| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct strided_arr { |
| int el; |
| }; |
| |
| struct buf0 { |
| strided_arr x_GLF_uniform_int_values[2]; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_2_1_ubo { |
| buf0 tint_symbol_1; |
| } v; |
| vec4 x_GLF_color = vec4(0.0f); |
| layout(location = 0) out vec4 tint_symbol_loc0_Output; |
| int tint_div_i32(int lhs, int rhs) { |
| return (lhs / ((((rhs == 0) | ((lhs == (-2147483647 - 1)) & (rhs == -1)))) ? (1) : (rhs))); |
| } |
| void main_1() { |
| int a = 0; |
| a = -1; |
| int v_1 = tint_div_i32(v.tint_symbol_1.x_GLF_uniform_int_values[1].el, a); |
| if ((v_1 < v.tint_symbol_1.x_GLF_uniform_int_values[1].el)) { |
| float v_2 = float(v.tint_symbol_1.x_GLF_uniform_int_values[1].el); |
| float v_3 = float(v.tint_symbol_1.x_GLF_uniform_int_values[0].el); |
| float v_4 = float(v.tint_symbol_1.x_GLF_uniform_int_values[0].el); |
| x_GLF_color = vec4(v_2, v_3, v_4, float(v.tint_symbol_1.x_GLF_uniform_int_values[1].el)); |
| } else { |
| x_GLF_color = vec4(float(v.tint_symbol_1.x_GLF_uniform_int_values[0].el)); |
| } |
| } |
| main_out tint_symbol_inner() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| void main() { |
| tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:25: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:25: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:25: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |