blob: dad4548b05dcba7f884e39b2d18489a4e4e78e47 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texturecube_array<float, access::sample> arg_0;
device uint2* prevent_dce;
};
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void textureDimensions_b3ab5e(tint_module_vars_struct tint_module_vars) {
uint const v = uint(1);
uint const v_1 = tint_module_vars.arg_0.get_width(v);
uint2 res = uint2(v_1, tint_module_vars.arg_0.get_height(v));
(*tint_module_vars.prevent_dce) = res;
}
float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) {
textureDimensions_b3ab5e(tint_module_vars);
return float4(0.0f);
}
fragment void fragment_main(texturecube_array<float, access::sample> arg_0 [[texture(0)]], device uint2* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
textureDimensions_b3ab5e(tint_module_vars);
}
kernel void compute_main(texturecube_array<float, access::sample> arg_0 [[texture(0)]], device uint2* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
textureDimensions_b3ab5e(tint_module_vars);
}
vertex vertex_main_outputs vertex_main(texturecube_array<float, access::sample> arg_0 [[texture(0)]], device uint2* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)};
}