| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct buf0 { |
| int zero; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| vec4 x_GLF_color = vec4(0.0f); |
| layout(binding = 0, std140) |
| uniform tint_symbol_2_1_ubo { |
| buf0 tint_symbol_1; |
| } v; |
| layout(location = 0) out vec4 tint_symbol_loc0_Output; |
| void main_1() { |
| int x_9[1] = int[1](0); |
| int x_10_phi = 0; |
| int x_33[1] = x_9; |
| int x_6 = x_33[0u]; |
| { |
| while(true) { |
| x_GLF_color = vec4(0.0f); |
| int x_7 = v.tint_symbol_1.zero; |
| int x_8 = x_9[x_7]; |
| if ((x_8 == x_6)) { |
| x_10_phi = 1; |
| break; |
| } |
| x_10_phi = 2; |
| break; |
| } |
| } |
| int x_10 = x_10_phi; |
| if (((x_10 == 1) | (x_10 == 2))) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f); |
| } |
| } |
| main_out tint_symbol_inner() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| void main() { |
| tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:39: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:39: '' : compilation terminated |
| ERROR: 2 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |