[D3D11] Fix typo when skipping padding rows The existing code has a closing parenthesis in the wrong place so the final multiplication is outside of the macro. This was noticed as part of fixing issues found by enabling bugprone-implicit-widening-of-multiplication-result in clang-tidy. It has been broken out into its own CL from the more mechanical/cleanup fixes, since I suspected this would have functional impact. From the review, because of how the underlying macro is written the operation wouldn't be a no-op. Fixes: 534377130 Change-Id: Iedeff1cd17e829adeb681fa41bf5ee746b42166b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/324055 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@google.com> Commit-Queue: Ryan Harrison <rharrison@chromium.org> Auto-Submit: Ryan Harrison <rharrison@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.