| // Copyright 2022 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/tint/lang/glsl/writer/ast_raise/combine_samplers.h" |
| |
| #include <memory> |
| #include <utility> |
| |
| #include "src/tint/lang/glsl/writer/common/options.h" |
| #include "src/tint/lang/wgsl/ast/transform/helper_test.h" |
| |
| namespace tint::glsl::writer { |
| namespace { |
| |
| using CombineSamplersTest = ast::transform::TransformTest; |
| |
| TEST_F(CombineSamplersTest, EmptyModule) { |
| auto* src = ""; |
| auto* expect = ""; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, SimplePair) { |
| auto* src = R"( |
| @group(0) @binding(0) var t : texture_2d<f32>; |
| |
| @group(0) @binding(1) var s : sampler; |
| |
| fn main() -> vec4<f32> { |
| return textureSample(t, s, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var t_s : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn main() -> vec4<f32> { |
| return textureSample(t_s, placeholder_sampler, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, SimplePair_OutOfOrder) { |
| auto* src = R"( |
| fn main() -> vec4<f32> { |
| return textureSample(t, s, vec2<f32>(1.0, 2.0)); |
| } |
| |
| @group(0) @binding(0) var t : texture_2d<f32>; |
| |
| @group(0) @binding(1) var s : sampler; |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var t_s : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn main() -> vec4<f32> { |
| return textureSample(t_s, placeholder_sampler, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, SimplePairInAFunction) { |
| auto* src = R"( |
| @group(0) @binding(0) var t : texture_2d<f32>; |
| |
| @group(0) @binding(1) var s : sampler; |
| |
| fn sample(t : texture_2d<f32>, s : sampler, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(t, s, coords); |
| } |
| |
| fn main() -> vec4<f32> { |
| return sample(t, s, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn sample(t_s : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(t_s, placeholder_sampler, coords); |
| } |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var t_s_1 : texture_2d<f32>; |
| |
| fn main() -> vec4<f32> { |
| return sample(t_s_1, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, SimplePairInAFunction_OutOfOrder) { |
| auto* src = R"( |
| fn main() -> vec4<f32> { |
| return sample(t, s, vec2<f32>(1.0, 2.0)); |
| } |
| |
| fn sample(t : texture_2d<f32>, s : sampler, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(t, s, coords); |
| } |
| |
| @group(0) @binding(1) var s : sampler; |
| |
| @group(0) @binding(0) var t : texture_2d<f32>; |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var t_s : texture_2d<f32>; |
| |
| fn main() -> vec4<f32> { |
| return sample(t_s, vec2<f32>(1.0, 2.0)); |
| } |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn sample(t_s_1 : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(t_s_1, placeholder_sampler, coords); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, SimplePairRename) { |
| auto* src = R"( |
| @group(0) @binding(1) var t : texture_2d<f32>; |
| |
| @group(2) @binding(3) var s : sampler; |
| |
| fn main() -> vec4<f32> { |
| return textureSample(t, s, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var fuzzy : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn main() -> vec4<f32> { |
| return textureSample(fuzzy, placeholder_sampler, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| binding.placeholder_sampler_bind_point = {1024, 0}; |
| |
| binding::CombinedTextureSamplerPair pair; |
| pair.texture = {0, 1}; |
| pair.sampler = {2, 3}; |
| binding.sampler_texture_to_name[pair] = "fuzzy"; |
| |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, SimplePairRenameMiss) { |
| auto* src = R"( |
| @group(0) @binding(1) var t : texture_2d<f32>; |
| |
| @group(2) @binding(3) var s : sampler; |
| |
| fn main() -> vec4<f32> { |
| return textureSample(t, s, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var t_s : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn main() -> vec4<f32> { |
