commit | 7799571b50490f61e533cc85c3f23a499dc719a0 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Mon Apr 12 17:42:56 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon Apr 12 17:42:56 2021 +0000 |
tree | ace37df6e2078754752d3e1978e1d674fe608727 | |
parent | 51edb2b2d0ede5603432bc6b7f41f6ebc46370a9 [diff] |
Reenable D3D12 test TwoComputeInModule with tint generator Bug fixed a while back. Fixed: tint:297 Change-Id: Ia5f2896de10a67309924cdc93e3a73e1abee7a0d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47425 Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.