| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct buf0 { |
| int two; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| layout(binding = 0, std140) |
| uniform tint_symbol_2_1_ubo { |
| buf0 tint_symbol_1; |
| } v; |
| vec4 x_GLF_color = vec4(0.0f); |
| layout(location = 0) out vec4 tint_symbol_loc0_Output; |
| int tint_div_i32(int lhs, int rhs) { |
| return (lhs / ((((rhs == 0) | ((lhs == (-2147483647 - 1)) & (rhs == -1)))) ? (1) : (rhs))); |
| } |
| void main_1() { |
| int i = 0; |
| int r = 0; |
| i = 0; |
| r = 0; |
| { |
| while(true) { |
| int x_35 = r; |
| int x_37 = v.tint_symbol_1.two; |
| if ((x_35 < (x_37 * 4))) { |
| } else { |
| break; |
| } |
| int x_41 = r; |
| int x_43 = v.tint_symbol_1.two; |
| int x_46 = i; |
| i = (x_46 + ivec4(1, 2, 3, 4)[tint_div_i32(x_41, x_43)]); |
| { |
| int x_48 = r; |
| r = (x_48 + 2); |
| } |
| continue; |
| } |
| } |
| int x_50 = i; |
| if ((x_50 == 10)) { |
| x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| x_GLF_color = vec4(0.0f); |
| } |
| } |
| main_out tint_symbol_inner() { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| void main() { |
| tint_symbol_loc0_Output = tint_symbol_inner().x_GLF_color_1; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:21: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:21: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:21: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |