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// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/tests/unittests/validation/ValidationTest.h"
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
#include "dawn/utils/WGPUHelpers.h"
namespace {
class ExternalTextureTest : public ValidationTest {
public:
wgpu::TextureDescriptor CreateTextureDescriptor(
wgpu::TextureFormat format = kDefaultTextureFormat) {
wgpu::TextureDescriptor descriptor;
descriptor.size.width = kWidth;
descriptor.size.height = kHeight;
descriptor.size.depthOrArrayLayers = kDefaultDepth;
descriptor.mipLevelCount = kDefaultMipLevels;
descriptor.sampleCount = kDefaultSampleCount;
descriptor.dimension = wgpu::TextureDimension::e2D;
descriptor.format = format;
descriptor.usage = kDefaultUsage;
return descriptor;
}
protected:
void SetUp() override {
ValidationTest::SetUp();
queue = device.GetQueue();
}
wgpu::ExternalTextureDescriptor CreateDefaultExternalTextureDescriptor() {
wgpu::ExternalTextureDescriptor desc;
desc.yuvToRgbConversionMatrix = mPlaceholderConstantArray.data();
desc.gamutConversionMatrix = mPlaceholderConstantArray.data();
desc.srcTransferFunctionParameters = mPlaceholderConstantArray.data();
desc.dstTransferFunctionParameters = mPlaceholderConstantArray.data();
return desc;
}
static constexpr uint32_t kWidth = 32;
static constexpr uint32_t kHeight = 32;
static constexpr uint32_t kDefaultDepth = 1;
static constexpr uint32_t kDefaultMipLevels = 1;
static constexpr uint32_t kDefaultSampleCount = 1;
static constexpr wgpu::TextureUsage kDefaultUsage =
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment;
static constexpr wgpu::TextureFormat kDefaultTextureFormat = wgpu::TextureFormat::RGBA8Unorm;
static constexpr wgpu::TextureFormat kBiplanarPlane0Format = wgpu::TextureFormat::R8Unorm;
static constexpr wgpu::TextureFormat kBiplanarPlane1Format = wgpu::TextureFormat::RG8Unorm;
std::array<float, 12> mPlaceholderConstantArray;
wgpu::Queue queue;
};
TEST_F(ExternalTextureTest, CreateExternalTextureValidation) {
// Creating an external texture from a 2D, single-subresource texture should succeed.
{
wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = texture.CreateView();
device.CreateExternalTexture(&externalDesc);
}
// Creating an external texture from a non-2D texture should fail.
{
wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor();
textureDescriptor.dimension = wgpu::TextureDimension::e3D;
textureDescriptor.usage = wgpu::TextureUsage::TextureBinding;
wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = internalTexture.CreateView();
ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc));
}
// Creating an external texture from a texture with mip count > 1 should fail.
{
wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor();
textureDescriptor.mipLevelCount = 2;
wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = internalTexture.CreateView();
ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc));
}
// Creating an external texture from a texture without TextureUsage::TextureBinding should
// fail.
{
wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor();
textureDescriptor.mipLevelCount = 2;
wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = internalTexture.CreateView();
ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc));
}
// Creating an external texture with an unsupported format should fail.
{
wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor();
textureDescriptor.format = wgpu::TextureFormat::R8Uint;
wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = internalTexture.CreateView();
ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc));
}
// Creating an external texture with an multisampled texture should fail.
{
wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor();
textureDescriptor.sampleCount = 4;
wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = internalTexture.CreateView();
ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc));
}
// Creating an external texture with an error texture view should fail.
{
wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor();
wgpu::Texture internalTexture = device.CreateTexture(&textureDescriptor);
wgpu::TextureViewDescriptor errorViewDescriptor;
errorViewDescriptor.format = kDefaultTextureFormat;
errorViewDescriptor.dimension = wgpu::TextureViewDimension::e2D;
errorViewDescriptor.mipLevelCount = 1;
errorViewDescriptor.arrayLayerCount = 2;
ASSERT_DEVICE_ERROR(wgpu::TextureView errorTextureView =
internalTexture.CreateView(&errorViewDescriptor));
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = errorTextureView;
ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc));
}
}
TEST_F(ExternalTextureTest, CreateExternalTextureConstantValueValidation) {
DAWN_SKIP_TEST_IF(UsesWire());
// Creating a single plane external texture without a YUV-to-RGB matrix should pass.
{
wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = texture.CreateView();
externalDesc.yuvToRgbConversionMatrix = nullptr;
device.CreateExternalTexture(&externalDesc);
}
// Creating a multiplanar external texture without a YUV-to-RGB matrix should fail.