| return textureSample(t_s, placeholder_sampler, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| |
| Bindings binding; |
| binding.placeholder_sampler_bind_point = {1024, 0}; |
| |
| binding::CombinedTextureSamplerPair pair; |
| pair.texture = {3, 2}; |
| pair.sampler = {1, 0}; |
| binding.sampler_texture_to_name[pair] = "fuzzy"; |
| |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, AliasedTypes) { |
| auto* src = R"( |
| |
| alias Tex2d = texture_2d<f32>; |
| |
| @group(0) @binding(0) var t : Tex2d; |
| |
| @group(0) @binding(1) var s : sampler; |
| |
| fn sample(t : Tex2d, s : sampler, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(t, s, coords); |
| } |
| |
| fn main() -> vec4<f32> { |
| return sample(t, s, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| auto* expect = R"( |
| alias Tex2d = texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn sample(t_s : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(t_s, placeholder_sampler, coords); |
| } |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var t_s_1 : texture_2d<f32>; |
| |
| fn main() -> vec4<f32> { |
| return sample(t_s_1, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, AliasedTypes_OutOfOrder) { |
| auto* src = R"( |
| fn main() -> vec4<f32> { |
| return sample(t, s, vec2<f32>(1.0, 2.0)); |
| } |
| |
| fn sample(t : Tex2d, s : sampler, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(t, s, coords); |
| } |
| |
| @group(0) @binding(0) var t : Tex2d; |
| @group(0) @binding(1) var s : sampler; |
| |
| alias Tex2d = texture_2d<f32>; |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var t_s : texture_2d<f32>; |
| |
| fn main() -> vec4<f32> { |
| return sample(t_s, vec2<f32>(1.0, 2.0)); |
| } |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn sample(t_s_1 : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(t_s_1, placeholder_sampler, coords); |
| } |
| |
| alias Tex2d = texture_2d<f32>; |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, SimplePairInTwoFunctions) { |
| auto* src = R"( |
| @group(0) @binding(0) var t : texture_2d<f32>; |
| |
| @group(0) @binding(1) var s : sampler; |
| |
| fn g(t : texture_2d<f32>, s : sampler, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(t, s, coords); |
| } |
| |
| fn f(t : texture_2d<f32>, s : sampler, coords : vec2<f32>) -> vec4<f32> { |
| return g(t, s, coords); |
| } |
| |
| fn main() -> vec4<f32> { |
| return f(t, s, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn g(t_s : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(t_s, placeholder_sampler, coords); |
| } |
| |
| fn f(t_s_1 : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> { |
| return g(t_s_1, coords); |
| } |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var t_s_2 : texture_2d<f32>; |
| |
| fn main() -> vec4<f32> { |
| return f(t_s_2, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, SimplePairInTwoFunctions_OutOfOrder) { |
| auto* src = R"( |
| fn main() -> vec4<f32> { |
| return f(t, s, vec2<f32>(1.0, 2.0)); |
| } |
| |
| fn f(t : texture_2d<f32>, s : sampler, coords : vec2<f32>) -> vec4<f32> { |
| return g(t, s, coords); |
| } |
| |
| fn g(t : texture_2d<f32>, s : sampler, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(t, s, coords); |
| } |
| |
| @group(0) @binding(1) var s : sampler; |
| @group(0) @binding(0) var t : texture_2d<f32>; |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var t_s : texture_2d<f32>; |
| |
| fn main() -> vec4<f32> { |
| return f(t_s, vec2<f32>(1.0, 2.0)); |
| } |
| |
| fn f(t_s_1 : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> { |
| return g(t_s_1, coords); |
| } |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn g(t_s_2 : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(t_s_2, placeholder_sampler, coords); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, TwoFunctionsGenerateSamePair) { |
