| #include <metal_stdlib> |
| using namespace metal; |
| struct tint_module_vars_struct { |
| texture2d_array<uint, access::read_write> arg_0; |
| }; |
| struct vertex_main_outputs { |
| float4 tint_symbol [[position]]; |
| }; |
| |
| void textureStore_9cea9e(tint_module_vars_struct tint_module_vars) { |
| tint_module_vars.arg_0.write(uint4(1u), uint2(int2(1)), 1u); |
| tint_module_vars.arg_0.fence(); |
| } |
| float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) { |
| textureStore_9cea9e(tint_module_vars); |
| return float4(0.0f); |
| } |
| fragment void fragment_main(texture2d_array<uint, access::read_write> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0}; |
| textureStore_9cea9e(tint_module_vars); |
| } |
| kernel void compute_main(texture2d_array<uint, access::read_write> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0}; |
| textureStore_9cea9e(tint_module_vars); |
| } |
| vertex vertex_main_outputs vertex_main(texture2d_array<uint, access::read_write> arg_0 [[texture(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0}; |
| return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)}; |
| } |