blob: e249533ec33043a51ad484a054e7f39a3e9019e9 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct main_out {
vec4 x_GLF_color_1;
};
vec4 x_GLF_color = vec4(0.0f);
layout(location = 0) out vec4 tint_symbol_loc0_Output;
void main_1() {
int i = 0;
int j = 0;
i = 0;
j = 1;
{
while(true) {
int x_28 = i;
int x_29 = j;
if ((x_28 < min(max(x_29, 5), 9))) {
} else {
break;
}
int x_33 = i;
i = (x_33 + 1);
int x_35 = j;
j = (x_35 + 1);
{
}
continue;
}
}
int x_37 = i;
int x_39 = j;
if (((x_37 == 9) & (x_39 == 10))) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out tint_symbol_inner() {
main_1();
return main_out(x_GLF_color);
}
void main() {
tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:36: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:36: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1