| auto* src = R"( |
| @group(1) @binding(0) var tex : texture_2d<f32>; |
| |
| @group(1) @binding(1) var samp : sampler; |
| |
| fn f() -> vec4<f32> { |
| return textureSample(tex, samp, vec2<f32>(1.0, 2.0)); |
| } |
| |
| fn g() -> vec4<f32> { |
| return textureSample(tex, samp, vec2<f32>(3.0, 4.0)); |
| } |
| |
| fn main() -> vec4<f32> { |
| return f() + g(); |
| } |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_samp : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn f() -> vec4<f32> { |
| return textureSample(tex_samp, placeholder_sampler, vec2<f32>(1.0, 2.0)); |
| } |
| |
| fn g() -> vec4<f32> { |
| return textureSample(tex_samp, placeholder_sampler, vec2<f32>(3.0, 4.0)); |
| } |
| |
| fn main() -> vec4<f32> { |
| return (f() + g()); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, ThreeTexturesThreeSamplers) { |
| auto* src = R"( |
| @group(0) @binding(0) var tex1 : texture_2d<f32>; |
| @group(0) @binding(1) var tex2 : texture_2d<f32>; |
| @group(0) @binding(2) var tex3 : texture_2d<f32>; |
| |
| @group(1) @binding(0) var samp1 : sampler; |
| @group(1) @binding(1) var samp2: sampler; |
| @group(1) @binding(2) var samp3: sampler; |
| |
| fn sample(t : texture_2d<f32>, s : sampler) -> vec4<f32> { |
| return textureSample(t, s, vec2<f32>(1.0, 2.0)); |
| } |
| |
| fn main() -> vec4<f32> { |
| return sample(tex1, samp1) |
| + sample(tex1, samp2) |
| + sample(tex1, samp3) |
| + sample(tex2, samp1) |
| + sample(tex2, samp2) |
| + sample(tex2, samp3) |
| + sample(tex3, samp1) |
| + sample(tex3, samp2) |
| + sample(tex3, samp3); |
| } |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn sample(t_s : texture_2d<f32>) -> vec4<f32> { |
| return textureSample(t_s, placeholder_sampler, vec2<f32>(1.0, 2.0)); |
| } |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex1_samp1 : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex1_samp2 : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex1_samp3 : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex2_samp1 : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex2_samp2 : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex2_samp3 : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex3_samp1 : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex3_samp2 : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex3_samp3 : texture_2d<f32>; |
| |
| fn main() -> vec4<f32> { |
| return ((((((((sample(tex1_samp1) + sample(tex1_samp2)) + sample(tex1_samp3)) + sample(tex2_samp1)) + sample(tex2_samp2)) + sample(tex2_samp3)) + sample(tex3_samp1)) + sample(tex3_samp2)) + sample(tex3_samp3)); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, TwoFunctionsTwoTexturesDiamond) { |
| auto* src = R"( |
| @group(0) @binding(0) var tex1 : texture_2d<f32>; |
| |
| @group(0) @binding(1) var tex2 : texture_2d<f32>; |
| |
| @group(0) @binding(2) var samp : sampler; |
| |
| fn sample(t : texture_2d<f32>, s : sampler, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(t, s, coords); |
| } |
| |
| fn f(t1 : texture_2d<f32>, t2 : texture_2d<f32>, s : sampler, coords : vec2<f32>) -> vec4<f32> { |
| return sample(t1, s, coords) + sample(t2, s, coords); |
| } |
| |
| fn main() -> vec4<f32> { |
| return f(tex1, tex2, samp, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn sample(t_s : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(t_s, placeholder_sampler, coords); |
| } |
| |
| fn f(t1_s : texture_2d<f32>, t2_s : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> { |
| return (sample(t1_s, coords) + sample(t2_s, coords)); |
| } |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex1_samp : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex2_samp : texture_2d<f32>; |
| |
| fn main() -> vec4<f32> { |
| return f(tex1_samp, tex2_samp, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, TwoFunctionsTwoSamplersDiamond) { |
| auto* src = R"( |
| @group(0) @binding(0) var tex : texture_2d<f32>; |
| |
| @group(0) @binding(1) var samp1 : sampler; |
| |
| @group(0) @binding(2) var samp2 : sampler; |
| |
| fn sample(t : texture_2d<f32>, s : sampler, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(t, s, coords); |
| } |
| |
| fn f(t : texture_2d<f32>, s1 : sampler, s2 : sampler, coords : vec2<f32>) -> vec4<f32> { |
| return sample(t, s1, coords) + sample(t, s2, coords); |
| } |
| |
| fn main() -> vec4<f32> { |
| return f(tex, samp1, samp2, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn sample(t_s : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(t_s, placeholder_sampler, coords); |
| } |
| |
| fn f(t_s1 : texture_2d<f32>, t_s2 : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> { |
| return (sample(t_s1, coords) + sample(t_s2, coords)); |
| } |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_samp1 : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_samp2 : texture_2d<f32>; |
| |
| fn main() -> vec4<f32> { |
| return f(tex_samp1, tex_samp2, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, GlobalTextureLocalSampler) { |
| auto* src = R"( |
| @group(0) @binding(0) var tex : texture_2d<f32>; |
| |
| @group(0) @binding(1) var samp1 : sampler; |
| |
| @group(0) @binding(2) var samp2 : sampler; |
| |
| fn f(s1 : sampler, s2 : sampler, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(tex, s1, coords) + textureSample(tex, s2, coords); |
| } |
| |
| fn main() -> vec4<f32> { |
| return f(samp1, samp2, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn f(tex_s1 : texture_2d<f32>, tex_s2 : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> { |
| return (textureSample(tex_s1, placeholder_sampler, coords) + textureSample(tex_s2, placeholder_sampler, coords)); |
| } |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_samp1 : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_samp2 : texture_2d<f32>; |
| |
| fn main() -> vec4<f32> { |
| return f(tex_samp1, tex_samp2, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, GlobalTextureLocalSampler_OutOfOrder) { |
| auto* src = R"( |
| fn main() -> vec4<f32> { |
| return f(samp1, samp2, vec2<f32>(1.0, 2.0)); |
| } |
| |
| fn f(s1 : sampler, s2 : sampler, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(tex, s1, coords) + textureSample(tex, s2, coords); |
| } |
| |
| @group(0) @binding(1) var samp1 : sampler; |
| @group(0) @binding(2) var samp2 : sampler; |
| @group(0) @binding(0) var tex : texture_2d<f32>; |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_samp1 : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_samp2 : texture_2d<f32>; |
| |
| fn main() -> vec4<f32> { |
| return f(tex_samp1, tex_samp2, vec2<f32>(1.0, 2.0)); |
| } |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn f(tex_s1 : texture_2d<f32>, tex_s2 : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> { |
| return (textureSample(tex_s1, placeholder_sampler, coords) + textureSample(tex_s2, placeholder_sampler, coords)); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, LocalTextureGlobalSampler) { |
| auto* src = R"( |
| @group(0) @binding(0) var tex1 : texture_2d<f32>; |
| |
| @group(0) @binding(1) var tex2 : texture_2d<f32>; |
| |
| @group(0) @binding(2) var samp : sampler; |
| |
| fn f(t1 : texture_2d<f32>, t2 : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(t1, samp, coords) + textureSample(t2, samp, coords); |
| } |
| |
| fn main() -> vec4<f32> { |
| return f(tex1, tex2, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn f(t1_samp : texture_2d<f32>, t2_samp : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> { |
| return (textureSample(t1_samp, placeholder_sampler, coords) + textureSample(t2_samp, placeholder_sampler, coords)); |
| } |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex1_samp : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex2_samp : texture_2d<f32>; |
| |
| fn main() -> vec4<f32> { |
| return f(tex1_samp, tex2_samp, vec2<f32>(1.0, 2.0)); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, LocalTextureGlobalSampler_OutOfOrder) { |
| auto* src = R"( |
| fn main() -> vec4<f32> { |
| return f(tex1, tex2, vec2<f32>(1.0, 2.0)); |
| } |
| |
| fn f(t1 : texture_2d<f32>, t2 : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(t1, samp, coords) + textureSample(t2, samp, coords); |
| } |
| |
| @group(0) @binding(2) var samp : sampler; |
| @group(0) @binding(0) var tex1 : texture_2d<f32>; |
| @group(0) @binding(1) var tex2 : texture_2d<f32>; |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex1_samp : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex2_samp : texture_2d<f32>; |
| |
| fn main() -> vec4<f32> { |
| return f(tex1_samp, tex2_samp, vec2<f32>(1.0, 2.0)); |
| } |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn f(t1_samp : texture_2d<f32>, t2_samp : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> { |
| return (textureSample(t1_samp, placeholder_sampler, coords) + textureSample(t2_samp, placeholder_sampler, coords)); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, TextureLoadNoSampler) { |
| auto* src = R"( |
| @group(0) @binding(0) var tex : texture_2d<f32>; |
| |
| fn f(t : texture_2d<f32>, coords : vec2<i32>) -> vec4<f32> { |
| return textureLoad(t, coords, 0); |
| } |
| |
| fn main() -> vec4<f32> { |
| return f(tex, vec2<i32>(1, 2)); |
| } |
| )"; |
| auto* expect = R"( |
| fn f(t_1 : texture_2d<f32>, coords : vec2<i32>) -> vec4<f32> { |
| return textureLoad(t_1, coords, 0); |
| } |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var fred : texture_2d<f32>; |
| |
| fn main() -> vec4<f32> { |
| return f(fred, vec2<i32>(1, 2)); |
| } |
| )"; |
| |
| Bindings binding; |
| |
| binding::CombinedTextureSamplerPair pair; |
| pair.texture = {0, 0}; |
| pair.sampler = {1024, 0}; |
| binding.sampler_texture_to_name[pair] = "fred"; |
| |
| binding.placeholder_sampler_bind_point = {pair.sampler.group, pair.sampler.binding}; |
| |
| ast::transform::DataMap data; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, TextureWithAndWithoutSampler) { |
| auto* src = R"( |
| @group(0) @binding(0) var tex : texture_2d<f32>; |
| @group(0) @binding(1) var samp : sampler; |
| |
| fn main() -> vec4<f32> { |
| return textureLoad(tex, vec2<i32>(), 0) + |
| textureSample(tex, samp, vec2<f32>()); |
| } |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var barney : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn main() -> vec4<f32> { |
| return (textureLoad(barney, vec2<i32>(), 0) + textureSample(barney, placeholder_sampler, vec2<f32>())); |
| } |
| )"; |
| |
| BindingPoint tex{0, 0}; |
| BindingPoint samp{0, 1}; |
| |
| Bindings binding; |
| binding.placeholder_sampler_bind_point = {1024, 0}; |
| |
| binding::CombinedTextureSamplerPair pair; |
| pair.texture = {tex.group, tex.binding}; |
| pair.sampler = {samp.group, samp.binding}; |
| |
| binding::CombinedTextureSamplerPair placeholder_pair; |
| placeholder_pair.texture = {tex.group, tex.binding}; |
| placeholder_pair.sampler = {binding.placeholder_sampler_bind_point.group, |
| binding.placeholder_sampler_bind_point.binding}; |
| |
| binding.sampler_texture_to_name[pair] = "barney"; |
| binding.sampler_texture_to_name[placeholder_pair] = "fred"; |
| |
| ast::transform::DataMap data; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, TextureSampleCompare) { |
| auto* src = R"( |
| @group(0) @binding(0) var tex : texture_depth_2d; |
| |
| @group(0) @binding(1) var samp : sampler_comparison; |
| |
| fn main() -> vec4<f32> { |
| return vec4<f32>(textureSampleCompare(tex, samp, vec2<f32>(1.0, 2.0), 0.5)); |
| } |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_samp : texture_depth_2d; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_comparison_sampler : sampler_comparison; |
| |
| fn main() -> vec4<f32> { |
| return vec4<f32>(textureSampleCompare(tex_samp, placeholder_comparison_sampler, vec2<f32>(1.0, 2.0), 0.5)); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, TextureSampleCompareInAFunction) { |
