blob: b8243a256ce0a9688141d9efff7832920b2ad6a1 [file] [log] [blame]
// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/FenceSignalTracker.h"
#include "dawn_native/Device.h"
#include "dawn_native/Fence.h"
namespace dawn_native {
FenceSignalTracker::FenceSignalTracker(DeviceBase* device) : mDevice(device) {
}
FenceSignalTracker::~FenceSignalTracker() {
ASSERT(mFencesInFlight.Empty());
}
void FenceSignalTracker::UpdateFenceOnComplete(Fence* fence, uint64_t value) {
// Because we currently only have a single queue, we can simply update
// the fence completed value once the last submitted serial has passed.
mFencesInFlight.Enqueue(FenceInFlight{fence, value},
mDevice->GetLastSubmittedCommandSerial());
mDevice->AddFutureCallbackSerial(mDevice->GetPendingCommandSerial());
}
void FenceSignalTracker::Tick(Serial finishedSerial) {
for (auto& fenceInFlight : mFencesInFlight.IterateUpTo(finishedSerial)) {
fenceInFlight.fence->SetCompletedValue(fenceInFlight.value);
}
mFencesInFlight.ClearUpTo(finishedSerial);
}
} // namespace dawn_native