blob: 56670927e5bbaca4e7f22da7fe14e3321f780f3e [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void -> %b2 {
%b2 = block {
%a:ptr<function, f32, read_write> = var
%b:ptr<function, f32, read_write> = var
%c:ptr<function, f32, read_write> = var
store %a, -1.0f
store %b, 1.70000004768371582031f
%7:f32 = load %a
%8:f32 = load %b
%9:f32 = pow %7, %8
store %c, %9
%10:f32 = load %c
%11:vec4<f32> = construct %10
store %x_GLF_color, %11
%12:f32 = load %a
%13:bool = eq %12, -1.0f
%14:f32 = load %b
%15:bool = eq %14, 1.70000004768371582031f
%16:bool = and %13, %15
if %16 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%17:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%18:f32 = load %17
%19:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%20:f32 = load %19
%21:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u
%22:f32 = load %21
%23:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%24:f32 = load %23
%25:vec4<f32> = construct %18, %20, %22, %24
store %x_GLF_color, %25
exit_if # if_1
}
%b4 = block { # false
%26:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u
%27:f32 = load %26
%28:vec4<f32> = construct %27
store %x_GLF_color, %28
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%30:void = call %main_1
%31:vec4<f32> = load %x_GLF_color
%32:main_out = construct %31
ret %32
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************