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// Copyright 2023 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "dawn/native/BindGroupLayoutInternal.h"
#include <algorithm>
#include <functional>
#include <limits>
#include <list>
#include <set>
#include <string>
#include <vector>
#include "dawn/common/BitSetIterator.h"
#include "dawn/common/Enumerator.h"
#include "dawn/native/ChainUtils.h"
#include "dawn/native/Device.h"
#include "dawn/native/ObjectBase.h"
#include "dawn/native/ObjectContentHasher.h"
#include "dawn/native/ObjectType_autogen.h"
#include "dawn/native/PerStage.h"
#include "dawn/native/ValidationUtils_autogen.h"
namespace dawn::native {
namespace {
MaybeError ValidateStorageTextureFormat(DeviceBase* device,
wgpu::TextureFormat storageTextureFormat) {
const Format* format = nullptr;
DAWN_TRY_ASSIGN(format, device->GetInternalFormat(storageTextureFormat));
DAWN_ASSERT(format != nullptr);
DAWN_INVALID_IF(!format->supportsStorageUsage,
"Texture format (%s) does not support storage textures.", storageTextureFormat);
return {};
}
MaybeError ValidateStorageTextureViewDimension(wgpu::TextureViewDimension dimension) {
switch (dimension) {
case wgpu::TextureViewDimension::Cube:
case wgpu::TextureViewDimension::CubeArray:
return DAWN_VALIDATION_ERROR("%s texture views cannot be used as storage textures.",
dimension);
case wgpu::TextureViewDimension::e1D:
case wgpu::TextureViewDimension::e2D:
case wgpu::TextureViewDimension::e2DArray:
case wgpu::TextureViewDimension::e3D:
return {};
case wgpu::TextureViewDimension::Undefined:
break;
}
DAWN_UNREACHABLE();
}
MaybeError ValidateReadWriteStorageTextureAccess(
DeviceBase* device,
const StorageTextureBindingLayout& storageTextureBindingLayout) {
switch (storageTextureBindingLayout.access) {
case wgpu::StorageTextureAccess::ReadOnly:
case wgpu::StorageTextureAccess::ReadWrite:
if (!device->IsToggleEnabled(Toggle::AllowUnsafeAPIs)) {
return DAWN_VALIDATION_ERROR(
"storage texture access %s is guarded by toggle allow_unsafe_apis",
storageTextureBindingLayout.access);
}
break;
case wgpu::StorageTextureAccess::WriteOnly:
break;
default:
DAWN_UNREACHABLE();
}
if (storageTextureBindingLayout.access == wgpu::StorageTextureAccess::ReadWrite) {
const Format* format = nullptr;
DAWN_TRY_ASSIGN(format, device->GetInternalFormat(storageTextureBindingLayout.format));
DAWN_INVALID_IF(!format->supportsReadWriteStorageUsage,
"Texture format %s does not support storage texture access %s",
storageTextureBindingLayout.format, wgpu::StorageTextureAccess::ReadWrite);
}
return {};
}
MaybeError ValidateBindGroupLayoutEntry(DeviceBase* device,
const UnpackedPtr<BindGroupLayoutEntry>& entry,
bool allowInternalBinding) {
DAWN_TRY(ValidateShaderStage(entry->visibility));
int bindingMemberCount = 0;
if (entry->buffer.type != wgpu::BufferBindingType::Undefined) {
bindingMemberCount++;
const BufferBindingLayout& buffer = entry->buffer;
// The kInternalStorageBufferBinding is used internally and not a value
// in wgpu::BufferBindingType.
if (buffer.type == kInternalStorageBufferBinding) {
DAWN_INVALID_IF(!allowInternalBinding, "Internal binding types are disallowed");
} else {
DAWN_TRY(ValidateBufferBindingType(buffer.type));
}
if (buffer.type == wgpu::BufferBindingType::Storage ||
buffer.type == kInternalStorageBufferBinding) {
DAWN_INVALID_IF(
entry->visibility & wgpu::ShaderStage::Vertex,
"Read-write storage buffer binding is used with a visibility (%s) that contains %s "
"(note that read-only storage buffer bindings are allowed).",
entry->visibility, wgpu::ShaderStage::Vertex);
}
}
if (entry->sampler.type != wgpu::SamplerBindingType::Undefined) {
bindingMemberCount++;
DAWN_TRY(ValidateSamplerBindingType(entry->sampler.type));
}
if (entry->texture.sampleType != wgpu::TextureSampleType::Undefined) {
bindingMemberCount++;
const TextureBindingLayout& texture = entry->texture;
// The kInternalResolveAttachmentSampleType is used internally and not a value
// in wgpu::TextureSampleType.
switch (texture.sampleType) {
case kInternalResolveAttachmentSampleType:
if (allowInternalBinding) {
break;
}
// should return validation error.
