |
| d3d::KeyedMutex* SharedTextureMemory::GetKeyedMutex() const { |
| return mKeyedMutex.Get(); |
| } |
| |
| ResultOrError<Ref<TextureBase>> SharedTextureMemory::CreateTextureImpl( |
| const UnpackedPtr<TextureDescriptor>& descriptor) { |
| return Texture::CreateFromSharedTextureMemory(this, descriptor); |
| } |
| |
| } // namespace dawn::native::d3d11 |