| #include <metal_stdlib> |
| using namespace metal; |
| struct tint_module_vars_struct { |
| texture3d<int, access::write> arg_0; |
| }; |
| struct vertex_main_outputs { |
| float4 tint_symbol [[position]]; |
| }; |
| |
| void textureStore_8f71a1(tint_module_vars_struct tint_module_vars) { |
| tint_module_vars.arg_0.write(int4(1), uint3(int3(1))); |
| } |
| float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) { |
| textureStore_8f71a1(tint_module_vars); |
| return float4(0.0f); |
| } |
| fragment void fragment_main(texture3d<int, access::write> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0}; |
| textureStore_8f71a1(tint_module_vars); |
| } |
| kernel void compute_main(texture3d<int, access::write> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0}; |
| textureStore_8f71a1(tint_module_vars); |
| } |
| vertex vertex_main_outputs vertex_main(texture3d<int, access::write> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0}; |
| return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)}; |
| } |