| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/native/AttachmentState.h" |
| |
| #include "dawn/common/BitSetIterator.h" |
| #include "dawn/native/ChainUtils_autogen.h" |
| #include "dawn/native/Device.h" |
| #include "dawn/native/ObjectContentHasher.h" |
| #include "dawn/native/Texture.h" |
| |
| namespace dawn::native { |
| |
| AttachmentState::AttachmentState(DeviceBase* device, |
| const RenderBundleEncoderDescriptor* descriptor) |
| : ObjectBase(device), mSampleCount(descriptor->sampleCount) { |
| ASSERT(descriptor->colorFormatsCount <= kMaxColorAttachments); |
| for (ColorAttachmentIndex i(uint8_t(0)); |
| i < ColorAttachmentIndex(static_cast<uint8_t>(descriptor->colorFormatsCount)); ++i) { |
| wgpu::TextureFormat format = descriptor->colorFormats[static_cast<uint8_t>(i)]; |
| if (format != wgpu::TextureFormat::Undefined) { |
| mColorAttachmentsSet.set(i); |
| mColorFormats[i] = format; |
| } |
| } |
| mDepthStencilFormat = descriptor->depthStencilFormat; |
| |
| // TODO(dawn:1710): support MSAA render to single sampled in render bundle. |
| |
| SetContentHash(ComputeContentHash()); |
| } |
| |
| AttachmentState::AttachmentState(DeviceBase* device, const RenderPipelineDescriptor* descriptor) |
| : ObjectBase(device), mSampleCount(descriptor->multisample.count) { |
| const DawnMultisampleStateRenderToSingleSampled* msaaRenderToSingleSampledDesc = nullptr; |
| FindInChain(descriptor->multisample.nextInChain, &msaaRenderToSingleSampledDesc); |
| if (msaaRenderToSingleSampledDesc != nullptr) { |
| mIsMSAARenderToSingleSampledEnabled = msaaRenderToSingleSampledDesc->enabled; |
| } |
| |
| if (descriptor->fragment != nullptr) { |
| ASSERT(descriptor->fragment->targetCount <= kMaxColorAttachments); |
| for (ColorAttachmentIndex i(uint8_t(0)); |
| i < ColorAttachmentIndex(static_cast<uint8_t>(descriptor->fragment->targetCount)); |
| ++i) { |
| wgpu::TextureFormat format = |
| descriptor->fragment->targets[static_cast<uint8_t>(i)].format; |
| if (format != wgpu::TextureFormat::Undefined) { |
| mColorAttachmentsSet.set(i); |
| mColorFormats[i] = format; |
| } |
| } |
| } |
| if (descriptor->depthStencil != nullptr) { |
| mDepthStencilFormat = descriptor->depthStencil->format; |
| } |
| SetContentHash(ComputeContentHash()); |
| } |
| |
| AttachmentState::AttachmentState(DeviceBase* device, const RenderPassDescriptor* descriptor) |
| : ObjectBase(device) { |
| for (ColorAttachmentIndex i(uint8_t(0)); |
| i < ColorAttachmentIndex(static_cast<uint8_t>(descriptor->colorAttachmentCount)); ++i) { |
| const RenderPassColorAttachment& colorAttachment = |
| descriptor->colorAttachments[static_cast<uint8_t>(i)]; |
| TextureViewBase* attachment = colorAttachment.view; |
| if (attachment == nullptr) { |
| continue; |
| } |
| mColorAttachmentsSet.set(i); |
| mColorFormats[i] = attachment->GetFormat().format; |
| |
| const DawnRenderPassColorAttachmentRenderToSingleSampled* msaaRenderToSingleSampledDesc = |
| nullptr; |
| FindInChain(colorAttachment.nextInChain, &msaaRenderToSingleSampledDesc); |
| uint32_t attachmentSampleCount; |
| if (msaaRenderToSingleSampledDesc != nullptr && |
| msaaRenderToSingleSampledDesc->implicitSampleCount > 1) { |
| attachmentSampleCount = msaaRenderToSingleSampledDesc->implicitSampleCount; |
| mIsMSAARenderToSingleSampledEnabled = true; |
| } else { |
| attachmentSampleCount = attachment->GetTexture()->GetSampleCount(); |
| } |
| |
| if (mSampleCount == 0) { |
