| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf1 { |
| strided_arr x_GLF_uniform_int_values[5]; |
| }; |
| |
| struct strided_arr_1 { |
| float el; |
| }; |
| |
| struct buf0 { |
| strided_arr_1 x_GLF_uniform_float_values[2]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| layout(binding = 1, std140) |
| uniform tint_symbol_2_1_ubo { |
| buf1 tint_symbol_1; |
| } v_1; |
| layout(binding = 0, std140) |
| uniform tint_symbol_4_1_ubo { |
| buf0 tint_symbol_3; |
| } v_2; |
| vec4 x_GLF_color = vec4(0.0f); |
| layout(location = 0) out vec4 tint_symbol_loc0_Output; |
| void main_1() { |
| vec4 v = vec4(0.0f); |
| int i = 0; |
| int x_40 = v_1.tint_symbol_1.x_GLF_uniform_int_values[1].el; |
| int x_43 = v_1.tint_symbol_1.x_GLF_uniform_int_values[2].el; |
| int x_46 = v_1.tint_symbol_1.x_GLF_uniform_int_values[3].el; |
| int x_49 = v_1.tint_symbol_1.x_GLF_uniform_int_values[0].el; |
| float v_3 = float(x_40); |
| float v_4 = float(x_43); |
| float v_5 = float(x_46); |
| v = vec4(v_3, v_4, v_5, float(x_49)); |
| int x_53 = v_1.tint_symbol_1.x_GLF_uniform_int_values[4].el; |
| i = x_53; |
| { |
| while(true) { |
| int x_58 = i; |
| int x_60 = v_1.tint_symbol_1.x_GLF_uniform_int_values[0].el; |
| if ((x_58 < x_60)) { |
| } else { |
| break; |
| } |
| vec4 x_63 = v; |
| vec4 x_64 = v; |
| vec4 x_65 = v; |
| vec4 x_66 = v; |
| int x_88 = i; |
| float x_92 = v_2.tint_symbol_3.x_GLF_uniform_float_values[0].el; |
| vec4 v_6 = vec4(x_63[0u], x_63[1u], x_63[2u], x_63[3u]); |
| vec4 v_7 = vec4(x_64[0u], x_64[1u], x_64[2u], x_64[3u]); |
| vec4 v_8 = vec4(x_65[0u], x_65[1u], x_65[2u], x_65[3u]); |
| if ((mat4(v_6, v_7, v_8, vec4(x_66[0u], x_66[1u], x_66[2u], x_66[3u]))[0u][x_88] > x_92)) { |
| int x_96 = i; |
| vec4 x_97 = v; |
| float x_99 = v_2.tint_symbol_3.x_GLF_uniform_float_values[1].el; |
| float x_102 = v_2.tint_symbol_3.x_GLF_uniform_float_values[0].el; |
| int x_106 = v_1.tint_symbol_1.x_GLF_uniform_int_values[1].el; |
| vec4 v_9 = vec4(x_99, x_99, x_99, x_99); |
| v[x_96] = clamp(x_97, v_9, vec4(x_102, x_102, x_102, x_102))[x_106]; |
| } |
| { |
| int x_109 = i; |
| i = (x_109 + 1); |
| } |
| continue; |
| } |
| } |
| vec4 x_111 = v; |
| int x_113 = v_1.tint_symbol_1.x_GLF_uniform_int_values[1].el; |
| float x_114 = float(x_113); |
| if (all((x_111 == vec4(x_114, x_114, x_114, x_114)))) { |
| int x_122 = v_1.tint_symbol_1.x_GLF_uniform_int_values[1].el; |
| int x_125 = v_1.tint_symbol_1.x_GLF_uniform_int_values[4].el; |
| int x_128 = v_1.tint_symbol_1.x_GLF_uniform_int_values[4].el; |
| int x_131 = v_1.tint_symbol_1.x_GLF_uniform_int_values[1].el; |
| float v_10 = float(x_122); |
| float v_11 = float(x_125); |
| float v_12 = float(x_128); |
| x_GLF_color = vec4(v_10, v_11, v_12, float(x_131)); |
| } else { |
| int x_135 = v_1.tint_symbol_1.x_GLF_uniform_int_values[4].el; |
| float x_136 = float(x_135); |
| x_GLF_color = vec4(x_136, x_136, x_136, x_136); |
| } |
| } |
| main_out tint_symbol_inner() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| void main() { |
| tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:85: 'all' : no matching overloaded function found |
| ERROR: 0:85: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |