| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #ifndef SRC_DAWN_NATIVE_D3D11_TEXTURED3D11_H_ |
| #define SRC_DAWN_NATIVE_D3D11_TEXTURED3D11_H_ |
| |
| #include <vector> |
| |
| #include "dawn/native/DawnNative.h" |
| #include "dawn/native/Error.h" |
| #include "dawn/native/IntegerTypes.h" |
| #include "dawn/native/PassResourceUsage.h" |
| #include "dawn/native/d3d/TextureD3D.h" |
| #include "dawn/native/d3d/d3d_platform.h" |
| |
| namespace dawn::native { |
| struct CopyTextureToTextureCmd; |
| } // namespace dawn::native |
| |
| namespace dawn::native::d3d { |
| class Fence; |
| class KeyedMutex; |
| } // namespace dawn::native::d3d |
| |
| namespace dawn::native::d3d11 { |
| |
| class Device; |
| class TextureView; |
| class ScopedCommandRecordingContext; |
| class SharedTextureMemory; |
| |
| MaybeError ValidateTextureCanBeWrapped(ID3D11Resource* d3d11Resource, |
| const UnpackedPtr<TextureDescriptor>& descriptor); |
| MaybeError ValidateVideoTextureCanBeShared(Device* device, DXGI_FORMAT textureFormat); |
| |
| class Texture final : public d3d::Texture { |
| public: |
| static ResultOrError<Ref<Texture>> Create(Device* device, |
| const UnpackedPtr<TextureDescriptor>& descriptor); |
| static ResultOrError<Ref<Texture>> Create(Device* device, |
| const UnpackedPtr<TextureDescriptor>& descriptor, |
| ComPtr<ID3D11Resource> d3d11Texture); |
| static ResultOrError<Ref<Texture>> CreateExternalImage( |
| Device* device, |
| const UnpackedPtr<TextureDescriptor>& descriptor, |
| ComPtr<IUnknown> d3dTexture, |
| Ref<d3d::KeyedMutex> keyedMutex, |
| std::vector<FenceAndSignalValue> waitFences, |
| bool isSwapChainTexture, |
| bool isInitialized); |
| static ResultOrError<Ref<Texture>> CreateFromSharedTextureMemory( |
| SharedTextureMemory* memory, |
| const UnpackedPtr<TextureDescriptor>& descriptor); |
| ID3D11Resource* GetD3D11Resource() const; |
| |
| ResultOrError<ComPtr<ID3D11RenderTargetView>> CreateD3D11RenderTargetView( |
| wgpu::TextureFormat format, |
| uint32_t mipLevel, |
| uint32_t baseSlice, |
| uint32_t sliceCount, |
| uint32_t planeSlice) const; |
| ResultOrError<ComPtr<ID3D11DepthStencilView>> CreateD3D11DepthStencilView( |
| const SubresourceRange& singleLevelRange, |
| bool depthReadOnly, |
| bool stencilReadOnly) const; |
| MaybeError EnsureSubresourceContentInitialized( |
| const ScopedCommandRecordingContext* commandContext, |
| const SubresourceRange& range); |
| |
| MaybeError SynchronizeTextureBeforeUse(const ScopedCommandRecordingContext* commandContext); |
| |
| MaybeError Write(const ScopedCommandRecordingContext* commandContext, |
| const SubresourceRange& subresources, |
| const Origin3D& origin, |
| const Extent3D& size, |
| const uint8_t* data, |
| uint32_t bytesPerRow, |
| uint32_t rowsPerImage); |
| using ReadCallback = std::function<MaybeError(const uint8_t* data, size_t offset, size_t size)>; |
| MaybeError Read(const ScopedCommandRecordingContext* commandContext, |
| const SubresourceRange& subresources, |
| const Origin3D& origin, |
| Extent3D size, |
| uint32_t bytesPerRow, |
| uint32_t rowsPerImage, |
| ReadCallback callback); |
| static MaybeError Copy(const ScopedCommandRecordingContext* commandContext, |
| CopyTextureToTextureCmd* copy); |
| |
| ResultOrError<ExecutionSerial> EndAccess() override; |
| |
| // As D3D11 SRV doesn't support 'Shader4ComponentMapping' for depth-stencil textures, we can't |
| // sample the stencil component directly. As a workaround we create an internal R8Uint texture, |
| // holding the copy of its stencil data, and use the internal texture's SRV instead. |
| ResultOrError<ComPtr<ID3D11ShaderResourceView>> GetStencilSRV( |
| const ScopedCommandRecordingContext* commandContext, |
| const TextureView* view); |
| |
| private: |
| using Base = d3d::Texture; |
| |
| enum class Kind { Normal, Staging, Interim }; |
| |
| struct D3D11ClearValue { |
| float color[4]; |
| float depth; |
| uint8_t stencil; |
| }; |
| |
| static ResultOrError<Ref<Texture>> |
| CreateInternal(Device* device, const UnpackedPtr<TextureDescriptor>& descriptor, Kind kind); |
