| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %a:ptr<function, f32, read_write> = var |
| %b:ptr<function, f32, read_write> = var |
| %c:ptr<function, f32, read_write> = var |
| store %a, -1.0f |
| store %b, 1.70000004768371582031f |
| %7:f32 = load %a |
| %8:f32 = load %b |
| %9:f32 = pow %7, %8 |
| store %c, %9 |
| %10:f32 = load %c |
| %11:vec4<f32> = construct %10 |
| store %x_GLF_color, %11 |
| %12:f32 = load %a |
| %13:bool = eq %12, -1.0f |
| %14:f32 = load %b |
| %15:bool = eq %14, 1.70000004768371582031f |
| %16:bool = and %13, %15 |
| if %16 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %17:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %18:f32 = load %17 |
| %19:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u |
| %20:f32 = load %19 |
| %21:ptr<uniform, f32, read> = access %x_8, 0u, 1i, 0u |
| %22:f32 = load %21 |
| %23:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %24:f32 = load %23 |
| %25:vec4<f32> = construct %18, %20, %22, %24 |
| store %x_GLF_color, %25 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| %26:ptr<uniform, f32, read> = access %x_8, 0u, 0i, 0u |
| %27:f32 = load %26 |
| %28:vec4<f32> = construct %27 |
| store %x_GLF_color, %28 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b5 { |
| %b5 = block { |
| %30:void = call %main_1 |
| %31:vec4<f32> = load %x_GLF_color |
| %32:main_out = construct %31 |
| ret %32 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |