)]}'
{
  "commit": "859da64f47cb421d8d93c78cdcb24284d74a7445",
  "tree": "d728966b67caad52bed01939db3c427b158138fe",
  "parents": [
    "8de0369deebc0ed6f61680f91cb4737af9581014"
  ],
  "author": {
    "name": "Kai Ninomiya",
    "email": "kainino@chromium.org",
    "time": "Fri Sep 05 15:32:41 2025 -0700"
  },
  "committer": {
    "name": "Dawn LUCI CQ",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Fri Sep 05 15:32:41 2025 -0700"
  },
  "message": "[dawn][native] Cap maxImmediateSize at 32\n\nmaxImmediateSize is, for now, limited to 32 on at least all D3D12\ndevices, so we probably shouldn\u0027t expose higher values until we have a\nway to do so more widely. We can increase it if we make more space in\nthe D3D12 root descriptor.\n\nBug: 366291600\nChange-Id: I8448bc7d9387ae6a9d3452cee1c88c40080c3038\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/259094\nReviewed-by: Brandon Jones \u003cbajones@chromium.org\u003e\nCommit-Queue: Kai Ninomiya \u003ckainino@chromium.org\u003e\nReviewed-by: Shaobo Yan \u003cshaoboyan@microsoft.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "fc9122ecb9a584d856245e8675300bdad464cc50",
      "old_mode": 33188,
      "old_path": "src/dawn/common/Constants.h",
      "new_id": "e5867532f9aeb28e01d54904e60e373ac34010a0",
      "new_mode": 33188,
      "new_path": "src/dawn/common/Constants.h"
    },
    {
      "type": "modify",
      "old_id": "bbbd46f5081f565e144246ddf8b86786f92b93e0",
      "old_mode": 33188,
      "old_path": "src/dawn/native/Limits.cpp",
      "new_id": "f1daa930df51e7ef49272e8e3bef9e5c91c17f65",
      "new_mode": 33188,
      "new_path": "src/dawn/native/Limits.cpp"
    },
    {
      "type": "modify",
      "old_id": "3268b11f11828d907e6a78b15c2d7181ca337e72",
      "old_mode": 33188,
      "old_path": "src/dawn/native/d3d12/PhysicalDeviceD3D12.cpp",
      "new_id": "a16df65dde26b4a9c1a0e8fdcaa9bdca7d608668",
      "new_mode": 33188,
      "new_path": "src/dawn/native/d3d12/PhysicalDeviceD3D12.cpp"
    }
  ]
}
