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// Copyright 2024 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "src/tint/lang/core/fluent_types.h"
#include "src/tint/lang/core/ir/function.h"
#include "src/tint/lang/core/number.h"
#include "src/tint/lang/core/type/builtin_structs.h"
#include "src/tint/lang/core/type/depth_multisampled_texture.h"
#include "src/tint/lang/core/type/depth_texture.h"
#include "src/tint/lang/core/type/multisampled_texture.h"
#include "src/tint/lang/core/type/sampled_texture.h"
#include "src/tint/lang/core/type/sampler.h"
#include "src/tint/lang/core/type/sampler_kind.h"
#include "src/tint/lang/core/type/storage_texture.h"
#include "src/tint/lang/core/type/texture_dimension.h"
#include "src/tint/lang/glsl/writer/helper_test.h"
#include "gtest/gtest.h"
using namespace tint::core::fluent_types; // NOLINT
using namespace tint::core::number_suffixes; // NOLINT
namespace tint::glsl::writer {
namespace {
TEST_F(GlslWriterTest, BuiltinGeneric) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kCompute);
func->SetWorkgroupSize(1, 1, 1);
b.Append(func->Block(), [&] {
auto* x = b.Let("x", 1_i);
auto* c = b.Call(ty.i32(), core::BuiltinFn::kAbs, x);
b.Let("w", c);
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
int x = 1;
int w = abs(x);
}
)");
}
TEST_F(GlslWriterTest, BuiltinSelectScalar) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* x = b.Let("x", 1_i);
auto* y = b.Let("y", 2_i);
auto* c = b.Call(ty.i32(), core::BuiltinFn::kSelect, x, y, true);
b.Let("w", c);
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
void main() {
int x = 1;
int y = 2;
int w = mix(x, y, true);
}
)");
}
TEST_F(GlslWriterTest, BuiltinSelectVector) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* x = b.Let("x", b.Construct<vec2<i32>>(1_i, 2_i));
auto* y = b.Let("y", b.Construct<vec2<i32>>(3_i, 4_i));
auto* cmp = b.Construct<vec2<bool>>(true, false);
auto* c = b.Call(ty.vec2<i32>(), core::BuiltinFn::kSelect, x, y, cmp);
b.Let("w", c);
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
void main() {
ivec2 x = ivec2(1, 2);
ivec2 y = ivec2(3, 4);
ivec2 w = mix(x, y, bvec2(true, false));
}
)");
}
TEST_F(GlslWriterTest, BuiltinStorageBarrier) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kCompute);
func->SetWorkgroupSize(1, 1, 1);
b.Append(func->Block(), [&] {
b.Call(ty.void_(), core::BuiltinFn::kStorageBarrier);
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
memoryBarrierBuffer();
barrier();
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureBarrier) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kCompute);
func->SetWorkgroupSize(1, 1, 1);
b.Append(func->Block(), [&] {
b.Call(ty.void_(), core::BuiltinFn::kTextureBarrier);
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
memoryBarrierImage();
barrier();
}
)");
}
TEST_F(GlslWriterTest, BuiltinWorkgroupBarrier) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kCompute);
func->SetWorkgroupSize(1, 1, 1);
b.Append(func->Block(), [&] {
b.Call(ty.void_(), core::BuiltinFn::kWorkgroupBarrier);
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
barrier();
}
)");
}
TEST_F(GlslWriterTest, BuiltinStorageAtomicCompareExchangeWeak) {
auto* sb = ty.Struct(mod.symbols.New("SB"), {
{mod.symbols.New("padding"), ty.vec4<f32>()},
{mod.symbols.New("a"), ty.atomic<i32>()},
{mod.symbols.New("b"), ty.atomic<u32>()},
});
auto* var = b.Var("v", storage, sb, core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x",
b.Call(core::type::CreateAtomicCompareExchangeResult(ty, mod.symbols, ty.i32()),
core::BuiltinFn::kAtomicCompareExchangeWeak,
b.Access(ty.ptr<storage, atomic<i32>, read_write>(), var, 1_u), 123_i, 345_i));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
struct SB {
vec4 padding;
int a;
uint b;
uint tint_pad_0;
uint tint_pad_1;
};
struct atomic_compare_exchange_result_i32 {
int old_value;
bool exchanged;
};
layout(binding = 0, std430)
buffer v_block_1_ssbo {
SB inner;
} v_1;
void main() {
int v_2 = atomicCompSwap(v_1.inner.a, 123, 345);
atomic_compare_exchange_result_i32 x = atomic_compare_exchange_result_i32(v_2, (v_2 == 123));
}
)");
}
TEST_F(GlslWriterTest, BuiltinStorageAtomicCompareExchangeWeakDirect) {
auto* var = b.Var("v", storage, ty.atomic<i32>(), core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(core::type::CreateAtomicCompareExchangeResult(ty, mod.symbols, ty.i32()),
core::BuiltinFn::kAtomicCompareExchangeWeak, var, 123_i, 345_i));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
struct atomic_compare_exchange_result_i32 {
int old_value;
bool exchanged;
};
layout(binding = 0, std430)
buffer v_block_1_ssbo {
int inner;
} v_1;
void main() {
int v_2 = atomicCompSwap(v_1.inner, 123, 345);
atomic_compare_exchange_result_i32 x = atomic_compare_exchange_result_i32(v_2, (v_2 == 123));
}
)");
}
TEST_F(GlslWriterTest, BuiltinWorkgroupAtomicLoad) {
auto* sb = ty.Struct(mod.symbols.New("SB"), {
{mod.symbols.New("padding"), ty.vec4<f32>()},
{mod.symbols.New("a"), ty.atomic<i32>()},
{mod.symbols.New("b"), ty.atomic<u32>()},
});
auto* var = b.Var("v", workgroup, sb, core::Access::kReadWrite);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kCompute);
func->SetWorkgroupSize(1, 1, 1);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.i32(), core::BuiltinFn::kAtomicLoad,
b.Access(ty.ptr<workgroup, atomic<i32>, read_write>(), var, 1_u)));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(
struct SB {
vec4 padding;
int a;
uint b;
};
shared SB v;
void foo_inner(uint tint_local_index) {
if ((tint_local_index == 0u)) {
v.padding = vec4(0.0f);
atomicExchange(v.a, 0);
atomicExchange(v.b, 0u);
}
barrier();
int x = atomicOr(v.a, 0);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
foo_inner(gl_LocalInvocationIndex);
}
)");
}
TEST_F(GlslWriterTest, BuiltinWorkgroupAtomicSub) {
auto* sb = ty.Struct(mod.symbols.New("SB"), {
{mod.symbols.New("padding"), ty.vec4<f32>()},
{mod.symbols.New("a"), ty.atomic<i32>()},
{mod.symbols.New("b"), ty.atomic<u32>()},
});
auto* var = b.Var("v", workgroup, sb, core::Access::kReadWrite);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kCompute);
func->SetWorkgroupSize(1, 1, 1);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.i32(), core::BuiltinFn::kAtomicSub,
b.Access(ty.ptr<workgroup, atomic<i32>, read_write>(), var, 1_u), 123_i));
b.Let("y", b.Call(ty.u32(), core::BuiltinFn::kAtomicSub,
b.Access(ty.ptr<workgroup, atomic<u32>, read_write>(), var, 2_u), 123_u));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(
struct SB {
vec4 padding;
int a;
uint b;
};
shared SB v;
void foo_inner(uint tint_local_index) {
if ((tint_local_index == 0u)) {
v.padding = vec4(0.0f);
atomicExchange(v.a, 0);
atomicExchange(v.b, 0u);
}
barrier();
int x = atomicAdd(v.a, -(123));
uint y = atomicAdd(v.b, -(123u));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
foo_inner(gl_LocalInvocationIndex);
}
)");
}
TEST_F(GlslWriterTest, BuiltinWorkgroupAtomicCompareExchangeWeak) {
auto* sb = ty.Struct(mod.symbols.New("SB"), {
{mod.symbols.New("padding"), ty.vec4<f32>()},
{mod.symbols.New("a"), ty.atomic<i32>()},
{mod.symbols.New("b"), ty.atomic<u32>()},
});
auto* var = b.Var("v", workgroup, sb, core::Access::kReadWrite);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kCompute);
func->SetWorkgroupSize(1, 1, 1);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(core::type::CreateAtomicCompareExchangeResult(ty, mod.symbols, ty.i32()),
core::BuiltinFn::kAtomicCompareExchangeWeak,
b.Access(ty.ptr<workgroup, atomic<i32>, read_write>(), var, 1_u), 123_i,
345_i));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(
struct SB {
vec4 padding;
int a;
uint b;
};
struct atomic_compare_exchange_result_i32 {
int old_value;
bool exchanged;
};
shared SB v;
void foo_inner(uint tint_local_index) {
if ((tint_local_index == 0u)) {
v.padding = vec4(0.0f);
atomicExchange(v.a, 0);
atomicExchange(v.b, 0u);
}
barrier();
int v_1 = atomicCompSwap(v.a, 123, 345);
atomic_compare_exchange_result_i32 x = atomic_compare_exchange_result_i32(v_1, (v_1 == 123));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
foo_inner(gl_LocalInvocationIndex);
}
)");
}
TEST_F(GlslWriterTest, BuiltinBitcast_FloatToFloat) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* a = b.Let("a", 1_f);
b.Let("x", b.Bitcast<f32>(a));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
void main() {
float a = 1.0f;
float x = a;
}
)");
}
TEST_F(GlslWriterTest, BuiltinBitcast_IntToFloat) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* a = b.Let("a", 1_i);
b.Let("x", b.Bitcast<f32>(a));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
void main() {
int a = 1;
float x = intBitsToFloat(a);
}
)");
}
TEST_F(GlslWriterTest, BuiltinBitcast_UintToFloat) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* a = b.Let("a", 1_u);
b.Let("x", b.Bitcast<f32>(a));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
void main() {
uint a = 1u;
float x = uintBitsToFloat(a);
}
)");
}
TEST_F(GlslWriterTest, BuiltinBitcast_Vec3UintToVec3Float) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* a = b.Let("a", b.Splat<vec3<u32>>(1_u));
b.Let("x", b.Bitcast<vec3<f32>>(a));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
void main() {
uvec3 a = uvec3(1u);
vec3 x = uintBitsToFloat(a);
}
)");
}
TEST_F(GlslWriterTest, BuiltinBitcast_FloatToInt) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* a = b.Let("a", 1_f);
