blob: 3cd91a5e26465157be911a96b7c37dc00341f0a9 [file] [log] [blame]
struct vertex_main_out {
float4 tint_symbol_1_1;
};
struct vertex_main_outputs {
float4 vertex_main_out_tint_symbol_1_1 : SV_Position;
};
Texture2DMS<float4> arg_0 : register(t0, space1);
static float4 tint_symbol_1 = (0.0f).xxxx;
void textureLoad_6273b1() {
float res = 0.0f;
Texture2DMS<float4> v = arg_0;
int2 v_1 = int2((0).xx);
res = float4(v.Load(v_1, int(1)).x, 0.0f, 0.0f, 0.0f)[0u];
}
void tint_symbol_2(float4 tint_symbol) {
tint_symbol_1 = tint_symbol;
}
void vertex_main_1() {
textureLoad_6273b1();
tint_symbol_2((0.0f).xxxx);
}
vertex_main_out vertex_main_inner() {
vertex_main_1();
vertex_main_out v_2 = {tint_symbol_1};
return v_2;
}
void fragment_main_1() {
textureLoad_6273b1();
}
void fragment_main() {
fragment_main_1();
}
void compute_main_1() {
textureLoad_6273b1();
}
[numthreads(1, 1, 1)]
void compute_main() {
compute_main_1();
}
vertex_main_outputs vertex_main() {
vertex_main_out v_3 = vertex_main_inner();
vertex_main_outputs v_4 = {v_3.tint_symbol_1_1};
return v_4;
}