[[fallthrough]];
default:
DAWN_TRY(ValidateTextureSampleType(texture.sampleType));
break;
}
// viewDimension defaults to 2D if left undefined, needs validation otherwise.
wgpu::TextureViewDimension viewDimension = wgpu::TextureViewDimension::e2D;
if (texture.viewDimension != wgpu::TextureViewDimension::Undefined) {
DAWN_TRY(ValidateTextureViewDimension(texture.viewDimension));
viewDimension = texture.viewDimension;
}
DAWN_INVALID_IF(texture.multisampled && viewDimension != wgpu::TextureViewDimension::e2D,
"View dimension (%s) for a multisampled texture bindings was not %s.",
viewDimension, wgpu::TextureViewDimension::e2D);
DAWN_INVALID_IF(
texture.multisampled && texture.sampleType == wgpu::TextureSampleType::Float,
"Sample type for multisampled texture binding was %s.", wgpu::TextureSampleType::Float);
}
if (entry->storageTexture.access != wgpu::StorageTextureAccess::Undefined) {
bindingMemberCount++;
const StorageTextureBindingLayout& storageTexture = entry->storageTexture;
DAWN_TRY(ValidateStorageTextureAccess(storageTexture.access));
DAWN_TRY(ValidateStorageTextureFormat(device, storageTexture.format));
// viewDimension defaults to 2D if left undefined, needs validation otherwise.
if (storageTexture.viewDimension != wgpu::TextureViewDimension::Undefined) {
DAWN_TRY(ValidateTextureViewDimension(storageTexture.viewDimension));
DAWN_TRY(ValidateStorageTextureViewDimension(storageTexture.viewDimension));
}
DAWN_TRY(ValidateReadWriteStorageTextureAccess(device, storageTexture));
switch (storageTexture.access) {
case wgpu::StorageTextureAccess::ReadOnly:
break;
case wgpu::StorageTextureAccess::ReadWrite:
case wgpu::StorageTextureAccess::WriteOnly:
DAWN_INVALID_IF(entry->visibility & wgpu::ShaderStage::Vertex,
"Storage texture binding with %s is used with a visibility (%s) "
"that contains %s.",
storageTexture.access, entry->visibility,
wgpu::ShaderStage::Vertex);
break;
default:
DAWN_UNREACHABLE();
}
}
if (auto* externalTextureBindingLayout = entry.Get<ExternalTextureBindingLayout>()) {
bindingMemberCount++;
}
DAWN_INVALID_IF(bindingMemberCount == 0,
"BindGroupLayoutEntry had none of buffer, sampler, texture, "
"storageTexture, or externalTexture set");
DAWN_INVALID_IF(bindingMemberCount != 1,
"BindGroupLayoutEntry had more than one of buffer, sampler, texture, "
"storageTexture, or externalTexture set");
return {};
}
BindGroupLayoutEntry CreateSampledTextureBindingForExternalTexture(uint32_t binding,
wgpu::ShaderStage visibility) {
BindGroupLayoutEntry entry;
entry.binding = binding;
entry.visibility = visibility;
entry.texture.viewDimension = wgpu::TextureViewDimension::e2D;
entry.texture.multisampled = false;
entry.texture.sampleType = wgpu::TextureSampleType::Float;
return entry;
}
BindGroupLayoutEntry CreateUniformBindingForExternalTexture(uint32_t binding,
wgpu::ShaderStage visibility) {
BindGroupLayoutEntry entry;
entry.binding = binding;
entry.visibility = visibility;
entry.buffer.hasDynamicOffset = false;
entry.buffer.type = wgpu::BufferBindingType::Uniform;
return entry;
}
// Helper struct to encapsulate additional backing BindGroupLayoutEntries created when expanding for
// UnpackedPtr types. Users shouldn't need to use the list of additional entries directly, instead
// they should use the list of unpacked pointers instead.
struct UnpackedExpandedBglEntries {
// Backing memory for additional entries. Note that we use a list for pointer stability of the
// create elements that are used for the UnpackedPtrs.
std::list<BindGroupLayoutEntry> additionalEntries;
std::vector<UnpackedPtr<BindGroupLayoutEntry>> unpackedEntries;
};
UnpackedExpandedBglEntries ExtractAndExpandBglEntries(
const BindGroupLayoutDescriptor* descriptor,
BindingCounts* bindingCounts,
ExternalTextureBindingExpansionMap* externalTextureBindingExpansions) {
UnpackedExpandedBglEntries result;
std::list<BindGroupLayoutEntry>& additionalEntries = result.additionalEntries;
std::vector<UnpackedPtr<BindGroupLayoutEntry>>& expandedOutput = result.unpackedEntries;
// When new bgl entries are created, we use binding numbers larger than
// kMaxBindingsPerBindGroup to ensure there are no collisions.
uint32_t nextOpenBindingNumberForNewEntry = kMaxBindingsPerBindGroup;
for (uint32_t i = 0; i < descriptor->entryCount; i++) {
UnpackedPtr<BindGroupLayoutEntry> entry = Unpack(&descriptor->entries[i]);
// External textures are expanded from a texture_external into two sampled texture
// bindings and one uniform buffer binding. The original binding number is used
// for the first sampled texture.
if (auto* externalTextureBindingLayout = entry.Get<ExternalTextureBindingLayout>()) {
for (SingleShaderStage stage : IterateStages(entry->visibility)) {
// External textures are not fully implemented, which means that expanding
// the external texture at this time will not occupy the same number of
// binding slots as defined in the WebGPU specification. Here we prematurely
// increment the binding counts for an additional sampled textures and a
// sampler so that an external texture will occupy the correct number of
// slots for correct validation of shader binding limits.
// TODO(dawn:1082): Consider removing this and instead making a change to
// the validation.
constexpr uint32_t kUnimplementedSampledTexturesPerExternalTexture = 2;
constexpr uint32_t kUnimplementedSamplersPerExternalTexture = 1;
bindingCounts->perStage[stage].sampledTextureCount +=
kUnimplementedSampledTexturesPerExternalTexture;
bindingCounts->perStage[stage].samplerCount +=
kUnimplementedSamplersPerExternalTexture;
}
dawn::native::ExternalTextureBindingExpansion bindingExpansion;
BindGroupLayoutEntry plane0Entry =
CreateSampledTextureBindingForExternalTexture(entry->binding, entry->visibility);
bindingExpansion.plane0 = BindingNumber(plane0Entry.binding);
expandedOutput.push_back(Unpack(&additionalEntries.emplace_back(plane0Entry)));
BindGroupLayoutEntry plane1Entry = CreateSampledTextureBindingForExternalTexture(
nextOpenBindingNumberForNewEntry++, entry->visibility);
bindingExpansion.plane1 = BindingNumber(plane1Entry.binding);
expandedOutput.push_back(Unpack(&additionalEntries.emplace_back(plane1Entry)));
BindGroupLayoutEntry paramsEntry = CreateUniformBindingForExternalTexture(
nextOpenBindingNumberForNewEntry++, entry->visibility);
bindingExpansion.params = BindingNumber(paramsEntry.binding);
expandedOutput.push_back(Unpack(&additionalEntries.emplace_back(paramsEntry)));
externalTextureBindingExpansions->insert(
{BindingNumber(entry->binding), bindingExpansion});
} else {
expandedOutput.push_back(entry);
}
}
return result;
}
} // anonymous namespace
MaybeError ValidateBindGroupLayoutDescriptor(DeviceBase* device,
const BindGroupLayoutDescriptor* descriptor,
bool allowInternalBinding) {
DAWN_INVALID_IF(descriptor->nextInChain != nullptr, "nextInChain must be nullptr");
std::set<BindingNumber> bindingsSet;
BindingCounts bindingCounts = {};
for (uint32_t i = 0; i < descriptor->entryCount; ++i) {
UnpackedPtr<BindGroupLayoutEntry> entry;
DAWN_TRY_ASSIGN(entry, ValidateAndUnpack(&descriptor->entries[i]));
BindingNumber bindingNumber = BindingNumber(entry->binding);
DAWN_INVALID_IF(bindingNumber >= kMaxBindingsPerBindGroupTyped,
"Binding number (%u) exceeds the maxBindingsPerBindGroup limit (%u).",
uint32_t(bindingNumber), kMaxBindingsPerBindGroup);
DAWN_INVALID_IF(bindingsSet.count(bindingNumber) != 0,
"On entries[%u]: binding index (%u) was specified by a previous entry.", i,
entry->binding);
DAWN_TRY_CONTEXT(ValidateBindGroupLayoutEntry(device, entry, allowInternalBinding),
"validating entries[%u]", i);
IncrementBindingCounts(&bindingCounts, entry);
bindingsSet.insert(bindingNumber);
}
DAWN_TRY_CONTEXT(ValidateBindingCounts(device->GetLimits(), bindingCounts),
"validating binding counts");
return {};
}
namespace {
bool operator!=(const BindingInfo& a, const BindingInfo& b) {
if (a.visibility != b.visibility || a.bindingType != b.bindingType) {
return true;
}
switch (a.bindingType) {
case BindingInfoType::Buffer:
return a.buffer.type != b.buffer.type ||
a.buffer.hasDynamicOffset != b.buffer.hasDynamicOffset ||
a.buffer.minBindingSize != b.buffer.minBindingSize;
case BindingInfoType::Sampler:
return a.sampler.type != b.sampler.type;
case BindingInfoType::Texture:
return a.texture.sampleType != b.texture.sampleType ||
a.texture.viewDimension != b.texture.viewDimension ||
a.texture.multisampled != b.texture.multisampled;
case BindingInfoType::StorageTexture:
return a.storageTexture.access != b.storageTexture.access ||
a.storageTexture.viewDimension != b.storageTexture.viewDimension ||
a.storageTexture.format != b.storageTexture.format;
case BindingInfoType::ExternalTexture:
return false;
}
DAWN_UNREACHABLE();
}
bool IsBufferBinding(const UnpackedPtr<BindGroupLayoutEntry>& binding) {
return binding->buffer.type != wgpu::BufferBindingType::Undefined;
}
bool BindingHasDynamicOffset(const UnpackedPtr<BindGroupLayoutEntry>& binding) {
if (binding->buffer.type != wgpu::BufferBindingType::Undefined) {
return binding->buffer.hasDynamicOffset;
}
return false;
}
BindingInfo CreateBindGroupLayoutInfo(const UnpackedPtr<BindGroupLayoutEntry>& binding) {
BindingInfo bindingInfo;
bindingInfo.binding = BindingNumber(binding->binding);
bindingInfo.visibility = binding->visibility;
if (binding->buffer.type != wgpu::BufferBindingType::Undefined) {
bindingInfo.bindingType = BindingInfoType::Buffer;
bindingInfo.buffer = binding->buffer;
} else if (binding->sampler.type != wgpu::SamplerBindingType::Undefined) {
bindingInfo.bindingType = BindingInfoType::Sampler;
bindingInfo.sampler = binding->sampler;
} else if (binding->texture.sampleType != wgpu::TextureSampleType::Undefined) {
bindingInfo.bindingType = BindingInfoType::Texture;
bindingInfo.texture = binding->texture;
if (binding->texture.viewDimension == wgpu::TextureViewDimension::Undefined) {
bindingInfo.texture.viewDimension = wgpu::TextureViewDimension::e2D;
}
} else if (binding->storageTexture.access != wgpu::StorageTextureAccess::Undefined) {
bindingInfo.bindingType = BindingInfoType::StorageTexture;
bindingInfo.storageTexture = binding->storageTexture;
if (binding->storageTexture.viewDimension == wgpu::TextureViewDimension::Undefined) {
bindingInfo.storageTexture.viewDimension = wgpu::TextureViewDimension::e2D;
}
} else {
if (auto* externalTextureBindingLayout = binding.Get<ExternalTextureBindingLayout>()) {
bindingInfo.bindingType = BindingInfoType::ExternalTexture;
}
}
return bindingInfo;
}
bool SortBindingsCompare(const UnpackedPtr<BindGroupLayoutEntry>& a,
const UnpackedPtr<BindGroupLayoutEntry>& b) {
if (&a == &b) {
return false;
}
const bool aIsBuffer = IsBufferBinding(a);
const bool bIsBuffer = IsBufferBinding(b);
if (aIsBuffer != bIsBuffer) {
// Always place buffers first.
return aIsBuffer;
}
if (aIsBuffer) {
bool aHasDynamicOffset = BindingHasDynamicOffset(a);
bool bHasDynamicOffset = BindingHasDynamicOffset(b);
DAWN_ASSERT(bIsBuffer);
if (aHasDynamicOffset != bHasDynamicOffset) {
// Buffers with dynamic offsets should come before those without.
// This makes it easy to iterate over the dynamic buffer bindings
// [0, dynamicBufferCount) during validation.
return aHasDynamicOffset;
}
if (aHasDynamicOffset) {
DAWN_ASSERT(bHasDynamicOffset);
DAWN_ASSERT(a->binding != b->binding);
// Above, we ensured that dynamic buffers are first. Now, ensure that
// dynamic buffer bindings are in increasing order. This is because dynamic
// buffer offsets are applied in increasing order of binding number.
return a->binding < b->binding;
}
}
// This applies some defaults and gives us a single value to check for the binding type.
BindingInfo aInfo = CreateBindGroupLayoutInfo(a);
BindingInfo bInfo = CreateBindGroupLayoutInfo(b);
// Sort by type.
if (aInfo.bindingType != bInfo.bindingType) {
return aInfo.bindingType < bInfo.bindingType;
}
if (a->visibility != b->visibility) {
return a->visibility < b->visibility;
}
switch (aInfo.bindingType) {
case BindingInfoType::Buffer:
if (aInfo.buffer.minBindingSize != bInfo.buffer.minBindingSize) {
return aInfo.buffer.minBindingSize < bInfo.buffer.minBindingSize;
}
break;
case BindingInfoType::Sampler:
if (aInfo.sampler.type != bInfo.sampler.type) {
return aInfo.sampler.type < bInfo.sampler.type;
}
break;
case BindingInfoType::Texture:
if (aInfo.texture.multisampled != bInfo.texture.multisampled) {
return aInfo.texture.multisampled < bInfo.texture.multisampled;
}
if (aInfo.texture.viewDimension != bInfo.texture.viewDimension) {
return aInfo.texture.viewDimension < bInfo.texture.viewDimension;
}
if (aInfo.texture.sampleType != bInfo.texture.sampleType) {
return aInfo.texture.sampleType < bInfo.texture.sampleType;
}
break;
case BindingInfoType::StorageTexture:
if (aInfo.storageTexture.access != bInfo.storageTexture.access) {
return aInfo.storageTexture.access < bInfo.storageTexture.access;
}
if (aInfo.storageTexture.viewDimension != bInfo.storageTexture.viewDimension) {
return aInfo.storageTexture.viewDimension < bInfo.storageTexture.viewDimension;
}
if (aInfo.storageTexture.format != bInfo.storageTexture.format) {
return aInfo.storageTexture.format < bInfo.storageTexture.format;
}
break;
case BindingInfoType::ExternalTexture:
break;
}
return a->binding < b->binding;
}
// This is a utility function to help DAWN_ASSERT that the BGL-binding comparator places buffers
// first.
bool CheckBufferBindingsFirst(ityp::span<BindingIndex, const BindingInfo> bindings) {
BindingIndex lastBufferIndex{0};
BindingIndex firstNonBufferIndex = std::numeric_limits<BindingIndex>::max();
for (auto [i, binding] : Enumerate(bindings)) {
if (binding.bindingType == BindingInfoType::Buffer) {
lastBufferIndex = std::max(i, lastBufferIndex);
} else {
firstNonBufferIndex = std::min(i, firstNonBufferIndex);
}
}
// If there are no buffers, then |lastBufferIndex| is initialized to 0 and
// |firstNonBufferIndex| gets set to 0.
return firstNonBufferIndex >= lastBufferIndex;
}
} // namespace
// BindGroupLayoutInternalBase
BindGroupLayoutInternalBase::BindGroupLayoutInternalBase(
DeviceBase* device,
const BindGroupLayoutDescriptor* descriptor,
ApiObjectBase::UntrackedByDeviceTag tag)
: ApiObjectBase(device, descriptor->label), mUnexpandedBindingCount(descriptor->entryCount) {
auto unpackedBindings = ExtractAndExpandBglEntries(descriptor, &mBindingCounts,
&mExternalTextureBindingExpansionMap);
auto& sortedBindings = unpackedBindings.unpackedEntries;
std::sort(sortedBindings.begin(), sortedBindings.end(), SortBindingsCompare);
for (uint32_t i = 0; i < sortedBindings.size(); ++i) {
const UnpackedPtr<BindGroupLayoutEntry>& binding = sortedBindings[static_cast<uint32_t>(i)];
mBindingInfo.push_back(CreateBindGroupLayoutInfo(binding));
if (IsBufferBinding(binding)) {
// Buffers must be contiguously packed at the start of the binding info.
DAWN_ASSERT(GetBufferCount() == BindingIndex(i));
}
IncrementBindingCounts(&mBindingCounts, binding);
const auto& [_, inserted] = mBindingMap.emplace(BindingNumber(binding->binding), i);
DAWN_ASSERT(inserted);
}
DAWN_ASSERT(CheckBufferBindingsFirst({mBindingInfo.data(), GetBindingCount()}));
DAWN_ASSERT(mBindingInfo.size() <= kMaxBindingsPerPipelineLayoutTyped);
}
BindGroupLayoutInternalBase::BindGroupLayoutInternalBase(
DeviceBase* device,
const BindGroupLayoutDescriptor* descriptor)
: BindGroupLayoutInternalBase(device, descriptor, kUntrackedByDevice) {
GetObjectTrackingList()->Track(this);
}
BindGroupLayoutInternalBase::BindGroupLayoutInternalBase(DeviceBase* device,
ObjectBase::ErrorTag tag,
const char* label)
: ApiObjectBase(device, tag, label) {}
BindGroupLayoutInternalBase::~BindGroupLayoutInternalBase() = default;
void BindGroupLayoutInternalBase::DestroyImpl() {
Uncache();
}
ObjectType BindGroupLayoutInternalBase::GetType() const {
return ObjectType::BindGroupLayout;
}
const BindingInfo& BindGroupLayoutInternalBase::GetBindingInfo(BindingIndex bindingIndex) const {
DAWN_ASSERT(!IsError());
DAWN_ASSERT(bindingIndex < mBindingInfo.size());
return mBindingInfo[bindingIndex];
}
const BindGroupLayoutInternalBase::BindingMap& BindGroupLayoutInternalBase::GetBindingMap() const {
DAWN_ASSERT(!IsError());
return mBindingMap;
}
bool BindGroupLayoutInternalBase::HasBinding(BindingNumber bindingNumber) const {
return mBindingMap.count(bindingNumber) != 0;
}
BindingIndex BindGroupLayoutInternalBase::GetBindingIndex(BindingNumber bindingNumber) const {
DAWN_ASSERT(!IsError());
const auto& it = mBindingMap.find(bindingNumber);
DAWN_ASSERT(it != mBindingMap.end());
return it->second;
}
size_t BindGroupLayoutInternalBase::ComputeContentHash() {
ObjectContentHasher recorder;
// std::map is sorted by key, so two BGLs constructed in different orders
// will still record the same.
for (const auto [id, index] : mBindingMap) {
recorder.Record(id, index);
const BindingInfo& info = mBindingInfo[index];
recorder.Record(info.buffer.hasDynamicOffset, info.visibility, info.bindingType,
info.buffer.type, info.buffer.minBindingSize, info.sampler.type,
info.texture.sampleType, info.texture.viewDimension,
info.texture.multisampled, info.storageTexture.access,
info.storageTexture.format, info.storageTexture.viewDimension);
}
return recorder.GetContentHash();
}
bool BindGroupLayoutInternalBase::EqualityFunc::operator()(
const BindGroupLayoutInternalBase* a,
const BindGroupLayoutInternalBase* b) const {
return a->IsLayoutEqual(b);
}
BindingIndex BindGroupLayoutInternalBase::GetBindingCount() const {
return mBindingInfo.size();
}
BindingIndex BindGroupLayoutInternalBase::GetBufferCount() const {
return BindingIndex(mBindingCounts.bufferCount);
}
BindingIndex BindGroupLayoutInternalBase::GetDynamicBufferCount() const {
// This is a binding index because dynamic buffers are packed at the front of the binding
// info.
