blob: 7c098c8700b8d79e0df3c2fb6f3ae11345fd33fe [file] [log] [blame]
// Copyright 2020 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/opengl/BindGroupLayoutGL.h"
#include "dawn_native/opengl/BindGroupGL.h"
namespace dawn_native { namespace opengl {
BindGroupLayout::BindGroupLayout(DeviceBase* device,
const BindGroupLayoutDescriptor* descriptor)
: BindGroupLayoutBase(device, descriptor),
mBindGroupAllocator(MakeFrontendBindGroupAllocator<BindGroup>(4096)) {
}
BindGroup* BindGroupLayout::AllocateBindGroup(Device* device,
const BindGroupDescriptor* descriptor) {
return mBindGroupAllocator.Allocate(device, descriptor);
}
void BindGroupLayout::DeallocateBindGroup(BindGroup* bindGroup) {
mBindGroupAllocator.Deallocate(bindGroup);
}
}} // namespace dawn_native::opengl