)]}'
{
  "commit": "857098c36c748264cf7dbbaca6decba23700202f",
  "tree": "c2e5999c28b4189b50333764ff43c9c4cfb25988",
  "parents": [
    "f45d1eb98a88b29d2ec38171613525cd5e54c0c0"
  ],
  "author": {
    "name": "shanxing",
    "email": "shanxing.mei@intel.com",
    "time": "Sun Sep 06 21:17:27 2026 -0700"
  },
  "committer": {
    "name": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Sun Sep 06 21:17:27 2026 -0700"
  },
  "message": "[tint][hlsl] Limit workgroup info to compute shaders\n\nOnly collect pre-transform workgroup storage for compute shaders, as\nvertex and fragment shaders do not have a workgroup size.\n\nBug: 341991439\nChange-Id: I862911541b8612984490817cf27bd9571284ed65\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/339176\nReviewed-by: James Price \u003cjrprice@google.com\u003e\nReviewed-by: Shao, Jiawei \u003cjiawei.shao@intel.com\u003e\nCommit-Queue: Mei, Shanxing \u003cshanxing.mei@intel.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "52355ddd05f18b4e09b90831b533c42e55f8074f",
      "old_mode": 33188,
      "old_path": "src/dawn/native/d3d12/ShaderModuleD3D12.cpp",
      "new_id": "6e461d8540723bd9e4affc08ef4925fc3ad8b4c5",
      "new_mode": 33188,
      "new_path": "src/dawn/native/d3d12/ShaderModuleD3D12.cpp"
    }
  ]
}