return static_cast<BindingIndex>(mBindingCounts.dynamicStorageBufferCount +
mBindingCounts.dynamicUniformBufferCount);
}
uint32_t BindGroupLayoutInternalBase::GetUnverifiedBufferCount() const {
return mBindingCounts.unverifiedBufferCount;
}
uint32_t BindGroupLayoutInternalBase::GetExternalTextureBindingCount() const {
return mExternalTextureBindingExpansionMap.size();
}
const BindingCounts& BindGroupLayoutInternalBase::GetBindingCountInfo() const {
return mBindingCounts;
}
const ExternalTextureBindingExpansionMap&
BindGroupLayoutInternalBase::GetExternalTextureBindingExpansionMap() const {
return mExternalTextureBindingExpansionMap;
}
uint32_t BindGroupLayoutInternalBase::GetUnexpandedBindingCount() const {
return mUnexpandedBindingCount;
}
bool BindGroupLayoutInternalBase::IsLayoutEqual(const BindGroupLayoutInternalBase* other) const {
if (GetBindingCount() != other->GetBindingCount()) {
return false;
}
for (BindingIndex i{0}; i < GetBindingCount(); ++i) {
if (mBindingInfo[i] != other->mBindingInfo[i]) {
return false;
}
}
return mBindingMap == other->mBindingMap;
}
size_t BindGroupLayoutInternalBase::GetBindingDataSize() const {
// | ------ buffer-specific ----------| ------------ object pointers -------------|
// | --- offsets + sizes -------------| --------------- Ref<ObjectBase> ----------|
// Followed by:
// |---------buffer size array--------|
// |-uint64_t[mUnverifiedBufferCount]-|
size_t objectPointerStart = mBindingCounts.bufferCount * sizeof(BufferBindingData);
DAWN_ASSERT(IsAligned(objectPointerStart, alignof(Ref<ObjectBase>)));
size_t bufferSizeArrayStart = Align(
objectPointerStart + mBindingCounts.totalCount * sizeof(Ref<ObjectBase>), sizeof(uint64_t));
DAWN_ASSERT(IsAligned(bufferSizeArrayStart, alignof(uint64_t)));
return bufferSizeArrayStart + mBindingCounts.unverifiedBufferCount * sizeof(uint64_t);
}
BindGroupLayoutInternalBase::BindingDataPointers
BindGroupLayoutInternalBase::ComputeBindingDataPointers(void* dataStart) const {
BufferBindingData* bufferData = reinterpret_cast<BufferBindingData*>(dataStart);
auto bindings = reinterpret_cast<Ref<ObjectBase>*>(bufferData + mBindingCounts.bufferCount);
uint64_t* unverifiedBufferSizes = AlignPtr(
reinterpret_cast<uint64_t*>(bindings + mBindingCounts.totalCount), sizeof(uint64_t));
DAWN_ASSERT(IsPtrAligned(bufferData, alignof(BufferBindingData)));
DAWN_ASSERT(IsPtrAligned(bindings, alignof(Ref<ObjectBase>)));
DAWN_ASSERT(IsPtrAligned(unverifiedBufferSizes, alignof(uint64_t)));
return {{bufferData, GetBufferCount()},
{bindings, GetBindingCount()},
{unverifiedBufferSizes, mBindingCounts.unverifiedBufferCount}};
}
bool BindGroupLayoutInternalBase::IsStorageBufferBinding(BindingIndex bindingIndex) const {
DAWN_ASSERT(bindingIndex < GetBufferCount());
switch (GetBindingInfo(bindingIndex).buffer.type) {
case wgpu::BufferBindingType::Uniform:
return false;
case kInternalStorageBufferBinding:
case wgpu::BufferBindingType::Storage:
case wgpu::BufferBindingType::ReadOnlyStorage:
return true;
case wgpu::BufferBindingType::Undefined:
break;
}
DAWN_UNREACHABLE();
}
std::string BindGroupLayoutInternalBase::EntriesToString() const {
std::string entries = "[";
std::string sep = "";
const BindGroupLayoutInternalBase::BindingMap& bindingMap = GetBindingMap();
for (const auto [bindingNumber, bindingIndex] : bindingMap) {
const BindingInfo& bindingInfo = GetBindingInfo(bindingIndex);
entries += absl::StrFormat("%s%s", sep, bindingInfo);
sep = ", ";
}
entries += "]";
return entries;
}
} // namespace dawn::native