| auto* src = R"( |
| @group(0) @binding(0) var tex : texture_depth_2d; |
| |
| @group(0) @binding(1) var samp : sampler_comparison; |
| |
| fn f(t : texture_depth_2d, s : sampler_comparison, coords : vec2<f32>) -> f32 { |
| return textureSampleCompare(t, s, coords, 5.0f); |
| } |
| |
| fn main() -> vec4<f32> { |
| return vec4<f32>(f(tex, samp, vec2<f32>(1.0, 2.0))); |
| } |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_comparison_sampler : sampler_comparison; |
| |
| fn f(t_s : texture_depth_2d, coords : vec2<f32>) -> f32 { |
| return textureSampleCompare(t_s, placeholder_comparison_sampler, coords, 5.0f); |
| } |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_samp : texture_depth_2d; |
| |
| fn main() -> vec4<f32> { |
| return vec4<f32>(f(tex_samp, vec2<f32>(1.0, 2.0))); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, TextureSampleCompareInAFunction_OutOfOrder) { |
| auto* src = R"( |
| fn main() -> vec4<f32> { |
| return vec4<f32>(f(tex, samp, vec2<f32>(1.0, 2.0))); |
| } |
| |
| fn f(t : texture_depth_2d, s : sampler_comparison, coords : vec2<f32>) -> f32 { |
| return textureSampleCompare(t, s, coords, 5.0f); |
| } |
| |
| @group(0) @binding(0) var tex : texture_depth_2d; |
| @group(0) @binding(1) var samp : sampler_comparison; |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_samp : texture_depth_2d; |
| |
| fn main() -> vec4<f32> { |
| return vec4<f32>(f(tex_samp, vec2<f32>(1.0, 2.0))); |
| } |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_comparison_sampler : sampler_comparison; |
| |
| fn f(t_s : texture_depth_2d, coords : vec2<f32>) -> f32 { |
| return textureSampleCompare(t_s, placeholder_comparison_sampler, coords, 5.0f); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, BindingPointCollision) { |
| auto* src = R"( |
| @group(1) @binding(0) var tex : texture_2d<f32>; |
| |
| @group(1) @binding(1) var samp : sampler; |
| |
| @group(0) @binding(0) var<uniform> gcoords : vec2<f32>; |
| |
| fn main() -> vec4<f32> { |
| return textureSample(tex, samp, gcoords); |
| } |
| )"; |
| auto* expect = R"( |
| @internal(disable_validation__binding_point_collision) @group(0) @binding(0) var<uniform> gcoords : vec2<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_samp : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn main() -> vec4<f32> { |
| return textureSample(tex_samp, placeholder_sampler, gcoords); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, BindingPointCollision_OutOfOrder) { |
| auto* src = R"( |
| fn main() -> vec4<f32> { |
| return textureSample(tex, samp, gcoords); |
| } |
| |
| @group(1) @binding(1) var samp : sampler; |
| @group(0) @binding(0) var<uniform> gcoords : vec2<f32>; |
| @group(1) @binding(0) var tex : texture_2d<f32>; |
| |
| )"; |
| auto* expect = R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var tex_samp : texture_2d<f32>; |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn main() -> vec4<f32> { |
| return textureSample(tex_samp, placeholder_sampler, gcoords); |
| } |
| |
| @internal(disable_validation__binding_point_collision) @group(0) @binding(0) var<uniform> gcoords : vec2<f32>; |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, UnusedTextureFunctionParameter) { |
| auto* src = R"( |
| @group(0) @binding(0) var t : texture_2d<f32>; |
| |
| fn f(tex: texture_2d<f32>) -> u32 { |
| return 1u; |
| } |
| |
| fn main() { |
| _ = f(t); |
| } |
| )"; |
| auto* expect = R"( |
| fn f() -> u32 { |
| return 1u; |
| } |
| |
| fn main() { |
| _ = f(); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, UnusedSamplerFunctionParameter) { |
| auto* src = R"( |
| @group(0) @binding(0) var s : sampler; |
| |
| fn f(sampler1: sampler) -> u32 { |
| return 1u; |
| } |
| |
| fn main() { |
| _ = f(s); |
| } |
| )"; |
| auto* expect = R"( |
| fn f() -> u32 { |
| return 1u; |
| } |
| |
| fn main() { |
