blob: 2ed5df05c726721dd44f1034f8169264d9f5a95d [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<float4> arg_0 : register(u0, space1);
float4 textureLoad_b4d6c4() {
RWTexture2D<float4> v = arg_0;
float4 res = float4(v.Load(int3(int2((1u).xx), 0)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_b4d6c4()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_b4d6c4()));
}