{
wgpu::TextureDescriptor plane0TextureDescriptor =
CreateTextureDescriptor(kBiplanarPlane0Format);
wgpu::TextureDescriptor plane1TextureDescriptor =
CreateTextureDescriptor(kBiplanarPlane1Format);
wgpu::Texture texture0 = device.CreateTexture(&plane0TextureDescriptor);
wgpu::Texture texture1 = device.CreateTexture(&plane1TextureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = texture0.CreateView();
externalDesc.plane1 = texture1.CreateView();
externalDesc.yuvToRgbConversionMatrix = nullptr;
ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc));
}
// Creating an external texture without a gamut conversion matrix should fail.
{
wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = texture.CreateView();
externalDesc.gamutConversionMatrix = nullptr;
ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc));
}
// Creating an external texture without source transfer function constants should fail.
{
wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = texture.CreateView();
externalDesc.srcTransferFunctionParameters = nullptr;
ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc));
}
// Creating an external texture without destination transfer function constants should fail.
{
wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = texture.CreateView();
externalDesc.dstTransferFunctionParameters = nullptr;
ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc));
}
}
// Test that external texture creation works as expected in multiplane scenarios.
TEST_F(ExternalTextureTest, CreateMultiplanarExternalTextureValidation) {
// Creating an external texture from two 2D, single-subresource textures with a biplanar
// format should succeed.
{
wgpu::TextureDescriptor plane0TextureDescriptor =
CreateTextureDescriptor(kBiplanarPlane0Format);
wgpu::TextureDescriptor plane1TextureDescriptor =
CreateTextureDescriptor(kBiplanarPlane1Format);
wgpu::Texture texture0 = device.CreateTexture(&plane0TextureDescriptor);
wgpu::Texture texture1 = device.CreateTexture(&plane1TextureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = texture0.CreateView();
externalDesc.plane1 = texture1.CreateView();
device.CreateExternalTexture(&externalDesc);
}
// Creating a multiplanar external texture with an unsupported format for plane0 should
// result in an error.
{
wgpu::TextureDescriptor plane0TextureDescriptor =
CreateTextureDescriptor(kDefaultTextureFormat);
wgpu::TextureDescriptor plane1TextureDescriptor =
CreateTextureDescriptor(kBiplanarPlane1Format);
wgpu::Texture texture0 = device.CreateTexture(&plane0TextureDescriptor);
wgpu::Texture texture1 = device.CreateTexture(&plane1TextureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = texture0.CreateView();
externalDesc.plane1 = texture1.CreateView();
ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc));
}
// Creating a multiplanar external texture with an unsupported format for plane1 should
// result in an error.
{
wgpu::TextureDescriptor plane0TextureDescriptor =
CreateTextureDescriptor(kBiplanarPlane0Format);
wgpu::TextureDescriptor plane1TextureDescriptor =
CreateTextureDescriptor(kDefaultTextureFormat);
wgpu::Texture texture0 = device.CreateTexture(&plane0TextureDescriptor);
wgpu::Texture texture1 = device.CreateTexture(&plane1TextureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = texture0.CreateView();
externalDesc.plane1 = texture1.CreateView();
ASSERT_DEVICE_ERROR(device.CreateExternalTexture(&externalDesc));
}
}
// Test that submitting a render pass that contains a destroyed external texture results in
// an error.
TEST_F(ExternalTextureTest, SubmitDestroyedExternalTextureInRenderPass) {
wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = texture.CreateView();
wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc);
// Create a bind group that contains the external texture.
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}});
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, externalTexture}});
// Create another texture to use as a color attachment.
wgpu::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor();
wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor);
wgpu::TextureView renderView = renderTexture.CreateView();
utils::ComboRenderPassDescriptor renderPass({renderView}, nullptr);
// Control case should succeed.
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
{
pass.SetBindGroup(0, bindGroup);
pass.End();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
}
// Destroying the external texture should result in an error.
{
externalTexture.Destroy();
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
{
pass.SetBindGroup(0, bindGroup);
pass.End();
}
wgpu::CommandBuffer commands = encoder.Finish();
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
}
}
// Test that submitting a render pass that contains a dereferenced external texture results in
// success
TEST_F(ExternalTextureTest, SubmitDereferencedExternalTextureInRenderPass) {
wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = texture.CreateView();
wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc);
// Create a bind group that contains the external texture.
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}});
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, externalTexture}});
// Create another texture to use as a color attachment.
wgpu::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor();
wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor);
wgpu::TextureView renderView = renderTexture.CreateView();
utils::ComboRenderPassDescriptor renderPass({renderView}, nullptr);
// Control case should succeed.
