Roll third_party/webgpu-cts/ 0557875f3..3030a7bb2 (30 commits)

Regenerated:
 - expectations.txt
 - ts_sources.txt
 - test_list.txt
 - cache_list.txt
 - resource_files.txt
 - webtest .html files

https: //chromium.googlesource.com/external/github.com/gpuweb/cts/+log/0557875f3982..3030a7bb2c69
 - 3030a7 Implement `frexp` f32 tests (#2336)
 - 5be43e Implement `determinant` f32 tests (#2321)
 - 1c53bf Adds stale adapter tests (#2387)
 - 176741 Test destroyed buffers and textures on submit
 - 4bd39d Implement absolute error for `acos` intervals (#2372)
 - d56144 Implement absolute error for `asin` intervals (#2346)
 - 7e411f shader/execution: Flip eval order of assignment
 - e6edef shader/execution: Port evaluation order tests to flow_control
 - e45de6 Add isZeroCopy cases for ExternalTexture (#2338)
 - 6c2b83 shader/execution:  Add more complex flow control tests
 - 8c8d89 Implement `bool` builtin tests (#2327)
 - d18b3a Implement `i32` builtin tests (#2379)
 - dfac60 Implement `u32` builtin tests (#2344)
 - 9179cd Test import GPUExternalTexture from destroyed device (#2351)
 - fb969c Sync keyword/reserved word list. (#2383)
 - 685049 Implement `f32` builtin tests (#2382)
 - 0e3229 shader/execution: Add 'preventValueOptimizations' case parameterization
 - ec5ad7 Start adding queue validation tests for buffers and textures
 - a1efad Put the same URL in all "Open" links (#2316)
 - f99f92 Updates max*BufferBindingSize limit tests to adhere to maxBufferSize (#2339)
 - d88504 Add validation tests on BGRA8Unorm canvas with StorageBinding usage (#2348)
 - 8d827d Add validation test for maxComputeXXX
 - e613a8 Rename maximumLimit to adapterLimit and related changes
 - 7b1df1 Update src/webgpu/api/validation/capability_checks/limits/maxBindingsPerBindGroup.spec.ts
 - 188203 Check maxBindingsPerBindGroup limit matches spec limits
 - a28619 Fix writable binding aliasing in webgpu:api,validation,resource_usages,texture,in_pass_encoder (#2341)
 - c54778 Fix wrong conditions and missing formats for maxAttachmentState tests. (#2343)
 - 6b01d8 Changes for depthWriteEnabled/depthCompare/depthClearValue being required (#2342)
 - b61662 Require npm >=8.5.2 (#2340)
 - 785335 Generate OOM error using createTexture (#2337)
Change-Id: Iebefb8ee703437252e44040fd74310a52d079dc4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/123660
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
5 files changed
tree: 5183175ce6b890693da2973611bd48af1609d291
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. go_presubmit_support.py
  34. LICENSE
  35. OWNERS
  36. PRESUBMIT.py
  37. README.chromium
  38. README.md
  39. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.