| @group(1) @binding(0) var arg_0 : texture_depth_2d_array; | |
| @group(1) @binding(1) var arg_1 : sampler; | |
| fn textureSample_7e9ffd() { | |
| var res : f32 = textureSample(arg_0, arg_1, vec2<f32>(1.0f), 1i); | |
| prevent_dce = res; | |
| } | |
| @group(2) @binding(0) var<storage, read_write> prevent_dce : f32; | |
| @fragment | |
| fn fragment_main() { | |
| textureSample_7e9ffd(); | |
| } |