| |
| Texture(Device* device, const UnpackedPtr<TextureDescriptor>& descriptor, Kind kind); |
| ~Texture() override; |
| |
| template <typename T> |
| T GetD3D11TextureDesc() const; |
| |
| MaybeError InitializeAsInternalTexture(); |
| MaybeError InitializeAsSwapChainTexture(ComPtr<ID3D11Resource> d3d11Texture); |
| MaybeError InitializeAsExternalTexture(ComPtr<IUnknown> d3dTexture, |
| Ref<d3d::KeyedMutex> keyedMutex); |
| void SetLabelHelper(const char* prefix); |
| |
| // Dawn API |
| void SetLabelImpl() override; |
| void DestroyImpl() override; |
| |
| MaybeError Clear(const ScopedCommandRecordingContext* commandContext, |
| const SubresourceRange& range, |
| TextureBase::ClearValue clearValue); |
| MaybeError ClearRenderable(const ScopedCommandRecordingContext* commandContext, |
| const SubresourceRange& range, |
| TextureBase::ClearValue clearValue, |
| const D3D11ClearValue& d3d11ClearValue); |
| MaybeError ClearNonRenderable(const ScopedCommandRecordingContext* commandContext, |
| const SubresourceRange& range, |
| TextureBase::ClearValue clearValue); |
| MaybeError ClearCompressed(const ScopedCommandRecordingContext* commandContext, |
| const SubresourceRange& range, |
| TextureBase::ClearValue clearValue); |
| |
| MaybeError ReadStaging(const ScopedCommandRecordingContext* commandContext, |
| const SubresourceRange& subresources, |
| const Origin3D& origin, |
| Extent3D size, |
| uint32_t bytesPerRow, |
| uint32_t rowsPerImage, |
| ReadCallback callback); |
| |
| // Write the texture without the content initialization bookkeeping. |
| MaybeError WriteInternal(const ScopedCommandRecordingContext* commandContext, |
| const SubresourceRange& subresources, |
| const Origin3D& origin, |
| const Extent3D& size, |
| const uint8_t* data, |
| uint32_t bytesPerRow, |
| uint32_t rowsPerImage); |
| |
| // Write the depth-stencil texture without the content initialization bookkeeping. |
| MaybeError WriteDepthStencilInternal(const ScopedCommandRecordingContext* commandContext, |
| const SubresourceRange& subresources, |
| const Origin3D& origin, |
| const Extent3D& size, |
| const uint8_t* data, |
| uint32_t bytesPerRow, |
| uint32_t rowsPerImage); |
| |
| // Copy the textures without the content initialization bookkeeping. |
| static MaybeError CopyInternal(const ScopedCommandRecordingContext* commandContext, |
| CopyTextureToTextureCmd* copy); |
| |
| const Kind mKind = Kind::Normal; |
| ComPtr<ID3D11Resource> mD3d11Resource; |
| Ref<d3d::KeyedMutex> mKeyedMutex; |
| |
| // TODO(crbug.com/1515640): Remove this once Chromium has migrated to SharedTextureMemory. |
| std::optional<ExecutionSerial> mLastUsageSerial; |
| |
| // The internal 'R8Uint' texture for sampling stencil from depth-stencil textures. |
| Ref<Texture> mTextureForStencilSampling; |
| }; |
| |
| class TextureView final : public TextureViewBase { |
| public: |
| static Ref<TextureView> Create(TextureBase* texture, |
| const UnpackedPtr<TextureViewDescriptor>& descriptor); |
| |
| ResultOrError<ID3D11ShaderResourceView*> GetOrCreateD3D11ShaderResourceView(); |
| ResultOrError<ID3D11RenderTargetView*> GetOrCreateD3D11RenderTargetView( |
| uint32_t depthSlice = 0u); |
| ResultOrError<ID3D11DepthStencilView*> GetOrCreateD3D11DepthStencilView(bool depthReadOnly, |
| bool stencilReadOnly); |
| ResultOrError<ID3D11UnorderedAccessView*> GetOrCreateD3D11UnorderedAccessView(); |
| |
| private: |
| using TextureViewBase::TextureViewBase; |
| |
| ~TextureView() override; |
| void DestroyImpl() override; |
| |
| ComPtr<ID3D11ShaderResourceView> mD3d11SharedResourceView; |
| |
| std::vector<ComPtr<ID3D11RenderTargetView>> mD3d11RenderTargetViews; |
| |
| bool mD3d11DepthStencilViewDepthReadOnly = false; |
| bool mD3d11DepthStencilViewStencilReadOnly = false; |
| ComPtr<ID3D11DepthStencilView> mD3d11DepthStencilView; |
| |
| ComPtr<ID3D11UnorderedAccessView> mD3d11UnorderedAccessView; |
| }; |
| |
| } // namespace dawn::native::d3d11 |
| |
| #endif // SRC_DAWN_NATIVE_D3D11_TEXTURED3D11_H_ |