| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct tint_packed_vec3_f32_array_element { |
| /* 0x0000 */ packed_float3 elements; |
| /* 0x000c */ tint_array<int8_t, 4> tint_pad; |
| }; |
| |
| struct GammaTransferParams { |
| /* 0x0000 */ float G; |
| /* 0x0004 */ float A; |
| /* 0x0008 */ float B; |
| /* 0x000c */ float C; |
| /* 0x0010 */ float D; |
| /* 0x0014 */ float E; |
| /* 0x0018 */ float F; |
| /* 0x001c */ uint padding; |
| }; |
| |
| struct ExternalTextureParams_tint_packed_vec3 { |
| /* 0x0000 */ uint numPlanes; |
| /* 0x0004 */ uint doYuvToRgbConversionOnly; |
| /* 0x0008 */ tint_array<int8_t, 8> tint_pad_1; |
| /* 0x0010 */ float3x4 yuvToRgbConversionMatrix; |
| /* 0x0040 */ GammaTransferParams gammaDecodeParams; |
| /* 0x0060 */ GammaTransferParams gammaEncodeParams; |
| /* 0x0080 */ tint_array<tint_packed_vec3_f32_array_element, 3> gamutConversionMatrix; |
| /* 0x00b0 */ float3x2 sampleTransform; |
| /* 0x00c8 */ float3x2 loadTransform; |
| /* 0x00e0 */ float2 samplePlane0RectMin; |
| /* 0x00e8 */ float2 samplePlane0RectMax; |
| /* 0x00f0 */ float2 samplePlane1RectMin; |
| /* 0x00f8 */ float2 samplePlane1RectMax; |
| /* 0x0100 */ uint2 visibleSize; |
| /* 0x0108 */ float2 plane1CoordFactor; |
| }; |
| |
| struct ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| float3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| float3x3 gamutConversionMatrix; |
| float3x2 sampleTransform; |
| float3x2 loadTransform; |
| float2 samplePlane0RectMin; |
| float2 samplePlane0RectMax; |
| float2 samplePlane1RectMin; |
| float2 samplePlane1RectMax; |
| uint2 visibleSize; |
| float2 plane1CoordFactor; |
| }; |
| |
| uint2 textureDimensions_cdc6c9(const constant ExternalTextureParams_tint_packed_vec3* const tint_symbol_1) { |
| uint2 res = ((*(tint_symbol_1)).visibleSize + uint2(1u)); |
| return res; |
| } |
| |
| fragment void fragment_main(device uint2* tint_symbol_2 [[buffer(0)]], const constant ExternalTextureParams_tint_packed_vec3* tint_symbol_3 [[buffer(2)]]) { |
| *(tint_symbol_2) = textureDimensions_cdc6c9(tint_symbol_3); |
| return; |
| } |
| |
| kernel void compute_main(device uint2* tint_symbol_4 [[buffer(0)]], const constant ExternalTextureParams_tint_packed_vec3* tint_symbol_5 [[buffer(2)]]) { |
| *(tint_symbol_4) = textureDimensions_cdc6c9(tint_symbol_5); |
| return; |
| } |
| |
| struct VertexOutput { |
| float4 pos; |
| uint2 prevent_dce; |
| }; |
| |
| struct tint_symbol { |
| uint2 prevent_dce [[user(locn0)]] [[flat]]; |
| float4 pos [[position]]; |
| }; |
| |
| VertexOutput vertex_main_inner(const constant ExternalTextureParams_tint_packed_vec3* const tint_symbol_6) { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = textureDimensions_cdc6c9(tint_symbol_6); |
| return out; |
| } |
| |
| vertex tint_symbol vertex_main(const constant ExternalTextureParams_tint_packed_vec3* tint_symbol_7 [[buffer(2)]]) { |
| VertexOutput const inner_result = vertex_main_inner(tint_symbol_7); |
| tint_symbol wrapper_result = {}; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |
| return wrapper_result; |
| } |
| |