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
{
pass.SetBindGroup(0, bindGroup);
pass.End();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
}
// Dereferencing the external texture should not result in a use-after-free error.
{
externalTexture = nullptr;
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
{
pass.SetBindGroup(0, bindGroup);
pass.End();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
}
}
// Test that submitting a render pass that contains a destroyed external texture plane
// results in an error.
TEST_F(ExternalTextureTest, SubmitDestroyedExternalTexturePlaneInRenderPass) {
wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = texture.CreateView();
wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc);
// Create a bind group that contains the external texture.
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}});
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, externalTexture}});
// Create another texture to use as a color attachment.
wgpu::TextureDescriptor renderTextureDescriptor = CreateTextureDescriptor();
wgpu::Texture renderTexture = device.CreateTexture(&renderTextureDescriptor);
wgpu::TextureView renderView = renderTexture.CreateView();
utils::ComboRenderPassDescriptor renderPass({renderView}, nullptr);
// Control case should succeed.
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
{
pass.SetBindGroup(0, bindGroup);
pass.End();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
}
// Destroying an external texture underlying plane should result in an error.
{
texture.Destroy();
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
{
pass.SetBindGroup(0, bindGroup);
pass.End();
}
wgpu::CommandBuffer commands = encoder.Finish();
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
}
}
// Test that submitting a compute pass that contains a destroyed external texture results in
// an error.
TEST_F(ExternalTextureTest, SubmitDestroyedExternalTextureInComputePass) {
wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = texture.CreateView();
wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc);
// Create a bind group that contains the external texture.
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}});
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, externalTexture}});
wgpu::ComputePassDescriptor computePass;
// Control case should succeed.
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass(&computePass);
{
pass.SetBindGroup(0, bindGroup);
pass.End();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
}
// Destroying the external texture should result in an error.
{
externalTexture.Destroy();
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass(&computePass);
{
pass.SetBindGroup(0, bindGroup);
pass.End();
}
wgpu::CommandBuffer commands = encoder.Finish();
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
}
}
// Test that submitting a compute pass that contains a destroyed external texture plane
// results in an error.
TEST_F(ExternalTextureTest, SubmitDestroyedExternalTexturePlaneInComputePass) {
wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = texture.CreateView();
wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc);
// Create a bind group that contains the external texture.
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}});
wgpu::BindGroup bindGroup = utils::MakeBindGroup(device, bgl, {{0, externalTexture}});
wgpu::ComputePassDescriptor computePass;
// Control case should succeed.
{
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass(&computePass);
{
pass.SetBindGroup(0, bindGroup);
pass.End();
}
wgpu::CommandBuffer commands = encoder.Finish();
queue.Submit(1, &commands);
}
// Destroying an external texture underlying plane should result in an error.
{
texture.Destroy();
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
wgpu::ComputePassEncoder pass = encoder.BeginComputePass(&computePass);
{
pass.SetBindGroup(0, bindGroup);
pass.End();
}
wgpu::CommandBuffer commands = encoder.Finish();
ASSERT_DEVICE_ERROR(queue.Submit(1, &commands));
}
}
// Ensure that bind group validation catches external textures mimatched from the BGL.
TEST_F(ExternalTextureTest, BindGroupDoesNotMatchLayout) {
wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = texture.CreateView();
wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc);
// Control case should succeed.
{
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}});
utils::MakeBindGroup(device, bgl, {{0, externalTexture}});
}
// Bind group creation should fail when an external texture is not present in the
// corresponding slot of the bind group layout.
{
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Uniform}});
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, bgl, {{0, externalTexture}}));
}
}
// Ensure that bind group validation catches error external textures.
TEST_F(ExternalTextureTest, UseErrorExternalTextureInBindGroup) {
// Control case should succeed.
{
wgpu::TextureDescriptor textureDescriptor = CreateTextureDescriptor();
wgpu::Texture texture = device.CreateTexture(&textureDescriptor);
wgpu::ExternalTextureDescriptor externalDesc = CreateDefaultExternalTextureDescriptor();
externalDesc.plane0 = texture.CreateView();
wgpu::ExternalTexture externalTexture = device.CreateExternalTexture(&externalDesc);
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}});
utils::MakeBindGroup(device, bgl, {{0, externalTexture}});
}
// Bind group creation should fail when an error external texture is present.
{
wgpu::ExternalTexture errorExternalTexture = device.CreateErrorExternalTexture();
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
device, {{0, wgpu::ShaderStage::Fragment, &utils::kExternalTextureBindingLayout}});
ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, bgl, {{0, errorExternalTexture}}));
}
}
} // namespace