commit | 7a9c120785468ed77adfb0a83bcf311d7c8e241c | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Sun Jun 30 16:10:45 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sun Jun 30 16:10:45 2024 +0000 |
tree | dd7021b3233db39b9948670ddfd58ef6c896126a | |
parent | bb6bca6ba882fcfded477e782d6d2e3057898884 [diff] |
[hlsl] Handle compute builtins for ShaderIO transform. This CL updates the HLSL ShaderIO to handle builtins used for compute shaders. This differs from MSL because HLSL always uses a struct and MSL takes the builtins as parameters. Bug: 42251045 Change-Id: I8590182cad2efcbda49d36f10a535f2180a6d671 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/195938 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.