blob: e9d34d9b53289c6e10df985d0d934f433b231391 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
uint4 textureLoad_b60a86(texture1d<uint, access::read_write> tint_symbol) {
uint4 res = tint_symbol.read(uint(1));
return res;
}
fragment void fragment_main(device uint4* tint_symbol_1 [[buffer(0)]], texture1d<uint, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_b60a86(tint_symbol_2);
return;
}
kernel void compute_main(device uint4* tint_symbol_3 [[buffer(0)]], texture1d<uint, access::read_write> tint_symbol_4 [[texture(0)]]) {
*(tint_symbol_3) = textureLoad_b60a86(tint_symbol_4);
return;
}