b.Let("x", b.Bitcast<i32>(a));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
void main() {
float a = 1.0f;
int x = floatBitsToInt(a);
}
)");
}
TEST_F(GlslWriterTest, BuiltinBitcast_FloatToUint) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* a = b.Let("a", 1_f);
b.Let("x", b.Bitcast<u32>(a));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
void main() {
float a = 1.0f;
uint x = floatBitsToUint(a);
}
)");
}
TEST_F(GlslWriterTest, BuiltinBitcast_UintToInt) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* a = b.Let("a", 1_u);
b.Let("x", b.Bitcast<i32>(a));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
void main() {
uint a = 1u;
int x = int(a);
}
)");
}
TEST_F(GlslWriterTest, BuiltinBitcast_IntToUint) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* a = b.Let("a", 1_i);
b.Let("x", b.Bitcast<u32>(a));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
void main() {
int a = 1;
uint x = uint(a);
}
)");
}
TEST_F(GlslWriterTest, BuiltinBitcast_I32ToVec2F16) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* a = b.Let("a", 1_i);
b.Let("x", b.Bitcast<vec2<f16>>(a));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
f16vec2 tint_bitcast_to_f16(int src) {
return unpackFloat2x16(uint(src));
}
void main() {
int a = 1;
f16vec2 x = tint_bitcast_to_f16(a);
}
)");
}
TEST_F(GlslWriterTest, BuiltinBitcast_Vec2F16ToI32) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* a = b.Let("a", b.Construct<vec2<f16>>(1_h, 2_h));
b.Let("x", b.Bitcast<i32>(a));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
int tint_bitcast_from_f16(f16vec2 src) {
return int(packFloat2x16(src));
}
void main() {
f16vec2 a = f16vec2(1.0hf, 2.0hf);
int x = tint_bitcast_from_f16(a);
}
)");
}
TEST_F(GlslWriterTest, BuiltinBitcast_U32ToVec2F16) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* a = b.Let("a", 1_u);
b.Let("x", b.Bitcast<vec2<f16>>(a));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
f16vec2 tint_bitcast_to_f16(uint src) {
return unpackFloat2x16(uint(src));
}
void main() {
uint a = 1u;
f16vec2 x = tint_bitcast_to_f16(a);
}
)");
}
TEST_F(GlslWriterTest, BuiltinBitcast_Vec2F16ToU32) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* a = b.Let("a", b.Construct<vec2<f16>>(1_h, 2_h));
b.Let("x", b.Bitcast<u32>(a));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
uint tint_bitcast_from_f16(f16vec2 src) {
return uint(packFloat2x16(src));
}
void main() {
f16vec2 a = f16vec2(1.0hf, 2.0hf);
uint x = tint_bitcast_from_f16(a);
}
)");
}
TEST_F(GlslWriterTest, BuiltinBitcast_F32ToVec2F16) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* a = b.Let("a", 1_f);
b.Let("x", b.Bitcast<vec2<f16>>(a));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
f16vec2 tint_bitcast_to_f16(float src) {
return unpackFloat2x16(floatBitsToUint(src));
}
void main() {
float a = 1.0f;
f16vec2 x = tint_bitcast_to_f16(a);
}
)");
}
TEST_F(GlslWriterTest, BuiltinBitcast_Vec2F16ToF32) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* a = b.Let("a", b.Construct<vec2<f16>>(1_h, 2_h));
b.Let("x", b.Bitcast<f32>(a));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
float tint_bitcast_from_f16(f16vec2 src) {
return uintBitsToFloat(packFloat2x16(src));
}
void main() {
f16vec2 a = f16vec2(1.0hf, 2.0hf);
float x = tint_bitcast_from_f16(a);
}
)");
}
TEST_F(GlslWriterTest, BuiltinBitcast_Vec2I32ToVec4F16) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* a = b.Let("a", b.Construct<vec2<i32>>(1_i, 2_i));
b.Let("x", b.Bitcast<vec4<f16>>(a));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
f16vec4 tint_bitcast_to_f16(ivec2 src) {
uvec2 v = uvec2(src);
f16vec2 v_1 = unpackFloat2x16(v.x);
return f16vec4(v_1, unpackFloat2x16(v.y));
}
void main() {
ivec2 a = ivec2(1, 2);
f16vec4 x = tint_bitcast_to_f16(a);
}
)");
}
TEST_F(GlslWriterTest, BuiltinBitcast_Vec4F16ToVec2I32) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* a = b.Let("a", b.Construct<vec4<f16>>(1_h, 2_h, 3_h, 4_h));
b.Let("x", b.Bitcast<vec2<i32>>(a));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
ivec2 tint_bitcast_from_f16(f16vec4 src) {
uint v = packFloat2x16(src.xy);
return ivec2(uvec2(v, packFloat2x16(src.zw)));
}
void main() {
f16vec4 a = f16vec4(1.0hf, 2.0hf, 3.0hf, 4.0hf);
ivec2 x = tint_bitcast_from_f16(a);
}
)");
}
TEST_F(GlslWriterTest, BuiltinBitcast_Vec2U32ToVec4F16) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* a = b.Let("a", b.Construct<vec2<u32>>(1_u, 2_u));
b.Let("x", b.Bitcast<vec4<f16>>(a));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
f16vec4 tint_bitcast_to_f16(uvec2 src) {
uvec2 v = uvec2(src);
f16vec2 v_1 = unpackFloat2x16(v.x);
return f16vec4(v_1, unpackFloat2x16(v.y));
}
void main() {
uvec2 a = uvec2(1u, 2u);
f16vec4 x = tint_bitcast_to_f16(a);
}
)");
}
TEST_F(GlslWriterTest, BuiltinBitcast_Vec4F16ToVec2U32) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* a = b.Let("a", b.Construct<vec4<f16>>(1_h, 2_h, 3_h, 4_h));
b.Let("x", b.Bitcast<vec2<u32>>(a));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
uvec2 tint_bitcast_from_f16(f16vec4 src) {
uint v = packFloat2x16(src.xy);
return uvec2(uvec2(v, packFloat2x16(src.zw)));
}
void main() {
f16vec4 a = f16vec4(1.0hf, 2.0hf, 3.0hf, 4.0hf);
uvec2 x = tint_bitcast_from_f16(a);
}
)");
}
TEST_F(GlslWriterTest, BuiltinBitcast_Vec2F32ToVec4F16) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* a = b.Let("a", b.Construct<vec2<f32>>(1_f, 2_f));
b.Let("x", b.Bitcast<vec4<f16>>(a));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
f16vec4 tint_bitcast_to_f16(vec2 src) {
uvec2 v = floatBitsToUint(src);
f16vec2 v_1 = unpackFloat2x16(v.x);
return f16vec4(v_1, unpackFloat2x16(v.y));
}
void main() {
vec2 a = vec2(1.0f, 2.0f);
f16vec4 x = tint_bitcast_to_f16(a);
}
)");
}
TEST_F(GlslWriterTest, BuiltinBitcast_Vec4F16ToVec2F32) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* a = b.Let("a", b.Construct<vec4<f16>>(1_h, 2_h, 3_h, 4_h));
b.Let("x", b.Bitcast<vec2<f32>>(a));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(#extension GL_AMD_gpu_shader_half_float: require
precision highp float;
precision highp int;
vec2 tint_bitcast_from_f16(f16vec4 src) {
uint v = packFloat2x16(src.xy);
return uintBitsToFloat(uvec2(v, packFloat2x16(src.zw)));
}
void main() {
f16vec4 a = f16vec4(1.0hf, 2.0hf, 3.0hf, 4.0hf);
vec2 x = tint_bitcast_from_f16(a);
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureDimensions_1d) {
auto* type = ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k1d, ty.f32());
auto* var = b.Var("v", handle, type, core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call<u32>(core::BuiltinFn::kTextureDimensions, b.Load(var)));
b.Return(func);
});
Options opts{};
opts.version = Version(Version::Standard::kDesktop, 4, 6);
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, R"(#version 460
precision highp float;
precision highp int;
uniform highp sampler2D v;
void main() {
uint x = uvec2(textureSize(v, 0)).x;
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureDimensions_2d_WithoutLod) {
auto* type = ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.f32());
auto* var = b.Var("v", handle, type, core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, b.Load(var)));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2D v;
void main() {
uvec2 x = uvec2(textureSize(v, 0));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureDimensions_2d_WithU32Lod) {
auto* type = ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.f32());
auto* var = b.Var("v", handle, type, core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, b.Load(var), 3_u));
b.Return(func);
});
Options opts{};
opts.bindings.texture_builtins_from_uniform.ubo_bindingpoint_ordering = {{0, 0}};
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
struct TintTextureUniformData {
uint tint_builtin_value_0;
};
layout(binding = 0, std140)
uniform tint_symbol_1_ubo {
TintTextureUniformData inner;
} v_1;
uniform highp sampler2D v;
void main() {
uvec2 x = uvec2(textureSize(v, int(min(3u, (v_1.inner.tint_builtin_value_0 - 1u)))));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureDimensions_2dArray) {
auto* type =
ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2dArray, ty.f32());
auto* var = b.Var("v", handle, type, core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, b.Load(var)));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DArray v;
void main() {
uvec2 x = uvec2(textureSize(v, 0).xy);
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureDimensions_Storage1D) {
auto* type = ty.Get<core::type::StorageTexture>(
core::type::TextureDimension::k2d, core::TexelFormat::kR32Float, core::Access::kRead,
core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty));
auto* var = b.Var("v", handle, type, core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, b.Load(var)));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
layout(binding = 0, r32f) uniform highp readonly image2D v;
void main() {
uvec2 x = uvec2(imageSize(v));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureDimensions_DepthMultisampled) {
auto* type = ty.Get<core::type::DepthMultisampledTexture>(core::type::TextureDimension::k2d);
auto* var = b.Var("v", handle, type, core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call<vec2<u32>>(core::BuiltinFn::kTextureDimensions, b.Load(var)));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DMS v;
void main() {
uvec2 x = uvec2(textureSize(v));
}
)");
}
TEST_F(GlslWriterTest, CountOneBits) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kCountOneBits, 1_u));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
void main() {
uint x = uint(bitCount(1u));
}
)");
}
TEST_F(GlslWriterTest, ExtractBits) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kExtractBits, 1_u, 2_u, 3_u));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
void main() {
uint v = min(2u, 32u);
uint v_1 = min(3u, (32u - v));
int v_2 = int(v);
uint x = bitfieldExtract(1u, v_2, int(v_1));
}
)");
}
TEST_F(GlslWriterTest, InsertBits) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kInsertBits, 1_u, 2_u, 3_u, 4_u));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
void main() {
uint v = min(3u, 32u);
uint v_1 = min(4u, (32u - v));
int v_2 = int(v);
uint x = bitfieldInsert(1u, 2u, v_2, int(v_1));
}
)");
}
TEST_F(GlslWriterTest, TextureNumLayers_2DArray) {
auto* var =
b.Var("v", handle,
ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2dArray, ty.f32()),
core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DArray v;
void main() {
uint x = uint(textureSize(v, 0).z);
}
)");
}
TEST_F(GlslWriterTest, TextureNumLayers_Depth2DArray) {
auto* var =
b.Var("v", handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray),
core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DArray v;
void main() {
uint x = uint(textureSize(v, 0).z);
}
)");
}
TEST_F(GlslWriterTest, TextureNumLayers_CubeArray) {
auto* var = b.Var(
"v", handle,
ty.Get<core::type::SampledTexture>(core::type::TextureDimension::kCubeArray, ty.f32()),
core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
b.Return(func);
});
Options opts{};
opts.version = Version(Version::Standard::kDesktop, 4, 6);
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, R"(#version 460
precision highp float;
precision highp int;
uniform highp samplerCubeArray v;
void main() {
uint x = uint(textureSize(v, 0).z);
}
)");
}
TEST_F(GlslWriterTest, TextureNumLayers_DepthCubeArray) {
auto* var = b.Var("v", handle,
ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCubeArray),
core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
b.Return(func);
});
Options opts{};
opts.version = Version(Version::Standard::kDesktop, 4, 6);
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, R"(#version 460
precision highp float;
precision highp int;
uniform highp samplerCubeArray v;
void main() {
uint x = uint(textureSize(v, 0).z);
}
)");
}
TEST_F(GlslWriterTest, TextureNumLayers_Storage2DArray) {
auto* storage_ty = ty.Get<core::type::StorageTexture>(
core::type::TextureDimension::k2dArray, core::TexelFormat::kRg32Float, core::Access::kRead,
core::type::StorageTexture::SubtypeFor(core::TexelFormat::kRg32Float, ty));
auto* var = b.Var("v", handle, storage_ty, core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLayers, b.Load(var)));
b.Return(func);
});
Options opts{};
opts.version = Version(Version::Standard::kDesktop, 4, 6);
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, R"(#version 460
precision highp float;
precision highp int;
layout(binding = 0, rg32f) uniform highp readonly image2DArray v;
void main() {
uint x = uint(imageSize(v).z);
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureLoad_1DF32) {
auto* t = b.Var(ty.ptr(
handle, ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k1d, ty.f32())));
t->SetBindingPoint(0, 0);
b.ir.root_block->Append(t);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Value(1_u);
auto* level = b.Value(3_u);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, b.Load(t), coords, level));
b.Return(func);
});
Options opts;
opts.disable_robustness = true;
opts.version = Version(Version::Standard::kDesktop, 4, 6);
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, R"(#version 460
precision highp float;
precision highp int;
uniform highp sampler2D t;
void main() {
ivec2 v = ivec2(uvec2(1u, 0u));
vec4 x = texelFetch(t, v, int(3u));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureLoad_2DLevelI32) {
auto* t = b.Var(ty.ptr(
handle, ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.i32())));
t->SetBindingPoint(0, 0);
b.ir.root_block->Append(t);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Composite(ty.vec2<u32>(), 1_u, 2_u);
auto* level = b.Value(3_u);
b.Let("x", b.Call<vec4<i32>>(core::BuiltinFn::kTextureLoad, b.Load(t), coords, level));
b.Return(func);
});
Options opts;
opts.disable_robustness = true;
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp isampler2D t;
void main() {
ivec2 v = ivec2(uvec2(1u, 2u));
ivec4 x = texelFetch(t, v, int(3u));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureLoad_3DLevelU32) {
auto* t = b.Var(ty.ptr(
handle, ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k3d, ty.f32())));
t->SetBindingPoint(0, 0);
b.ir.root_block->Append(t);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Composite(ty.vec3<i32>(), 1_i, 2_i, 3_i);
auto* level = b.Value(4_u);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, b.Load(t), coords, level));
b.Return(func);
});
Options opts;
opts.disable_robustness = true;
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler3D t;
void main() {
ivec3 v = ivec3(ivec3(1, 2, 3));
vec4 x = texelFetch(t, v, int(4u));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureLoad_Multisampled2DI32) {
auto* t = b.Var(ty.ptr(handle, ty.Get<core::type::MultisampledTexture>(
core::type::TextureDimension::k2d, ty.i32())));
t->SetBindingPoint(0, 0);
b.ir.root_block->Append(t);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Composite(ty.vec2<i32>(), 1_i, 2_i);
auto* sample_idx = b.Value(3_i);
b.Let("x", b.Call<vec4<i32>>(core::BuiltinFn::kTextureLoad, b.Load(t), coords, sample_idx));
b.Return(func);
});
Options opts;
opts.disable_robustness = true;
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp isampler2DMS t;
void main() {
ivec2 v = ivec2(ivec2(1, 2));
ivec4 x = texelFetch(t, v, int(3));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureLoad_Storage2D) {
auto* t = b.Var(ty.ptr(
handle,
ty.Get<core::type::StorageTexture>(
core::type::TextureDimension::k2d, core::TexelFormat::kRg32Float, core::Access::kRead,
core::type::StorageTexture::SubtypeFor(core::TexelFormat::kRg32Float, ty))));
t->SetBindingPoint(0, 0);
b.ir.root_block->Append(t);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<i32>(), b.Value(1_i), b.Value(2_i));
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureLoad, b.Load(t), coords));
b.Return(func);
});
Options opts;
opts.disable_robustness = true;
opts.version = Version(Version::Standard::kDesktop, 4, 6);
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, R"(#version 460
precision highp float;
precision highp int;
layout(binding = 0, rg32f) uniform highp readonly image2D v;
void main() {
vec4 x = imageLoad(v, ivec2(ivec2(1, 2)));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureStore1D) {
auto* t = b.Var(ty.ptr(
handle,
ty.Get<core::type::StorageTexture>(
core::type::TextureDimension::k1d, core::TexelFormat::kR32Float, core::Access::kWrite,
core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty))));
t->SetBindingPoint(0, 0);
b.ir.root_block->Append(t);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Value(1_i);
auto* value = b.Composite(ty.vec4<f32>(), .5_f, 0_f, 0_f, 1_f);
b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, value);
b.Return(func);
});
Options opts;
opts.version = Version(Version::Standard::kDesktop, 4, 6);
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, R"(#version 460
precision highp float;
precision highp int;
layout(binding = 0, r32f) uniform highp writeonly image2D v;
void main() {
imageStore(v, ivec2(1, 0), vec4(0.5f, 0.0f, 0.0f, 1.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureStore3D) {
auto* t = b.Var(ty.ptr(
handle,
ty.Get<core::type::StorageTexture>(
core::type::TextureDimension::k3d, core::TexelFormat::kR32Float, core::Access::kWrite,
core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty))));
t->SetBindingPoint(0, 0);
b.ir.root_block->Append(t);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Composite(ty.vec3<i32>(), 1_i, 2_i, 3_i);
auto* value = b.Composite(ty.vec4<f32>(), .5_f, 0_f, 0_f, 1_f);
b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, value);
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
layout(binding = 0, r32f) uniform highp writeonly image3D v;
void main() {
imageStore(v, ivec3(1, 2, 3), vec4(0.5f, 0.0f, 0.0f, 1.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureStoreArray) {
auto* t = b.Var(ty.ptr(
handle, ty.Get<core::type::StorageTexture>(
core::type::TextureDimension::k2dArray, core::TexelFormat::kRgba32Float,
core::Access::kWrite,
core::type::StorageTexture::SubtypeFor(core::TexelFormat::kR32Float, ty))));
t->SetBindingPoint(0, 0);
b.ir.root_block->Append(t);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Composite(ty.vec2<i32>(), 1_i, 2_i);
auto* value = b.Composite(ty.vec4<f32>(), .5_f, .4_f, .3_f, 1_f);
b.Call(ty.void_(), core::BuiltinFn::kTextureStore, b.Load(t), coords, 3_u, value);
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
layout(binding = 0, rgba32f) uniform highp writeonly image2DArray v;
void main() {
