| SKIP: FAILED |
| |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| |
| struct buf0 { |
| vec2 resolution; |
| }; |
| |
| struct main_out { |
| vec4 x_GLF_color_1; |
| }; |
| |
| vec4 tint_symbol = vec4(0.0f); |
| layout(binding = 0, std140) |
| uniform tint_symbol_4_1_ubo { |
| buf0 tint_symbol_3; |
| } v; |
| vec4 x_GLF_color = vec4(0.0f); |
| layout(location = 0) out vec4 tint_symbol_1_loc0_Output; |
| int tint_div_i32(int lhs, int rhs) { |
| return (lhs / ((((rhs == 0) | ((lhs == (-2147483647 - 1)) & (rhs == -1)))) ? (1) : (rhs))); |
| } |
| int tint_mod_i32(int lhs, int rhs) { |
| int v_1 = ((((rhs == 0) | ((lhs == (-2147483647 - 1)) & (rhs == -1)))) ? (1) : (rhs)); |
| return (lhs - ((lhs / v_1) * v_1)); |
| } |
| int tint_f32_to_i32(float value) { |
| return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : ((-2147483647 - 1)))) : (2147483647)); |
| } |
| void main_1() { |
| vec4 indexable[16] = vec4[16](vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| int x_71 = 0; |
| int x_71_phi = 0; |
| int x_74_phi = 0; |
| vec4 x_54 = tint_symbol; |
| vec2 x_55 = vec2(x_54[0u], x_54[1u]); |
| vec2 x_58 = v.tint_symbol_3.resolution; |
| vec2 x_61 = ((x_55 / x_58) * 8.0f); |
| vec2 x_62 = floor(x_61); |
| int v_2 = (tint_f32_to_i32(x_62[0u]) * 8); |
| int x_69 = (v_2 + tint_f32_to_i32(x_62[1u])); |
| x_71_phi = 0; |
| x_74_phi = x_69; |
| { |
| while(true) { |
| int x_85 = 0; |
| int x_86 = 0; |
| int x_75_phi = 0; |
| x_71 = x_71_phi; |
| int x_74 = x_74_phi; |
| if ((x_74 > 1)) { |
| } else { |
| break; |
| } |
| if (((x_74 & 1) == 1)) { |
| x_85 = ((3 * x_74) + 1); |
| x_75_phi = x_85; |
| } else { |
| x_86 = tint_div_i32(x_74, 2); |
| x_75_phi = x_86; |
| } |
| int x_75 = x_75_phi; |
| { |
| x_71_phi = (x_71 + 1); |
| x_74_phi = x_75; |
| } |
| continue; |
| } |
| } |
| indexable = vec4[16](vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(0.5f, 0.0f, 0.0f, 1.0f), vec4(0.0f, 0.5f, 0.0f, 1.0f), vec4(0.5f, 0.5f, 0.0f, 1.0f), vec4(0.0f, 0.0f, 0.5f, 1.0f), vec4(0.5f, 0.0f, 0.5f, 1.0f), vec4(0.0f, 0.5f, 0.5f, 1.0f), vec4(0.5f, 0.5f, 0.5f, 1.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f), vec4(0.0f, 1.0f, 0.0f, 1.0f), vec4(1.0f, 1.0f, 0.0f, 1.0f), vec4(0.0f, 0.0f, 1.0f, 1.0f), vec4(1.0f, 0.0f, 1.0f, 1.0f), vec4(0.0f, 1.0f, 1.0f, 1.0f), vec4(1.0f)); |
| vec4 x_88[16] = indexable; |
| indexable = vec4[16](vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f), vec4(0.0f)); |
| indexable = x_88; |
| vec4 x_89 = vec4[16](vec4(0.0f, 0.0f, 0.5f, 1.0f), vec4(1.0f, 0.0f, 1.0f, 1.0f), vec4(0.0f, 0.5f, 0.5f, 1.0f), vec4(0.0f, 1.0f, 1.0f, 1.0f), vec4(1.0f), vec4(0.0f, 0.5f, 0.5f, 1.0f), vec4(0.0f, 0.5f, 0.5f, 1.0f), vec4(0.5f, 0.0f, 0.5f, 1.0f), vec4(1.0f, 1.0f, 0.0f, 1.0f), x_54, vec4(0.0f, 0.0f, 0.5f, 1.0f), vec4(0.5f, 0.5f, 0.0f, 1.0f), vec4(0.0f, 0.5f, 0.0f, 1.0f), vec4(0.5f, 0.0f, 0.0f, 1.0f), vec4(0.0f, 1.0f, 0.0f, 1.0f), vec4(1.0f, 0.0f, 0.0f, 1.0f))[1u]; |
| vec4 v_3 = vec4(0.0f, 8.0f, x_55); |
| vec4 x_90[16] = vec4[16](vec4(0.5f, 0.0f, 0.5f, 1.0f), vec4(0.5f, 0.0f, 0.5f, 1.0f), vec4(0.0f, 1.0f, 0.0f, 1.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(0.5f, 0.0f, 0.5f, 1.0f), vec4(0.5f, 0.5f, 0.5f, 1.0f), vec4(1.0f, 0.0f, 1.0f, 1.0f), vec4(0.0f, 0.0f, 0.0f, 1.0f), vec4(0.0f, 1.0f, 0.0f, 1.0f), v_3, vec4(0.0f, 0.0f, 0.5f, 1.0f), vec4(0.0f, 0.5f, 0.5f, 1.0f), vec4(0.5f, 0.0f, 0.5f, 1.0f), vec4(1.0f, 1.0f, 0.0f, 1.0f), vec4(1.0f, 0.0f, 1.0f, 1.0f), vec4(x_61, 0.5f, 1.0f)); |
| vec4 x_92 = indexable[tint_mod_i32(x_71, 16)]; |
| x_GLF_color = x_92; |
| } |
| main_out tint_symbol_1_inner(vec4 tint_symbol_2) { |
| tint_symbol = tint_symbol_2; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |
| void main() { |
| tint_symbol_1_loc0_Output = tint_symbol_1_inner(gl_FragCoord).x_GLF_color_1; |
| } |
| error: Error parsing GLSL shader: |
| ERROR: 0:22: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:22: '|' : wrong operand types: no operation '|' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion) |
| ERROR: 0:22: '' : compilation terminated |
| ERROR: 3 compilation errors. No code generated. |
| |
| |
| |
| |
| tint executable returned error: exit status 1 |