blob: 5a0d11ce6adf3b917f01dc6be6d7742360bb41d5 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct buf0 {
int two;
};
struct main_out {
vec4 x_GLF_color_1;
};
layout(binding = 0, std140)
uniform tint_symbol_2_1_ubo {
buf0 tint_symbol_1;
} v;
vec4 x_GLF_color = vec4(0.0f);
layout(location = 0) out vec4 tint_symbol_loc0_Output;
int tint_div_i32(int lhs, int rhs) {
return (lhs / ((((rhs == 0) | ((lhs == (-2147483647 - 1)) & (rhs == -1)))) ? (1) : (rhs)));
}
void main_1() {
int i = 0;
int r = 0;
i = 0;
r = 0;
{
while(true) {
int x_35 = r;
int x_37 = v.tint_symbol_1.two;
if ((x_35 < (x_37 * 4))) {
} else {
break;
}
int x_41 = r;
int x_43 = v.tint_symbol_1.two;
int x_46 = i;
i = (x_46 + ivec4(1, 2, 3, 4)[tint_div_i32(x_41, x_43)]);
{
int x_48 = r;
r = (x_48 + 2);
}
continue;
}
}
int x_50 = i;
if ((x_50 == 10)) {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = vec4(0.0f);
}
}
main_out tint_symbol_inner() {
main_1();
return main_out(x_GLF_color);
}
void main() {
tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1;
}
error: Error parsing GLSL shader:
ERROR: 0:21: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:21: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:21: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1