| mSampleCount = attachmentSampleCount; |
| } else { |
| ASSERT(mSampleCount == attachmentSampleCount); |
| } |
| } |
| if (descriptor->depthStencilAttachment != nullptr) { |
| TextureViewBase* attachment = descriptor->depthStencilAttachment->view; |
| mDepthStencilFormat = attachment->GetFormat().format; |
| if (mSampleCount == 0) { |
| mSampleCount = attachment->GetTexture()->GetSampleCount(); |
| } else { |
| ASSERT(mSampleCount == attachment->GetTexture()->GetSampleCount()); |
| } |
| } |
| ASSERT(mSampleCount > 0); |
| SetContentHash(ComputeContentHash()); |
| } |
| |
| AttachmentState::AttachmentState(const AttachmentState& blueprint) |
| : ObjectBase(blueprint.GetDevice()) { |
| mColorAttachmentsSet = blueprint.mColorAttachmentsSet; |
| mColorFormats = blueprint.mColorFormats; |
| mDepthStencilFormat = blueprint.mDepthStencilFormat; |
| mSampleCount = blueprint.mSampleCount; |
| mIsMSAARenderToSingleSampledEnabled = blueprint.mIsMSAARenderToSingleSampledEnabled; |
| SetContentHash(blueprint.GetContentHash()); |
| } |
| |
| void AttachmentState::DeleteThis() { |
| Uncache(); |
| RefCounted::DeleteThis(); |
| } |
| |
| bool AttachmentState::EqualityFunc::operator()(const AttachmentState* a, |
| const AttachmentState* b) const { |
| // Check set attachments |
| if (a->mColorAttachmentsSet != b->mColorAttachmentsSet) { |
| return false; |
| } |
| |
| // Check color formats |
| for (ColorAttachmentIndex i : IterateBitSet(a->mColorAttachmentsSet)) { |
| if (a->mColorFormats[i] != b->mColorFormats[i]) { |
| return false; |
| } |
| } |
| |
| // Check depth stencil format |
| if (a->mDepthStencilFormat != b->mDepthStencilFormat) { |
| return false; |
| } |
| |
| // Check sample count |
| if (a->mSampleCount != b->mSampleCount) { |
| return false; |
| } |
| |
| // Both attachment state must either enable MSSA render to single sampled or disable it. |
| if (a->mIsMSAARenderToSingleSampledEnabled != b->mIsMSAARenderToSingleSampledEnabled) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| size_t AttachmentState::ComputeContentHash() { |
| size_t hash = 0; |
| |
| // Hash color formats |
| HashCombine(&hash, mColorAttachmentsSet); |
| for (ColorAttachmentIndex i : IterateBitSet(mColorAttachmentsSet)) { |
| HashCombine(&hash, mColorFormats[i]); |
| } |
| |
| // Hash depth stencil attachment |
| HashCombine(&hash, mDepthStencilFormat); |
| |
| // Hash sample count |
| HashCombine(&hash, mSampleCount); |
| |
| // Hash MSAA render to single sampled flag |
| HashCombine(&hash, mIsMSAARenderToSingleSampledEnabled); |
| |
| return hash; |
| } |
| |
| ityp::bitset<ColorAttachmentIndex, kMaxColorAttachments> AttachmentState::GetColorAttachmentsMask() |
| const { |
| return mColorAttachmentsSet; |
| } |
| |
| wgpu::TextureFormat AttachmentState::GetColorAttachmentFormat(ColorAttachmentIndex index) const { |
| ASSERT(mColorAttachmentsSet[index]); |
| return mColorFormats[index]; |
| } |
| |
| bool AttachmentState::HasDepthStencilAttachment() const { |
| return mDepthStencilFormat != wgpu::TextureFormat::Undefined; |
| } |
| |
| wgpu::TextureFormat AttachmentState::GetDepthStencilFormat() const { |
| ASSERT(HasDepthStencilAttachment()); |
| return mDepthStencilFormat; |
| } |
| |
| uint32_t AttachmentState::GetSampleCount() const { |
| return mSampleCount; |
| } |
| |
| bool AttachmentState::IsMSAARenderToSingleSampledEnabled() const { |
| return mIsMSAARenderToSingleSampledEnabled; |
| } |
| |
| } // namespace dawn::native |