imageStore(v, ivec3(ivec2(1, 2), int(3u)), vec4(0.5f, 0.40000000596046447754f, 0.30000001192092895508f, 1.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinFMA_f32) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* x = b.Splat(ty.vec3<f32>(), 1_f);
auto* y = b.Splat(ty.vec3<f32>(), 2_f);
auto* z = b.Splat(ty.vec3<f32>(), 3_f);
b.Let("x", b.Call(ty.vec3<f32>(), core::BuiltinFn::kFma, x, y, z));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
void main() {
vec3 x = ((vec3(1.0f) * vec3(2.0f)) + vec3(3.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinFMA_f16) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* x = b.Splat(ty.vec3<f16>(), 1_h);
auto* y = b.Splat(ty.vec3<f16>(), 2_h);
auto* z = b.Splat(ty.vec3<f16>(), 3_h);
b.Let("x", b.Call(ty.vec3<f16>(), core::BuiltinFn::kFma, x, y, z));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
#extension GL_AMD_gpu_shader_half_float: require
void main() {
f16vec3 x = ((f16vec3(1.0hf) * f16vec3(2.0hf)) + f16vec3(3.0hf));
}
)");
}
TEST_F(GlslWriterTest, BuiltinArrayLength) {
auto* sb = ty.Struct(mod.symbols.New("SB"), {
{mod.symbols.New("b"), ty.array<u32>()},
});
auto* var = b.Var("v", storage, sb, core::Access::kReadWrite);
var->SetBindingPoint(0, 0);
b.ir.root_block->Append(var);
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* ary = b.Access(ty.ptr<storage, array<u32>, read_write>(), var, 0_u);
b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kArrayLength, ary));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer SB_1_ssbo {
uint b[];
} v;
void main() {
uint x = uint(v.b.length());
}
)");
}
TEST_F(GlslWriterTest, AnyScalar) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.bool_(), core::BuiltinFn::kAny, true));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
void main() {
bool x = true;
}
)");
}
TEST_F(GlslWriterTest, AllScalar) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.bool_(), core::BuiltinFn::kAll, false));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
void main() {
bool x = false;
}
)");
}
TEST_F(GlslWriterTest, DotI32) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* x = b.Let("x", b.Splat(ty.vec4<i32>(), 2_i));
auto* y = b.Let("y", b.Splat(ty.vec4<i32>(), 3_i));
b.Let("z", b.Call(ty.i32(), core::BuiltinFn::kDot, x, y));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
int tint_int_dot(ivec4 x, ivec4 y) {
return ((((x.x * y.x) + (x.y * y.y)) + (x.z * y.z)) + (x.w * y.w));
}
void main() {
ivec4 x = ivec4(2);
ivec4 y = ivec4(3);
int z = tint_int_dot(x, y);
}
)");
}
TEST_F(GlslWriterTest, DotU32) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* x = b.Let("x", b.Splat(ty.vec2<u32>(), 2_u));
auto* y = b.Let("y", b.Splat(ty.vec2<u32>(), 3_u));
b.Let("z", b.Call(ty.u32(), core::BuiltinFn::kDot, x, y));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uint tint_int_dot(uvec2 x, uvec2 y) {
return ((x.x * y.x) + (x.y * y.y));
}
void main() {
uvec2 x = uvec2(2u);
uvec2 y = uvec2(3u);
uint z = tint_int_dot(x, y);
}
)");
}
TEST_F(GlslWriterTest, Modf_Scalar) {
auto* value = b.FunctionParam<f32>("value");
auto* func = b.Function("foo", ty.f32());
func->SetParams({value});
b.Append(func->Block(), [&] {
auto* result = b.Call(core::type::CreateModfResult(ty, mod.symbols, ty.f32()),
core::BuiltinFn::kModf, value);
auto* fract = b.Access<f32>(result, 0_u);
auto* whole = b.Access<f32>(result, 1_u);
b.Return(func, b.Add<f32>(fract, whole));
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(
struct modf_result_f32 {
float fract;
float whole;
};
float foo(float value) {
modf_result_f32 v = modf_result_f32(0.0f, 0.0f);
v.fract = modf(value, v.whole);
modf_result_f32 v_1 = v;
return (v_1.fract + v_1.whole);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
}
)");
}
TEST_F(GlslWriterTest, Modf_Vector) {
auto* value = b.FunctionParam<vec4<f32>>("value");
auto* func = b.Function("foo", ty.vec4<f32>());
func->SetParams({value});
b.Append(func->Block(), [&] {
auto* result = b.Call(core::type::CreateModfResult(ty, mod.symbols, ty.vec4<f32>()),
core::BuiltinFn::kModf, value);
auto* fract = b.Access<vec4<f32>>(result, 0_u);
auto* whole = b.Access<vec4<f32>>(result, 1_u);
b.Return(func, b.Add<vec4<f32>>(fract, whole));
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(
struct modf_result_vec4_f32 {
vec4 fract;
vec4 whole;
};
vec4 foo(vec4 value) {
modf_result_vec4_f32 v = modf_result_vec4_f32(vec4(0.0f), vec4(0.0f));
v.fract = modf(value, v.whole);
modf_result_vec4_f32 v_1 = v;
return (v_1.fract + v_1.whole);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
}
)");
}
TEST_F(GlslWriterTest, Frexp_Scalar) {
auto* value = b.FunctionParam<f32>("value");
auto* func = b.Function("foo", ty.f32());
func->SetParams({value});
b.Append(func->Block(), [&] {
auto* result = b.Call(core::type::CreateFrexpResult(ty, mod.symbols, ty.f32()),
core::BuiltinFn::kFrexp, value);
auto* fract = b.Access<f32>(result, 0_u);
auto* exp = b.Access<i32>(result, 1_u);
b.Return(func, b.Add<f32>(fract, b.Convert<f32>(exp)));
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(
struct frexp_result_f32 {
float fract;
int exp;
};
float foo(float value) {
frexp_result_f32 v = frexp_result_f32(0.0f, 0);
v.fract = frexp(value, v.exp);
frexp_result_f32 v_1 = v;
return (v_1.fract + float(v_1.exp));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
}
)");
}
TEST_F(GlslWriterTest, Frexp_Vector) {
auto* value = b.FunctionParam<vec4<f32>>("value");
auto* func = b.Function("foo", ty.vec4<f32>());
func->SetParams({value});
b.Append(func->Block(), [&] {
auto* result = b.Call(core::type::CreateFrexpResult(ty, mod.symbols, ty.vec4<f32>()),
core::BuiltinFn::kFrexp, value);
auto* fract = b.Access<vec4<f32>>(result, 0_u);
auto* exp = b.Access<vec4<i32>>(result, 1_u);
b.Return(func, b.Add<vec4<f32>>(fract, b.Convert<vec4<f32>>(exp)));
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(
struct frexp_result_vec4_f32 {
vec4 fract;
ivec4 exp;
};
vec4 foo(vec4 value) {
frexp_result_vec4_f32 v = frexp_result_vec4_f32(vec4(0.0f), ivec4(0));
v.fract = frexp(value, v.exp);
frexp_result_vec4_f32 v_1 = v;
return (v_1.fract + vec4(v_1.exp));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
}
)");
}
TEST_F(GlslWriterTest, AbsScalar) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.u32(), core::BuiltinFn::kAbs, 2_u));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
void main() {
uint x = 2u;
}
)");
}
TEST_F(GlslWriterTest, AbsVector) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
b.Let("x", b.Call(ty.vec2<u32>(), core::BuiltinFn::kAbs, b.Splat<vec2<u32>>(2_u)));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
void main() {
uvec2 x = uvec2(2u);
}
)");
}
TEST_F(GlslWriterTest, BuiltinQuantizeToF16) {
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* v = b.Var("x", b.Zero(ty.vec2<f32>()));
b.Let("a", b.Call(ty.vec2<f32>(), core::BuiltinFn::kQuantizeToF16, b.Load(v)));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
vec2 tint_quantize_to_f16(vec2 val) {
return unpackHalf2x16(packHalf2x16(val));
}
void main() {
vec2 x = vec2(0.0f);
vec2 a = tint_quantize_to_f16(x);
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureGatherCompare_Depth2d) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(
ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d)));
tex->SetBindingPoint(0, 0);
sampler = b.Var(ty.ptr(
handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* depth_ref = b.Value(3_f);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x",
b.Call<vec4<f32>>(core::BuiltinFn::kTextureGatherCompare, t, s, coords, depth_ref));
b.Return(func);
});
Options opts;
opts.disable_robustness = true;
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DShadow t_s;
void main() {
vec4 x = textureGather(t_s, vec2(1.0f, 2.0f), 3.0f);
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureGatherCompare_Depth2dOffset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(
ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d)));
tex->SetBindingPoint(0, 0);
sampler = b.Var(ty.ptr(
handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* depth_ref = b.Value(3_f);
auto* offset = b.Construct(ty.vec2<i32>(), b.Value(4_i), b.Value(5_i));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureGatherCompare, t, s, coords,
depth_ref, offset));
b.Return(func);
});
Options opts;
opts.disable_robustness = true;
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DShadow t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec4 x = textureGatherOffset(t_s, v, 3.0f, ivec2(4, 5));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureGatherCompare_DepthCubeArray) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(
handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCubeArray)));
tex->SetBindingPoint(0, 0);
sampler = b.Var(ty.ptr(
handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(2.5_f));
auto* array_idx = b.Value(6_u);
auto* depth_ref = b.Value(3_f);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureGatherCompare, t, s, coords,
array_idx, depth_ref));
b.Return(func);
});
Options opts;
opts.version = Version(Version::Standard::kDesktop, 4, 6);
opts.disable_robustness = true;
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, R"(#version 460
precision highp float;
precision highp int;
uniform highp samplerCubeArrayShadow t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 2.5f);
vec4 x = textureGather(t_s, vec4(v, float(6u)), 3.0f);
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureGatherCompare_Depth2dArrayOffset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(
handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray)));
tex->SetBindingPoint(0, 0);
sampler = b.Var(ty.ptr(
handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Composite(ty.vec2<f32>(), 1_f, 2_f);
auto* array_idx = b.Value(6_i);
auto* depth_ref = b.Value(3_f);
auto* offset = b.Composite(ty.vec2<i32>(), 4_i, 5_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureGatherCompare, t, s, coords,
array_idx, depth_ref, offset));
b.Return(func);
});
Options opts;
opts.disable_robustness = true;
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DArrayShadow t_s;
void main() {
vec4 x = textureGatherOffset(t_s, vec3(vec2(1.0f, 2.0f), float(6)), 3.0f, ivec2(4, 5));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureGather_Alpha) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k2d, ty.i32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<i32>>(core::BuiltinFn::kTextureGather, 3_u, t, s, coords));
b.Return(func);
});
Options opts;
opts.disable_robustness = true;
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp isampler2D t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
ivec4 x = textureGather(t_s, v, int(3u));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureGather_RedOffset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k2d, ty.i32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* offset = b.Composite<vec2<i32>>(1_i, 3_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<i32>>(core::BuiltinFn::kTextureGather, 0_u, t, s, coords, offset));
b.Return(func);
});
Options opts;
opts.disable_robustness = true;
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp isampler2D t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
ivec4 x = textureGatherOffset(t_s, v, ivec2(1, 3), int(0u));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureGather_GreenArray) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k2dArray, ty.i32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* array_idx = b.Value(1_u);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x",
b.Call<vec4<i32>>(core::BuiltinFn::kTextureGather, 1_u, t, s, coords, array_idx));
b.Return(func);
});
Options opts;
opts.disable_robustness = true;
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp isampler2DArray t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec3 v_1 = vec3(v, float(1u));
ivec4 x = textureGather(t_s, v_1, int(1u));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureGather_BlueArrayOffset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k2dArray, ty.i32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* array_idx = b.Value(1_i);
auto* offset = b.Composite<vec2<i32>>(1_i, 2_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<i32>>(core::BuiltinFn::kTextureGather, 2_u, t, s, coords, array_idx,
offset));
b.Return(func);
});
Options opts;
opts.disable_robustness = true;
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp isampler2DArray t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec3 v_1 = vec3(v, float(1));
ivec4 x = textureGatherOffset(t_s, v_1, ivec2(1, 2), int(2u));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureGather_Depth) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(
ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d)));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureGather, t, s, coords));
b.Return(func);
});
Options opts;
opts.disable_robustness = true;
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DShadow t_s;
void main() {
vec4 x = textureGather(t_s, vec2(1.0f, 2.0f), 0.0f);
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureGather_DepthOffset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(
ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d)));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* offset = b.Composite<vec2<i32>>(3_i, 4_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureGather, t, s, coords, offset));
b.Return(func);
});
Options opts;
opts.disable_robustness = true;
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DShadow t_s;
void main() {
vec4 x = textureGatherOffset(t_s, vec2(1.0f, 2.0f), 0.0f, ivec2(3, 4));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureGather_DepthArray) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(
handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray)));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* array_idx = b.Value(4_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureGather, t, s, coords, array_idx));
b.Return(func);
});
Options opts;
opts.disable_robustness = true;
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DArrayShadow t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec4 x = textureGather(t_s, vec3(v, float(4)), 0.0f);
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureGather_DepthArrayOffset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(
handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray)));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* array_idx = b.Value(4_u);
auto* offset = b.Composite<vec2<i32>>(4_i, 5_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x",
b.Call<vec4<f32>>(core::BuiltinFn::kTextureGather, t, s, coords, array_idx, offset));
b.Return(func);
});
Options opts;
opts.disable_robustness = true;
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DArrayShadow t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec4 x = textureGatherOffset(t_s, vec3(v, float(4u)), 0.0f, ivec2(4, 5));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSample_1d) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k1d, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Value(1_f);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSample, t, s, coords));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2D t_s;
void main() {
vec4 x = texture(t_s, vec2(1.0f, 0.5f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSample_2d) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k2d, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSample, t, s, coords));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2D t_s;
void main() {
vec4 x = texture(t_s, vec2(1.0f, 2.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSample_2d_Offset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k2d, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* offset = b.Composite<vec2<i32>>(4_i, 5_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSample, t, s, coords, offset));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2D t_s;
void main() {
vec4 x = textureOffset(t_s, vec2(1.0f, 2.0f), ivec2(4, 5));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSample_2d_Array) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k2dArray, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* array_idx = b.Value(4_u);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSample, t, s, coords, array_idx));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DArray t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec4 x = texture(t_s, vec3(v, float(4u)));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSample_2d_Array_Offset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k2dArray, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* array_idx = b.Value(4_u);
auto* offset = b.Composite<vec2<i32>>(4_i, 5_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x",
b.Call<vec4<f32>>(core::BuiltinFn::kTextureSample, t, s, coords, array_idx, offset));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DArray t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec4 x = textureOffset(t_s, vec3(v, float(4u)), ivec2(4, 5));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSample_3d) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k3d, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSample, t, s, coords));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler3D t_s;
void main() {
vec4 x = texture(t_s, vec3(1.0f, 2.0f, 3.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSample_3d_Offset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k3d, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* offset = b.Composite<vec3<i32>>(4_i, 5_i, 6_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSample, t, s, coords, offset));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler3D t_s;
void main() {
vec4 x = textureOffset(t_s, vec3(1.0f, 2.0f, 3.0f), ivec3(4, 5, 6));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSample_Cube) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::kCube, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSample, t, s, coords));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp samplerCube t_s;
void main() {
vec4 x = texture(t_s, vec3(1.0f, 2.0f, 3.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSample_Cube_Array) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::kCubeArray, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* array_idx = b.Value(4_u);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSample, t, s, coords, array_idx));
b.Return(func);
});
Options opts{};
opts.version = Version(Version::Standard::kDesktop, 4, 6);
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, R"(#version 460
precision highp float;
precision highp int;
uniform highp samplerCubeArray t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
