blob: 3aa14901bd2206a8016acaa56bc0e88d6c8b524c [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 3> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%arr:ptr<function, array<f32, 3>, read_write> = var
%a:ptr<function, i32, read_write> = var
%x_69:ptr<function, bool, read_write> = var
%x_79:ptr<function, bool, read_write> = var
%x_70_phi:ptr<function, bool, read_write> = var
%x_80_phi:ptr<function, bool, read_write> = var
%11:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%x_34:f32 = load %11
%13:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_36:f32 = load %13
%15:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u
%x_38:f32 = load %15
%17:array<f32, 3> = construct %x_34, %x_36, %x_38
store %arr, %17
store %a, 0i
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_44:i32 = load %a
%19:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%x_46:i32 = load %19
%21:bool = lte %x_44, %x_46
if %21 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
%x_49:i32 = load %a
%23:i32 = add %x_49, 1i
store %a, %23
%24:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_52:f32 = load %24
%26:ptr<function, f32, read_write> = access %arr, %x_49
store %26, %x_52
continue %b4
}
%b4 = block { # continuing
next_iteration %b3
}
}
%27:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%x_55:i32 = load %27
%29:ptr<function, f32, read_write> = access %arr, %x_55
%x_57:f32 = load %29
%31:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_59:f32 = load %31
%x_60:bool = eq %x_57, %x_59
store %x_70_phi, %x_60
if %x_60 [t: %b7] { # if_2
%b7 = block { # true
%34:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u
%x_64:i32 = load %34
%36:ptr<function, f32, read_write> = access %arr, %x_64
%x_66:f32 = load %36
%38:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_68:f32 = load %38
%40:bool = eq %x_66, %x_68
store %x_69, %40
%41:bool = load %x_69
store %x_70_phi, %41
exit_if # if_2
}
}
%x_70:bool = load %x_70_phi
store %x_80_phi, %x_70
if %x_70 [t: %b8] { # if_3
%b8 = block { # true
%43:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%x_74:i32 = load %43
%45:ptr<function, f32, read_write> = access %arr, %x_74
%x_76:f32 = load %45
%47:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u
%x_78:f32 = load %47
%49:bool = eq %x_76, %x_78
store %x_79, %49
%50:bool = load %x_79
store %x_80_phi, %50
exit_if # if_3
}
}
%x_80:bool = load %x_80_phi
if %x_80 [t: %b9, f: %b10] { # if_4
%b9 = block { # true
%52:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%x_85:i32 = load %52
%54:ptr<function, f32, read_write> = access %arr, %x_85
%x_87:f32 = load %54
%56:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%x_89:f32 = load %56
%58:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%x_91:f32 = load %58
%60:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_93:f32 = load %60
%62:vec4<f32> = construct %x_87, %x_89, %x_91, %x_93
store %x_GLF_color, %62
exit_if # if_4
}
%b10 = block { # false
%63:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%x_96:f32 = load %63
%65:vec4<f32> = construct %x_96, %x_96, %x_96, %x_96
store %x_GLF_color, %65
exit_if # if_4
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b11 {
%b11 = block {
%67:void = call %main_1
%68:vec4<f32> = load %x_GLF_color
%69:main_out = construct %68
ret %69
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************