| _ = f(); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, UnusedTextureAndSamplerFunctionParameter) { |
| auto* src = R"( |
| @group(0) @binding(0) var t : texture_2d<f32>; |
| |
| @group(0) @binding(1) var s : sampler; |
| |
| fn f(tex: texture_2d<f32>, sampler1: sampler) -> u32 { |
| return 1u; |
| } |
| |
| fn main() { |
| _ = f(t, s); |
| } |
| )"; |
| auto* expect = R"( |
| fn f() -> u32 { |
| return 1u; |
| } |
| |
| fn main() { |
| _ = f(); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, UnusedTextureFunctionParameter_Multiple) { |
| auto* src = R"( |
| @group(0) @binding(0) var t1 : texture_2d<f32>; |
| |
| @group(0) @binding(1) var t2 : texture_2d_array<f32>; |
| |
| @group(0) @binding(2) var s : sampler; |
| |
| fn f(tex1: texture_2d<f32>, tex2: texture_2d<f32>, tex3: texture_2d_array<f32>, sampler1: sampler) -> u32 { |
| return 1u + textureNumLayers(tex3); |
| } |
| |
| fn main() { |
| _ = f(t1, t1, t2, s); |
| } |
| )"; |
| auto* expect = R"( |
| fn f(tex3_1 : texture_2d_array<f32>) -> u32 { |
| return (1u + textureNumLayers(tex3_1)); |
| } |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var t2_1 : texture_2d_array<f32>; |
| |
| fn main() { |
| _ = f(t2_1); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, UnusedTextureFunctionParameter_Nested) { |
| auto* src = R"( |
| @group(0) @binding(0) var t : texture_2d<f32>; |
| |
| fn f_nested(tex: texture_2d<f32>) -> u32 { |
| return 1u; |
| } |
| |
| fn f(tex: texture_2d<f32>) -> u32 { |
| return f_nested(tex); |
| } |
| |
| fn main() { |
| _ = f(t); |
| } |
| )"; |
| auto* expect = R"( |
| fn f_nested() -> u32 { |
| return 1u; |
| } |
| |
| fn f() -> u32 { |
| return f_nested(); |
| } |
| |
| fn main() { |
| _ = f(); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, UnusedTextureAndSamplerFunctionParameter_Nested) { |
| auto* src = R"( |
| @group(0) @binding(0) var t : texture_2d<f32>; |
| |
| @group(0) @binding(1) var s : sampler; |
| |
| fn f_nested(tex: texture_2d<f32>, sampler1: sampler) -> u32 { |
| return 1u; |
| } |
| |
| fn f(tex: texture_2d<f32>, sampler1: sampler) -> u32 { |
| return f_nested(tex, sampler1); |
| } |
| |
| fn main() { |
| _ = f(t, s); |
| } |
| )"; |
| auto* expect = |
| R"( |
| fn f_nested() -> u32 { |
| return 1u; |
| } |
| |
| fn f() -> u32 { |
| return f_nested(); |
| } |
| |
| fn main() { |
| _ = f(); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| TEST_F(CombineSamplersTest, UnusedTextureAndSamplerFunctionParameter_Nested2) { |
| auto* src = R"( |
| @group(0) @binding(1) var texture1 : texture_2d<f32>; |
| @group(0) @binding(2) var texture2 : texture_2d<f32>; |
| @group(0) @binding(3) var sampler1 : sampler; |
| |
| fn sample(t : texture_2d<f32>, s : sampler, coords : vec2<f32>, unused : texture_2d<f32>) -> vec4<f32> { |
| return textureSample(t, s, coords); |
| } |
| |
| @fragment |
| fn main(@location(0) coords : vec2<f32>) -> @location(0) vec4<f32> { |
| var a = sample(texture1, sampler1, coords, texture1); |
| var b = sample(texture1, sampler1, coords, texture2); |
| return a + b; |
| } |
| )"; |
| auto* expect = |
| R"( |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var placeholder_sampler : sampler; |
| |
| fn sample(t_s : texture_2d<f32>, coords : vec2<f32>) -> vec4<f32> { |
| return textureSample(t_s, placeholder_sampler, coords); |
| } |
| |
| @group(0) @binding(0) @internal(disable_validation__binding_point_collision) var texture1_sampler1 : texture_2d<f32>; |
| |
| @fragment |
| fn main(@location(0) coords : vec2<f32>) -> @location(0) vec4<f32> { |
| var a = sample(texture1_sampler1, coords); |
| var b = sample(texture1_sampler1, coords); |
| return (a + b); |
| } |
| )"; |
| |
| ast::transform::DataMap data; |
| Bindings binding; |
| data.Add<Bindings>(binding); |
| auto got = Run<CombineSamplers>(src, data); |
| |
| EXPECT_EQ(expect, str(got)); |
| } |
| |
| } // namespace |
| } // namespace tint::glsl::writer |