|author||Yan,Shaobo <email@example.com>||Mon Jun 27 02:57:40 2022 +0000|
|committer||Dawn LUCI CQ <firstname.lastname@example.org>||Mon Jun 27 02:57:40 2022 +0000|
Add Device.CreateErrorExternalTexture() Creating GPUExternalTexture from destroyed device should return an error external texture instead of a valid one. Adding this API for such usage. Bug: 1336713, 1338182 Change-Id: Ie7d13811a9c1e8890ba91045c88af63f3fb09687 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/94534 Commit-Queue: Shaobo Yan <email@example.com> Reviewed-by: Corentin Wallez <firstname.lastname@example.org> Reviewed-by: Austin Eng <email@example.com> Kokoro: Kokoro <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.