vec4 x = texture(t_s, vec4(v, float(4u)));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSample_Depth2d) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(
ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d)));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSample, t, s, coords));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DShadow t_s;
void main() {
float x = texture(t_s, vec3(vec2(1.0f, 2.0f), 0.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSample_Depth2d_Offset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(
ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d)));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* offset = b.Composite<vec2<i32>>(4_i, 5_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSample, t, s, coords, offset));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DShadow t_s;
void main() {
float x = textureOffset(t_s, vec3(vec2(1.0f, 2.0f), 0.0f), ivec2(4, 5));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSample_Depth2d_Array) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(
handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray)));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* array_idx = b.Value(4_u);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSample, t, s, coords, array_idx));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DArrayShadow t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
float x = texture(t_s, vec4(v, float(4u), 0.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSample_Depth2d_Array_Offset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(
handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray)));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), 1_f, 2_f);
auto* array_idx = b.Value(4_u);
auto* offset = b.Composite<vec2<i32>>(4_i, 5_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSample, t, s, coords, array_idx, offset));
b.Return(func);
});
ASSERT_TRUE(Generate({}, tint::ast::PipelineStage::kFragment)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DArrayShadow t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec4 v_1 = vec4(v, float(4u), 0.0f);
vec2 v_2 = dFdx(v);
float x = textureGradOffset(t_s, v_1, v_2, dFdy(v), ivec2(4, 5));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSample_DepthCube_Array) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(
handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCubeArray)));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* array_idx = b.Value(4_u);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSample, t, s, coords, array_idx));
b.Return(func);
});
Options opts{};
opts.version = Version(Version::Standard::kDesktop, 4, 6);
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, R"(#version 460
precision highp float;
precision highp int;
uniform highp samplerCubeArrayShadow t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
float x = texture(t_s, vec4(v, float(4u)), 0.0f);
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleBias_2d) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k2d, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleBias, t, s, coords, 3_f));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2D t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec4 x = texture(t_s, v, clamp(3.0f, -16.0f, 15.9899997711181640625f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleBias_2d_Offset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k2d, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* offset = b.Composite<vec2<i32>>(4_i, 5_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x",
b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleBias, t, s, coords, 3_f, offset));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2D t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec4 x = textureOffset(t_s, v, ivec2(4, 5), clamp(3.0f, -16.0f, 15.9899997711181640625f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleBias_2d_Array) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k2dArray, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* array_idx = b.Value(4_u);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x",
b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleBias, t, s, coords, array_idx, 3_f));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DArray t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
float v_1 = clamp(3.0f, -16.0f, 15.9899997711181640625f);
vec4 x = texture(t_s, vec3(v, float(4u)), v_1);
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleBias_2d_Array_Offset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k2dArray, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* array_idx = b.Value(4_u);
auto* offset = b.Composite<vec2<i32>>(4_i, 5_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleBias, t, s, coords, array_idx,
3_f, offset));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DArray t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
float v_1 = clamp(3.0f, -16.0f, 15.9899997711181640625f);
vec4 x = textureOffset(t_s, vec3(v, float(4u)), ivec2(4, 5), v_1);
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleBias_3d) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k3d, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleBias, t, s, coords, 3_f));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler3D t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
vec4 x = texture(t_s, v, clamp(3.0f, -16.0f, 15.9899997711181640625f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleBias_3d_Offset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k3d, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* offset = b.Composite<vec3<i32>>(4_i, 5_i, 6_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x",
b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleBias, t, s, coords, 3_f, offset));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler3D t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
vec4 x = textureOffset(t_s, v, ivec3(4, 5, 6), clamp(3.0f, -16.0f, 15.9899997711181640625f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleBias_Cube) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::kCube, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleBias, t, s, coords, 3_f));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp samplerCube t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
vec4 x = texture(t_s, v, clamp(3.0f, -16.0f, 15.9899997711181640625f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleBias_Cube_Array) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::kCubeArray, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* array_idx = b.Value(4_u);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x",
b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleBias, t, s, coords, array_idx, 3_f));
b.Return(func);
});
Options opts{};
opts.version = Version(Version::Standard::kDesktop, 4, 6);
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, R"(#version 460
precision highp float;
precision highp int;
uniform highp samplerCubeArray t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
float v_1 = clamp(3.0f, -16.0f, 15.9899997711181640625f);
vec4 x = texture(t_s, vec4(v, float(4u)), v_1);
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_2d) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k2d, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, 3_f));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2D t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec4 x = textureLod(t_s, v, float(3.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_2d_Offset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k2d, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* offset = b.Composite<vec2<i32>>(4_i, 5_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x",
b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, 3_f, offset));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2D t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec4 x = textureLodOffset(t_s, v, float(3.0f), ivec2(4, 5));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_2d_Array) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k2dArray, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* array_idx = b.Value(4_u);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, array_idx,
3_f));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DArray t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec3 v_1 = vec3(v, float(4u));
vec4 x = textureLod(t_s, v_1, float(3.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_2d_Array_Offset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k2dArray, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* array_idx = b.Value(4_u);
auto* offset = b.Composite<vec2<i32>>(4_i, 5_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, array_idx,
3_f, offset));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DArray t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec3 v_1 = vec3(v, float(4u));
vec4 x = textureLodOffset(t_s, v_1, float(3.0f), ivec2(4, 5));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_3d) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k3d, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, 3_f));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler3D t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
