blob: d6ff9be77b87acff55dfb19a9acb8ed07771512c [file] [log] [blame]
// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SRC_DAWN_NATIVE_OBJECTBASE_H_
#define SRC_DAWN_NATIVE_OBJECTBASE_H_
#include <mutex>
#include <string>
#include "dawn/common/LinkedList.h"
#include "dawn/common/Ref.h"
#include "dawn/common/RefCounted.h"
#include "dawn/native/Forward.h"
namespace absl {
class FormatSink;
}
namespace dawn::native {
class ApiObjectBase;
class DeviceBase;
class ErrorMonad : public RefCounted {
public:
struct ErrorTag {};
static constexpr ErrorTag kError = {};
ErrorMonad();
explicit ErrorMonad(ErrorTag tag);
bool IsError() const;
};
class ObjectBase : public ErrorMonad {
public:
explicit ObjectBase(DeviceBase* device);
ObjectBase(DeviceBase* device, ErrorTag tag);
DeviceBase* GetDevice() const;
private:
// Ref to owning device.
Ref<DeviceBase> mDevice;
};
// Generic object list with a mutex for tracking for destruction.
class ApiObjectList {
public:
// Tracks an object if the list is not destroyed. If the list is destroyed, destroys the object.
void Track(ApiObjectBase* object);
// Returns true iff the object was removed from the list.
bool Untrack(ApiObjectBase* object);
// Destroys and removes all the objects tracked in the list.
void Destroy();
private:
// Boolean used to mark the list so that on subsequent calls to Untrack, we don't need to
// reaquire the lock, and Track on new objects immediately destroys them.
bool mMarkedDestroyed = false;
std::mutex mMutex;
LinkedList<ApiObjectBase> mObjects;
};
class ApiObjectBase : public ObjectBase, public LinkNode<ApiObjectBase> {
public:
struct LabelNotImplementedTag {};
static constexpr LabelNotImplementedTag kLabelNotImplemented = {};
struct UntrackedByDeviceTag {};
static constexpr UntrackedByDeviceTag kUntrackedByDevice = {};
ApiObjectBase(DeviceBase* device, LabelNotImplementedTag tag);
ApiObjectBase(DeviceBase* device, const char* label);
ApiObjectBase(DeviceBase* device, ErrorTag tag, const char* label = nullptr);
~ApiObjectBase() override;
virtual ObjectType GetType() const = 0;
void SetLabel(std::string label);
const std::string& GetLabel() const;
virtual void FormatLabel(absl::FormatSink* s) const;
// The ApiObjectBase is considered alive if it is tracked in a respective linked list owned
// by the owning device.
bool IsAlive() const;
// This needs to be public because it can be called from the device owning the object.
void Destroy();
// Dawn API
void APISetLabel(const char* label);
void APIRelease();
protected:
// Overriding of the RefCounted's DeleteThis function ensures that instances of objects
// always call their derived class implementation of Destroy prior to the derived
// class being destroyed. This guarantees that when ApiObjects' reference counts drop to 0,
// then the underlying backend's Destroy calls are executed. We cannot naively put the call
// to Destroy in the destructor of this class because it calls DestroyImpl
// which is a virtual function often implemented in the Derived class which would already
// have been destroyed by the time ApiObject's destructor is called by C++'s destruction
// order. Note that some classes like BindGroup may override the DeleteThis function again,
// and they should ensure that their overriding versions call this underlying version
// somewhere.
void DeleteThis() override;
void LockAndDeleteThis() override;
// Returns the list where this object may be tracked for future destruction. This can be
// overrided to create hierarchical object tracking ownership:
// i.e. Device -[tracks]-> Texture -[tracks]-> TextureView.
virtual ApiObjectList* GetObjectTrackingList();
// Sub-classes may override this function multiple times. Whenever overriding this function,
// however, users should be sure to call their parent's version in the new override to make
// sure that all destroy functionality is kept. This function is guaranteed to only be
// called once through the exposed Destroy function.
virtual void DestroyImpl() = 0;
private:
friend class ApiObjectList;
virtual void SetLabelImpl();
std::string mLabel;
};
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_OBJECTBASE_H_