| // Copyright 2021 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "dawn/native/webgpu_absl_format.h" |
| |
| #include <string> |
| |
| #include "dawn/native/AttachmentState.h" |
| #include "dawn/native/BindingInfo.h" |
| #include "dawn/native/Device.h" |
| #include "dawn/native/Format.h" |
| #include "dawn/native/ObjectBase.h" |
| #include "dawn/native/PerStage.h" |
| #include "dawn/native/ProgrammableEncoder.h" |
| #include "dawn/native/ShaderModule.h" |
| #include "dawn/native/Subresource.h" |
| #include "dawn/native/Surface.h" |
| #include "dawn/native/Texture.h" |
| #include "dawn/native/VertexFormat.h" |
| |
| namespace dawn::native { |
| |
| // |
| // Structs |
| // |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> |
| AbslFormatConvert(const Color* value, const absl::FormatConversionSpec& spec, absl::FormatSink* s) { |
| if (value == nullptr) { |
| s->Append("[null]"); |
| return {true}; |
| } |
| s->Append( |
| absl::StrFormat("[Color r:%f, g:%f, b:%f, a:%f]", value->r, value->g, value->b, value->a)); |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| const Extent2D* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| if (value == nullptr) { |
| s->Append("[null]"); |
| return {true}; |
| } |
| s->Append(absl::StrFormat("[Extent2D width:%u, height:%u]", value->width, value->height)); |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| const Extent3D* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| if (value == nullptr) { |
| s->Append("[null]"); |
| return {true}; |
| } |
| s->Append(absl::StrFormat("[Extent3D width:%u, height:%u, depthOrArrayLayers:%u]", value->width, |
| value->height, value->depthOrArrayLayers)); |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| const Origin2D* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| if (value == nullptr) { |
| s->Append("[null]"); |
| return {true}; |
| } |
| s->Append(absl::StrFormat("[Origin2D x:%u, y:%u]", value->x, value->y)); |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| const Origin3D* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| if (value == nullptr) { |
| s->Append("[null]"); |
| return {true}; |
| } |
| s->Append(absl::StrFormat("[Origin3D x:%u, y:%u, z:%u]", value->x, value->y, value->z)); |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| const BindingInfo& value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| static const auto* const fmt = |
| new absl::ParsedFormat<'u', 's', 's', 's'>("{ binding: %u, visibility: %s, %s: %s }"); |
| switch (value.bindingType) { |
| case BindingInfoType::Buffer: |
| s->Append(absl::StrFormat(*fmt, static_cast<uint32_t>(value.binding), value.visibility, |
| value.bindingType, value.buffer)); |
| break; |
| case BindingInfoType::Sampler: |
| s->Append(absl::StrFormat(*fmt, static_cast<uint32_t>(value.binding), value.visibility, |
| value.bindingType, value.sampler)); |
| break; |
| case BindingInfoType::Texture: |
| s->Append(absl::StrFormat(*fmt, static_cast<uint32_t>(value.binding), value.visibility, |
| value.bindingType, value.texture)); |
| break; |
| case BindingInfoType::StorageTexture: |
| s->Append(absl::StrFormat(*fmt, static_cast<uint32_t>(value.binding), value.visibility, |
| value.bindingType, value.storageTexture)); |
| break; |
| case BindingInfoType::ExternalTexture: |
| break; |
| } |
| return {true}; |
| } |
| |
| // |
| // Objects |
| // |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| const DeviceBase* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| if (value == nullptr) { |
| s->Append("[null]"); |
| return {true}; |
| } |
| s->Append("[Device"); |
| const std::string& label = value->GetLabel(); |
| if (!label.empty()) { |
| s->Append(absl::StrFormat(" \"%s\"", label)); |
| } |
| s->Append("]"); |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| const ApiObjectBase* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| if (value == nullptr) { |
| s->Append("[null]"); |
| return {true}; |
| } |
| s->Append("["); |
| if (value->IsError()) { |
| s->Append("Invalid "); |
| } |
| value->FormatLabel(s); |
| s->Append("]"); |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| const AttachmentState* value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| if (value == nullptr) { |
| s->Append("[null]"); |
| return {true}; |
| } |
| |
| s->Append("{ colorFormats: ["); |
| |
| ColorAttachmentIndex nextColorIndex(uint8_t(0)); |
| |
| bool needsComma = false; |
| for (ColorAttachmentIndex i : IterateBitSet(value->GetColorAttachmentsMask())) { |
| if (needsComma) { |
| s->Append(", "); |
| } |
| |
| while (nextColorIndex < i) { |
| s->Append(absl::StrFormat("%s, ", wgpu::TextureFormat::Undefined)); |
| nextColorIndex++; |
| needsComma = false; |
| } |
| |
| s->Append(absl::StrFormat("%s", value->GetColorAttachmentFormat(i))); |
| |
| nextColorIndex++; |
| needsComma = true; |
| } |
| |
| s->Append("], "); |
| |
| if (value->HasDepthStencilAttachment()) { |
| s->Append(absl::StrFormat("depthStencilFormat: %s, ", value->GetDepthStencilFormat())); |
| } |
| |
| s->Append(absl::StrFormat("sampleCount: %u", value->GetSampleCount())); |
| |
| if (value->GetDevice()->HasFeature(Feature::MSAARenderToSingleSampled)) { |
| s->Append(absl::StrFormat(", msaaRenderToSingleSampled: %d", |
| value->IsMSAARenderToSingleSampledEnabled())); |
| } |
| |
| s->Append(" }"); |
| |
| return {true}; |