vec4 x = textureLod(t_s, v, float(3.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_3d_Offset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k3d, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* offset = b.Composite<vec3<i32>>(4_i, 5_i, 6_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x",
b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, 3_f, offset));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler3D t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
vec4 x = textureLodOffset(t_s, v, float(3.0f), ivec3(4, 5, 6));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_Cube) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::kCube, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, 3_f));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp samplerCube t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
vec4 x = textureLod(t_s, v, float(3.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_Cube_Array) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::kCubeArray, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* array_idx = b.Value(4_u);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, array_idx,
3_f));
b.Return(func);
});
Options opts{};
opts.version = Version(Version::Standard::kDesktop, 4, 6);
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, R"(#version 460
precision highp float;
precision highp int;
uniform highp samplerCubeArray t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
vec4 v_1 = vec4(v, float(4u));
vec4 x = textureLod(t_s, v_1, float(3.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_Depth2d) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(
ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d)));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, 3_i));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DShadow t_s;
void main() {
vec3 v = vec3(vec2(1.0f, 2.0f), 0.0f);
float x = textureLod(t_s, v, float(3));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_Depth2d_Offset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(
ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d)));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* offset = b.Composite<vec2<i32>>(4_i, 5_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, 3_i, offset));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DShadow t_s;
void main() {
vec3 v = vec3(vec2(1.0f, 2.0f), 0.0f);
float x = textureLodOffset(t_s, v, float(3), ivec2(4, 5));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_Depth2d_Array) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(
handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray)));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* array_idx = b.Value(4_u);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, array_idx, 3_u));
b.Return(func);
});
Options opts{};
opts.version = Version(Version::Standard::kDesktop, 4, 6);
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, R"(#version 460
precision highp float;
precision highp int;
#extension GL_EXT_texture_shadow_lod: require
uniform highp sampler2DArrayShadow t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec4 v_1 = vec4(v, float(4u), 0.0f);
float x = textureLod(t_s, v_1, float(3u));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_Depth2d_Array_Offset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(
handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray)));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* array_idx = b.Value(4_u);
auto* offset = b.Composite<vec2<i32>>(4_i, 5_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, array_idx, 3_i,
offset));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
#extension GL_EXT_texture_shadow_lod: require
uniform highp sampler2DArrayShadow t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec4 v_1 = vec4(v, float(4u), 0.0f);
float x = textureLodOffset(t_s, v_1, float(3), ivec2(4, 5));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleLevel_DepthCube_Array) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(
handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCubeArray)));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* array_idx = b.Value(4_u);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleLevel, t, s, coords, array_idx, 3_u));
b.Return(func);
});
Options opts{};
opts.version = Version(Version::Standard::kDesktop, 4, 6);
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, R"(#version 460
precision highp float;
precision highp int;
#extension GL_EXT_texture_shadow_lod: require
uniform highp samplerCubeArrayShadow t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
vec4 v_1 = vec4(v, float(4u));
float x = textureLod(t_s, v_1, 0.0f, float(3u));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleGrad_2d) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k2d, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* ddx = b.Construct(ty.vec2<f32>(), b.Value(3_f), b.Value(4_f));
auto* ddy = b.Construct(ty.vec2<f32>(), b.Value(5_f), b.Value(6_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleGrad, t, s, coords, ddx, ddy));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2D t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec2 v_1 = vec2(3.0f, 4.0f);
vec4 x = textureGrad(t_s, v, v_1, vec2(5.0f, 6.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleGrad_2d_Offset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k2d, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* ddx = b.Construct(ty.vec2<f32>(), b.Value(3_f), b.Value(4_f));
auto* ddy = b.Construct(ty.vec2<f32>(), b.Value(5_f), b.Value(6_f));
auto* offset = b.Composite<vec2<i32>>(4_i, 5_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleGrad, t, s, coords, ddx, ddy,
offset));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2D t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec2 v_1 = vec2(3.0f, 4.0f);
vec4 x = textureGradOffset(t_s, v, v_1, vec2(5.0f, 6.0f), ivec2(4, 5));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleGrad_2d_Array) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k2dArray, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* ddx = b.Construct(ty.vec2<f32>(), b.Value(3_f), b.Value(4_f));
auto* ddy = b.Construct(ty.vec2<f32>(), b.Value(5_f), b.Value(6_f));
auto* array_idx = b.Value(4_u);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleGrad, t, s, coords, array_idx,
ddx, ddy));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DArray t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec2 v_1 = vec2(3.0f, 4.0f);
vec2 v_2 = vec2(5.0f, 6.0f);
vec4 x = textureGrad(t_s, vec3(v, float(4u)), v_1, v_2);
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleGrad_2d_Array_Offset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k2dArray, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* array_idx = b.Value(4_u);
auto* ddx = b.Construct(ty.vec2<f32>(), b.Value(3_f), b.Value(4_f));
auto* ddy = b.Construct(ty.vec2<f32>(), b.Value(5_f), b.Value(6_f));
auto* offset = b.Composite<vec2<i32>>(4_i, 5_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleGrad, t, s, coords, array_idx,
ddx, ddy, offset));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DArray t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec2 v_1 = vec2(3.0f, 4.0f);
vec2 v_2 = vec2(5.0f, 6.0f);
vec4 x = textureGradOffset(t_s, vec3(v, float(4u)), v_1, v_2, ivec2(4, 5));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleGrad_3d) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k3d, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* ddx = b.Construct(ty.vec3<f32>(), b.Value(3_f), b.Value(4_f), b.Value(5_f));
auto* ddy = b.Construct(ty.vec3<f32>(), b.Value(6_f), b.Value(7_f), b.Value(8_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleGrad, t, s, coords, ddx, ddy));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler3D t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
vec3 v_1 = vec3(3.0f, 4.0f, 5.0f);
vec4 x = textureGrad(t_s, v, v_1, vec3(6.0f, 7.0f, 8.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleGrad_3d_Offset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::k3d, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* ddx = b.Construct(ty.vec3<f32>(), b.Value(3_f), b.Value(4_f), b.Value(5_f));
auto* ddy = b.Construct(ty.vec3<f32>(), b.Value(6_f), b.Value(7_f), b.Value(8_f));
auto* offset = b.Composite<vec3<i32>>(4_i, 5_i, 6_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleGrad, t, s, coords, ddx, ddy,
offset));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler3D t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
vec3 v_1 = vec3(3.0f, 4.0f, 5.0f);
vec4 x = textureGradOffset(t_s, v, v_1, vec3(6.0f, 7.0f, 8.0f), ivec3(4, 5, 6));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleGrad_Cube) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::kCube, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* ddx = b.Construct(ty.vec3<f32>(), b.Value(3_f), b.Value(4_f), b.Value(5_f));
auto* ddy = b.Construct(ty.vec3<f32>(), b.Value(6_f), b.Value(7_f), b.Value(8_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleGrad, t, s, coords, ddx, ddy));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp samplerCube t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
vec3 v_1 = vec3(3.0f, 4.0f, 5.0f);
vec4 x = textureGrad(t_s, v, v_1, vec3(6.0f, 7.0f, 8.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleGrad_Cube_Array) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(handle, ty.Get<core::type::SampledTexture>(
core::type::TextureDimension::kCubeArray, ty.f32())));
tex->SetBindingPoint(0, 0);
sampler =
b.Var(ty.ptr(handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* array_idx = b.Value(4_u);
auto* ddx = b.Construct(ty.vec3<f32>(), b.Value(3_f), b.Value(4_f), b.Value(5_f));
auto* ddy = b.Construct(ty.vec3<f32>(), b.Value(6_f), b.Value(7_f), b.Value(8_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<vec4<f32>>(core::BuiltinFn::kTextureSampleGrad, t, s, coords, array_idx,
ddx, ddy));
b.Return(func);
});
Options opts{};
opts.version = Version(Version::Standard::kDesktop, 4, 6);
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, R"(#version 460
precision highp float;
precision highp int;
uniform highp samplerCubeArray t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
vec3 v_1 = vec3(3.0f, 4.0f, 5.0f);
vec3 v_2 = vec3(6.0f, 7.0f, 8.0f);
vec4 x = textureGrad(t_s, vec4(v, float(4u)), v_1, v_2);
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleCompare_2d) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(
ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d)));
tex->SetBindingPoint(0, 0);
sampler = b.Var(ty.ptr(
handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleCompare, t, s, coords, 3_f));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DShadow t_s;
void main() {
float x = texture(t_s, vec3(vec2(1.0f, 2.0f), 3.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleCompare_2d_Offset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(
ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d)));
tex->SetBindingPoint(0, 0);
sampler = b.Var(ty.ptr(
handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* offset = b.Composite<vec2<i32>>(4_i, 5_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleCompare, t, s, coords, 3_f, offset));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DShadow t_s;
void main() {
float x = textureOffset(t_s, vec3(vec2(1.0f, 2.0f), 3.0f), ivec2(4, 5));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleCompare_2d_Array) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(
handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray)));
tex->SetBindingPoint(0, 0);
sampler = b.Var(ty.ptr(
handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* array_idx = b.Value(4_u);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x",
b.Call<f32>(core::BuiltinFn::kTextureSampleCompare, t, s, coords, array_idx, 3_f));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DArrayShadow t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
float x = texture(t_s, vec4(v, float(4u), 3.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleCompare_2d_Array_Offset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(
handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray)));
tex->SetBindingPoint(0, 0);
sampler = b.Var(ty.ptr(
handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* array_idx = b.Value(4_u);
auto* offset = b.Composite<vec2<i32>>(4_i, 5_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleCompare, t, s, coords, array_idx, 3_f,
offset));
b.Return(func);
});
ASSERT_TRUE(Generate({}, ast::PipelineStage::kFragment)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DArrayShadow t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
vec4 v_1 = vec4(v, float(4u), 3.0f);
vec2 v_2 = dFdx(v);
float x = textureGradOffset(t_s, v_1, v_2, dFdy(v), ivec2(4, 5));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleCompare_Cube) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(
ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCube)));
tex->SetBindingPoint(0, 0);
sampler = b.Var(ty.ptr(
handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleCompare, t, s, coords, 3_f));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp samplerCubeShadow t_s;
void main() {
float x = texture(t_s, vec4(vec3(1.0f, 2.0f, 3.0f), 3.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleCompare_Cube_Array) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(
handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCubeArray)));
tex->SetBindingPoint(0, 0);
sampler = b.Var(ty.ptr(
handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* array_idx = b.Value(4_u);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x",
b.Call<f32>(core::BuiltinFn::kTextureSampleCompare, t, s, coords, array_idx, 3_f));
b.Return(func);
});
Options opts{};
opts.version = Version(Version::Standard::kDesktop, 4, 6);
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, R"(#version 460
precision highp float;
precision highp int;
uniform highp samplerCubeArrayShadow t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
float x = texture(t_s, vec4(v, float(4u)), 3.0f);
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleCompareLevel_2d) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(
ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d)));
tex->SetBindingPoint(0, 0);
sampler = b.Var(ty.ptr(
handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleCompareLevel, t, s, coords, 3_f));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DShadow t_s;
void main() {
float x = texture(t_s, vec3(vec2(1.0f, 2.0f), 3.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleCompareLevel_2d_Offset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(
ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2d)));
tex->SetBindingPoint(0, 0);
sampler = b.Var(ty.ptr(
handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* offset = b.Composite<vec2<i32>>(4_i, 5_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x",
b.Call<f32>(core::BuiltinFn::kTextureSampleCompareLevel, t, s, coords, 3_f, offset));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DShadow t_s;
void main() {
float x = textureOffset(t_s, vec3(vec2(1.0f, 2.0f), 3.0f), ivec2(4, 5));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleCompareLevel_2d_Array) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(
handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray)));
tex->SetBindingPoint(0, 0);
sampler = b.Var(ty.ptr(
handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* array_idx = b.Value(4_u);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleCompareLevel, t, s, coords, array_idx,
3_f));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp sampler2DArrayShadow t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
float x = texture(t_s, vec4(v, float(4u), 3.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleCompareLevel_2d_Array_Offset) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(
handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::k2dArray)));
tex->SetBindingPoint(0, 0);
sampler = b.Var(ty.ptr(
handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec2<f32>(), b.Value(1_f), b.Value(2_f));
auto* array_idx = b.Value(4_u);
auto* offset = b.Composite<vec2<i32>>(4_i, 5_i);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleCompareLevel, t, s, coords, array_idx,
3_f, offset));
b.Return(func);
});
Options opts{};
opts.version = Version(Version::Standard::kDesktop, 4, 6);
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, R"(#version 460
precision highp float;
precision highp int;
uniform highp sampler2DArrayShadow t_s;
void main() {
vec2 v = vec2(1.0f, 2.0f);
float x = textureOffset(t_s, vec4(v, float(4u), 3.0f), ivec2(4, 5));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleCompareLevel_Cube) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(
ty.ptr(handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCube)));
tex->SetBindingPoint(0, 0);
sampler = b.Var(ty.ptr(
handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleCompareLevel, t, s, coords, 3_f));
b.Return(func);
});
ASSERT_TRUE(Generate()) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, GlslHeader() + R"(precision highp float;
precision highp int;
uniform highp samplerCubeShadow t_s;
void main() {
float x = texture(t_s, vec4(vec3(1.0f, 2.0f, 3.0f), 3.0f));
}
)");
}
TEST_F(GlslWriterTest, BuiltinTextureSampleCompareLevel_Cube_Array) {
core::ir::Var* tex = nullptr;
core::ir::Var* sampler = nullptr;
b.Append(b.ir.root_block, [&] {
tex = b.Var(ty.ptr(
handle, ty.Get<core::type::DepthTexture>(core::type::TextureDimension::kCubeArray)));
tex->SetBindingPoint(0, 0);
sampler = b.Var(ty.ptr(
handle, ty.Get<core::type::Sampler>(core::type::SamplerKind::kComparisonSampler)));
sampler->SetBindingPoint(0, 1);
});
auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment);
b.Append(func->Block(), [&] {
auto* coords = b.Construct(ty.vec3<f32>(), b.Value(1_f), b.Value(2_f), b.Value(3_f));
auto* array_idx = b.Value(4_u);
auto* t = b.Load(tex);
auto* s = b.Load(sampler);
b.Let("x", b.Call<f32>(core::BuiltinFn::kTextureSampleCompareLevel, t, s, coords, array_idx,
3_f));
b.Return(func);
});
Options opts{};
opts.version = Version(Version::Standard::kDesktop, 4, 6);
ASSERT_TRUE(Generate(opts)) << err_ << output_.glsl;
EXPECT_EQ(output_.glsl, R"(#version 460
precision highp float;
precision highp int;
uniform highp samplerCubeArrayShadow t_s;
void main() {
vec3 v = vec3(1.0f, 2.0f, 3.0f);
float x = texture(t_s, vec4(v, float(4u)), 3.0f);
}
)");
}
} // namespace
} // namespace tint::glsl::writer