| } |
| |
| // |
| // Enums |
| // |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> |
| AbslFormatConvert(Aspect value, const absl::FormatConversionSpec& spec, absl::FormatSink* s) { |
| if (value == Aspect::None) { |
| s->Append("None"); |
| return {true}; |
| } |
| |
| bool first = true; |
| |
| if (value & Aspect::Color) { |
| first = false; |
| s->Append("Color"); |
| value &= ~Aspect::Color; |
| } |
| |
| if (value & Aspect::Depth) { |
| if (!first) { |
| s->Append("|"); |
| } |
| first = false; |
| s->Append("Depth"); |
| value &= ~Aspect::Depth; |
| } |
| |
| if (value & Aspect::Stencil) { |
| if (!first) { |
| s->Append("|"); |
| } |
| first = false; |
| s->Append("Stencil"); |
| value &= ~Aspect::Stencil; |
| } |
| |
| // Output any remaining flags as a hex value |
| if (static_cast<bool>(value)) { |
| if (!first) { |
| s->Append("|"); |
| } |
| s->Append(absl::StrFormat("%x", static_cast<uint8_t>(value))); |
| } |
| |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| SampleTypeBit value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| if (value == SampleTypeBit::None) { |
| s->Append("None"); |
| return {true}; |
| } |
| |
| bool first = true; |
| |
| if (value & SampleTypeBit::Float) { |
| first = false; |
| s->Append("Float"); |
| value &= ~SampleTypeBit::Float; |
| } |
| |
| if (value & SampleTypeBit::UnfilterableFloat) { |
| if (!first) { |
| s->Append("|"); |
| } |
| first = false; |
| s->Append("UnfilterableFloat"); |
| value &= ~SampleTypeBit::UnfilterableFloat; |
| } |
| |
| if (value & SampleTypeBit::Depth) { |
| if (!first) { |
| s->Append("|"); |
| } |
| first = false; |
| s->Append("Depth"); |
| value &= ~SampleTypeBit::Depth; |
| } |
| |
| if (value & SampleTypeBit::Sint) { |
| if (!first) { |
| s->Append("|"); |
| } |
| first = false; |
| s->Append("Sint"); |
| value &= ~SampleTypeBit::Sint; |
| } |
| |
| if (value & SampleTypeBit::Uint) { |
| if (!first) { |
| s->Append("|"); |
| } |
| first = false; |
| s->Append("Uint"); |
| value &= ~SampleTypeBit::Uint; |
| } |
| |
| // Output any remaining flags as a hex value |
| if (static_cast<bool>(value)) { |
| if (!first) { |
| s->Append("|"); |
| } |
| s->Append(absl::StrFormat("%x", static_cast<uint8_t>(value))); |
| } |
| |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| BindingInfoType value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| switch (value) { |
| case BindingInfoType::Buffer: |
| s->Append("buffer"); |
| break; |
| case BindingInfoType::Sampler: |
| s->Append("sampler"); |
| break; |
| case BindingInfoType::Texture: |
| s->Append("texture"); |
| break; |
| case BindingInfoType::StorageTexture: |
| s->Append("storageTexture"); |
| break; |
| case BindingInfoType::ExternalTexture: |
| s->Append("externalTexture"); |
| break; |
| } |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| SingleShaderStage value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| switch (value) { |
| case SingleShaderStage::Compute: |
| s->Append("Compute"); |
| break; |
| case SingleShaderStage::Vertex: |
| s->Append("Vertex"); |
| break; |
| case SingleShaderStage::Fragment: |
| s->Append("Fragment"); |
| break; |
| } |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| VertexFormatBaseType value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| switch (value) { |
| case VertexFormatBaseType::Float: |
| s->Append("Float"); |
| break; |
| case VertexFormatBaseType::Uint: |
| s->Append("Uint"); |
| break; |
| case VertexFormatBaseType::Sint: |
| s->Append("Sint"); |
| break; |
| } |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| InterStageComponentType value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| switch (value) { |
| case InterStageComponentType::F32: |
| s->Append("f32"); |
| break; |
| case InterStageComponentType::F16: |
| s->Append("f16"); |
| break; |
| case InterStageComponentType::U32: |
| s->Append("u32"); |
| break; |
| case InterStageComponentType::I32: |
| s->Append("i32"); |
| break; |
| } |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| InterpolationType value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| switch (value) { |
| case InterpolationType::Perspective: |
| s->Append("Perspective"); |
| break; |
| case InterpolationType::Linear: |
| s->Append("Linear"); |
| break; |
| case InterpolationType::Flat: |
| s->Append("Flat"); |
| break; |
| } |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| InterpolationSampling value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| switch (value) { |
| case InterpolationSampling::None: |
| s->Append("None"); |
| break; |
| case InterpolationSampling::Center: |
| s->Append("Center"); |
| break; |
| case InterpolationSampling::Centroid: |
| s->Append("Centroid"); |
| break; |
| case InterpolationSampling::Sample: |
| s->Append("Sample"); |
| break; |
| } |
| return {true}; |
| } |
| |
| absl::FormatConvertResult<absl::FormatConversionCharSet::kString> AbslFormatConvert( |
| TextureComponentType value, |
| const absl::FormatConversionSpec& spec, |
| absl::FormatSink* s) { |
| switch (value) { |
| case TextureComponentType::Float: |
| s->Append("Float"); |
| break; |
| case TextureComponentType::Sint: |
| s->Append("Sint"); |
| break; |
| case TextureComponentType::Uint: |
| s->Append("Uint"); |
| break; |
| } |
| return {true}; |
| } |
| |
| } // namespace dawn::native |